RimWorld

RimWorld

Not enough ratings
Realistic Firearm Names (A17)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
53.012 KB
Jul 17, 2016 @ 9:54pm
Jun 3, 2017 @ 12:39pm
14 Change Notes ( view )

Subscribe to download
Realistic Firearm Names (A17)

Description
Pistol -> Colt M1911
Pump Shotgun -> Remington 870
Bolt-action rifle -> Lee-Enfield
Assault Rifle -> M16A2
Sniper Rifle -> M24
Machine Pistol -> Uzi
Heavy SMG -> TEC-9
Incendiary Launcher -> T-9 Incendiary Launcher
LMG -> L-15
Chain Shotgun -> USAS-12

This changes all the weapon names to real life variants.

Charge weapons are left alone since I am not creative enough to come up with a proper name for them, so I just updated the names to be consistent with the other guns.

As far as I know this won't conflict with any weapon mods, and I am open to name suggestions.
33 Comments
Kyrrisayo Jan 5, 2018 @ 1:09am 
But thanks again, for the idea, and for keeping this mod updated for as long as you did.
Kyrrisayo Jan 5, 2018 @ 1:04am 
Hey, I've finished with my version of the mod, in case you wanted to check it out.

I changed a couple names, (only slightly), as to not conflict with RT's weapon mod which already has a couple of the names used, and I went with the S&W Triple Lock for what seemed most like the new revolver that's been added to Rimworld.

Finally, it's updated to Beta 18 and uses the patching system that allows it to be more cross-compatible with other mods.

Here's a link, if you're interested in seeing it: http://steamcommunity.com/sharedfiles/filedetails/?id=1258067475
IndustryStandard  [author] Jan 2, 2018 @ 9:07am 
If you want to make a patched version you are fully welcome to do so and host it on your account, this was just a small continuation of another mod that got dropped doing the same thing and unfortunately I don't have time to dedicate to learning a better method of keeping it updated between School and Work.

So full permission for anyone to do whatever the hell they want with the concept.
Kyrrisayo Jan 1, 2018 @ 9:49pm 
Mn, so I'd have to load the other mod after this one, to keep it from being overwritten. But, hey, if you don't feel like it, or don't have the time, I could probably update it for you, and host it myself or send it to you to host. (I could also implement the patching system, so that it wouldn't matter where in the load order this mod was. It would just work, cause it wouldn't replace the entire XML anymore.)

If you check out my workshop, I've done basically the same as this mod, but for drugs already, so I doubt I'd find it to be much of a hassle to do. If you'd rather me just leave it alone, so you can do it yourself, that's fine. I'm personally waiting on an update, cause I use RT's weapon pack mod, and I don't like the weapons' names being so different. (Those from vanilla and those from RT's mod.) This mod fixes that issue for me.
IndustryStandard  [author] Jan 1, 2018 @ 9:41pm 
The XML file is replaced with the vanilla one with modified weapon names. If that Vanilla weapon tweaks mod does the same it would conflict. Though I haven't gotten around to updating this for B18
Kyrrisayo Jan 1, 2018 @ 9:21pm 
What I mean to ask, does the mod patch the name changes in, or does it entirely replace the XML files for the relevant weapons?
Kyrrisayo Jan 1, 2018 @ 9:21pm 
So this won't conflict with, say, deadly vanilla weapon tweaks?
IndustryStandard  [author] Nov 29, 2017 @ 10:52am 
Yeah, I'll give this an update later today.
Turtle Nov 29, 2017 @ 7:28am 
Any chance of an update?
Chap Oct 1, 2017 @ 6:27pm 
tec-9 is how i found this mod, and all the other kids with the pumped up kicks