RimWorld

RimWorld

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The Super Humans and the unstable planet. (Use HARD)
   
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Jul 18, 2016 @ 7:43pm
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The Super Humans and the unstable planet. (Use HARD)

Description
The ship was equipped with everything 100 colonists would need to build a new colony and start a new civilization.

As they slept the ship had travelled through a black and now they are lost in space.

The colonists were awakened from their Cryosleep to alarm bells. As the ship started to loose power. The black hole messed up the computer and they had been travelling for way longer than they should have been.

Only 5 of them make the trip to the nearest planet. The drop pods were loaded with supplies.

Now its time for these 5 super humans to survive on this barren unstable Rimworld where the climate is always changing.

Your faction will be a colony.
Start with 5 people.
Your people will be between 18 and 22 years old.
The stat "max hit points" will be universally multiplied by 200%.
The stat "medical potency" will be universally multiplied by 200%.
The stat "rest effectiveness" will be universally multiplied by 200%.
The stat "research speed factor" will be universally multiplied by 200%.
The stat "medical treatment quality factor" will be universally multiplied by 200%.
The stat "shooting accuracy" will be universally multiplied by 200%.
The stat "aiming time" will be universally multiplied by 50%.
The stat "move speed" will be universally multiplied by 200%.
The stat "mental break threshold" will be universally multiplied by 200%.
The stat "global learning factor" will be universally multiplied by 200%.
The stat "immunity gain speed" will be universally multiplied by 200%.
The stat "carrying capacity" will be universally multiplied by 200%.
The stat "global work speed" will be universally multiplied by 200%.
The stat "research speed" will be universally multiplied by 200%.

Permanent map condition(s):
-Climate cycle: A multi-year climate cycle due to an elliptical orbit.

Start with:
-Silver x1000
-MRE x100
-Glitterworld medicine x100
-Component x100
-Sniper rifle
-Assault rifle x4
-Husky x2
-Steel x500
-Wood x500

Map is scattered with:
-Ship chunk x10
-Steel x500
-MRE x50
9 Comments
DerKreepero Nov 30, 2018 @ 7:36am 
Not every scenario needs to be difficult...
Daeharde Trihardt Sep 16, 2017 @ 5:21pm 
Way too easy. Would be a lot better if you integrated a trait mod like (TAGS) and toned down the starting gear a LOT since the stat changes apply to literally everyone in your colony.
BurnOut96 Sep 16, 2016 @ 4:47am 
This looks great, Thank you
Addar81  [author] Jul 26, 2016 @ 10:43pm 
suggestions on how to make it better? Make remove the stat changes and see about adding it to the starting characters instead? Does the stat mulitplyers stay across even new people that join?
Solastar Jul 26, 2016 @ 8:59pm 
how does the climate cycle work? Does it just go from really cold to really hot?
Reigan Jul 26, 2016 @ 2:58pm 
Easy mode where is the fun in this...
ChrisKingDK Jul 26, 2016 @ 2:13am 
Just finished a playthrough, fun, but can be easy sometimes.
Addar81  [author] Jul 21, 2016 @ 5:56pm 
Let me know what everyone thinks of it.:)
WaKKO151 Jul 21, 2016 @ 2:47pm 
This looks really interesting.