RimWorld

RimWorld

488 ratings
Misc. TurretBase, Objects
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.679 MB
Jul 19, 2016 @ 12:42pm
Jul 14 @ 1:46pm
48 Change Notes ( view )

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Misc. TurretBase, Objects

Description
- Turret: Weapon Base
You want to build your own turrets? Build or buy an automatic base from a trader and add your weapon of choice to it.
The manable weapon base needs the research 'Smithing', the automatic version needs 'Gun Turrets'.

- Micro Turret Launcher (Weapon)
A launcher with nanobots inside the projectile. Will do virtually no damage, but constructs little micro turrets at the place of impact.

- Nano Replication
A 3D printer for complex parts (aka Guns, ...)
Info: Requires a scanner to create a blueprint of the part you want to duplicate


Special thanks to mrofa for the graphics.

If you like some upscaled, modified graphics GynderDK provided some alternate options in his GitHub-Repository[github.com]

(Version: 1.6.2)
Language: English, German, Russian, Chinese, Korean

Thanks to duduluu and Biscuit for the Chinese translation
Thanks to Well for the Russian translation

CANALETA provided the latein american translation.

Popular Discussions View All (1)
1
Mar 28, 2024 @ 3:27pm
Installed gun stats are NOT being adopted by auto mount
Sporty
322 Comments
Proxyer Jul 14 @ 5:11pm 
Thank you for add new key!
Cute cat Jul 14 @ 7:20am 
Hey Haplo_X1 when i try to use this mod it says that it need the mod called Miscellaneous 'CORE'
but the mods is still not for 1.6
L. Velociraptor Jul 13 @ 10:56pm 
This is such a good idea, I love modular turrets and mechanoids. Would you consider a wall-turret base so we could wall-mount stuff?
Proxyer Jul 13 @ 10:52pm 
Hello Haplo_X1. Thank you for the update works.

So I have one question.
Where is the translation key for "DEBUG: gun is already installed"?
Krick Jul 13 @ 7:21pm 
nice it works now, just remade the gun turrets after updating
Haplo_X1  [author] Jul 13 @ 1:37pm 
Fixed the gravship issue
Krick Jul 12 @ 10:33am 
when lifting off with the grav ship turrets lose their guns every time :(
Archie Apr 24 @ 5:35pm 
Hey Haplo! Do you think you could make this compatible with Stack Gap? It seems that when Stack Gap is installed (In order to limit stack sizes) weapons drop out of the turret the moment they are installed, with an error.

Here's a hugslib log of a rimworld installation only with misc turrets, hugslib and stackgap:
https://gist.github.com/HugsLibRecordKeeper/c7b9555d567a944466f9ca29c38ac2a1
Haplo_X1  [author] Mar 21 @ 12:23pm 
I'm not sure it would work with CE. It would require a possibility to reload the weapon.
As I'm too lazy to figure that part out, I have disabled it for CE.
Most likely they will work with CE.. until the weapon magazin is empty that is :)
I'm bad Mar 19 @ 10:07pm 
Hey I had to do some searching through the comment to find my answer. I was wondering why the turrets would just not show up after being constructed. I play with CE and see you have them disabled CE because they weren't compatible. The CE Github has your mod listed as compatible I was wondering if that was a mistake or maybe you just forgot to re-enable the turrets when CE is also detected.