RimWorld

RimWorld

347 ratings
Infused
 
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Mod, 1.0
File Size
Posted
Updated
1.609 MB
Jul 25, 2016 @ 8:53am
Jan 24 @ 10:50am
18 Change Notes ( view )

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Infused

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In 1 collection by Charlotte
Multiplayer-able mods!
82 items
Description
A unique way to make unique items for your special colonists: Randomly enchants equipment.

Features

Varying infusions for everyone

All weapons and apparels have a chance to get infused. They will have its own label, various stat buffs and color coded overlay. Note that enemies might carry infused equipment too.

Stat bonuses

An infusion grants an item many minor bonuses, including melee damage, ranged accuracy, attack speed, movement speed, global work speed, specific job speed bonus and more.

Fully customizable

If you don't like something or want to add your own infusion, go to InfusionDefs folder and edit it. All infusions can be deleted and modified via XML. No C# knowledge required. Do you want to increase the chances or the quality? Go to the mod options and suit your preferences.


F.A.Q.

Can I install this on existing colonies?

Yes, you can use Infused with your ongoing game.

Can I use this with (random mod)?

Yes! Everything works with any mod.

Bugs

Report in Thread in forums[ludeon.com] or Github[github.com]

Special Thanks
- Latta, original mod
- Skyarkangel, magic infusions
- Raydarken, tech infusions
Popular Discussions View All (1)
6
Mar 18 @ 4:34pm
Bugs
Danis
< >
402 Comments
Crazed Dutchman Apr 23 @ 2:52am 
Same as «ⓌⓎⓋⒺⓇⓃ»
«ⓌⓎⓋⒺⓇⓃ» Apr 13 @ 4:59am 
Can we have a 3rd bar on the apparel menu that determine the infusion quality ?
For exemple i want to make an outfit that allow:
-Any apparel
-Not contaminated by a dead body
-Excellent quality minimum up to Legendary
-51%-100% Durability
-Rare infusion minimum to Artefact

Is that possible ?
Charlotte  [author] Apr 12 @ 2:06am 
I think so, try it.

@Trunken I'll add it next update.
Barren Apr 12 @ 12:46am 
FAQ - can you remove this mod from existing colonies?
Trunken Apr 7 @ 6:42am 
Hey Charlotte,
here the link to the translation files.
Theyre not yet perfect, but i commented out the problems, so you can see what i mean.

https://github.com/Endgegner/RimWorld-Mod-Infused-German-Deutsch
Dogmen Apr 6 @ 4:09pm 
Thank you :)
Oculyn Apr 6 @ 2:41pm 
Do infusions that increase accuracy have any effect clothing like shirts or pants?
I've been wondering that for a while but couldn't really figure it out.
«ⓌⓎⓋⒺⓇⓃ» Apr 6 @ 4:33am 
-Have you planned to add some more Infusions later ?
Is the "Cassie" infusion very rare ?
-By spawning stuff with console, ive noticed that i never had some type of infusion, like hypercharged or xenotech on apparels. Is it a bug ?
Charlotte  [author] Apr 5 @ 10:19pm 
They don't count as sidearm.
Dogmen Apr 5 @ 4:31pm 
Do bonuses count when you've equipped the infused weapon as a sidearm?