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The Legion of Madfellows
   
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Jul 23, 2016 @ 1:05am
Jul 23, 2016 @ 7:36pm
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The Legion of Madfellows

Description
You and your band of alien abductees know the world is ending....... soon. The aliens implanted visions in your mind to warn the world. However you and the Legion of Madfellows were regarded as..... well mad. You have now decided to baricade yourself on aanother nearby world and watch the destruction of your homeworld. However what was soon discovered is that the aliens also left bombs in your brains along with the visions, and now plans to eradicate your new planet after failing to warn the masses. These impending apocalypses have made your Legion of Madfellows quite neurotic and trigger happy, along with distrustful of outsiders.

Your faction will be a colony.
Start with 10 people.
Characters and creatures explode on death (flame, radius 5).
Player starting characters have a 100% chance to start with trait: Very neurotic
Player starting characters have a 100% chance to start with trait: Prosthophobe
Player starting characters have a 33% chance to start with trait: Night owl
Player starting characters have a 33% chance to start with trait: Psychopath
Player starting characters have a 33% chance to start with trait: Trigger-happy
Planetkiller: An interstellar planetkiller weapon is approaching this planet. When it hits, it will destroy all life. (300.0 days)
Start with research: Machining
Start with research: Mortars
Start with research: Smithing
Start with research: Gun turrets
Start with research: Powered armor
Start with research: Electric smelting
The stat "shooting accuracy" will be universally multiplied by 300%.
The stat "global work speed" will be universally multiplied by 300%.

Incident(s) disabled:
-Wanderer join
-Traveler group
-Visitor group
-Trader caravan arrival
-Friendly raid