Arma 3
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Tanoa Sea Fortress with secret Submarine dock
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Zeus
Scenario Type: Infantry, Water
Scenario Map: Tanoa
DLC: Apex
Tags: Tag Review
File Size
Posted
Updated
161.723 KB
Jul 14, 2016 @ 5:58pm
Aug 2, 2016 @ 7:04am
10 Change Notes ( view )
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Tanoa Sea Fortress with secret Submarine dock

Description
This Sea Fortress on Tanoa repurposed as a navel base has a hidden dock where a submarine is surfaced.

This is not a mission with an objective but in this szenario you can explore it.

Feel free to make a mission out of it.

Guide "How to edit a workshop scenario in the eden editor."
36 Comments
JokingSteak Jan 25, 2024 @ 5:17pm 
I'm getting Soviet Strike vibes, and I'm not sure why. :P
emanuel Jun 13, 2020 @ 9:47am 
Hi! I spawned some men on the fortress. when i order to patrol the area moving from a point to another they permeated inside the main wall. Any suggestion to fix this?
Echo Congo Jan 24, 2020 @ 10:08pm 
Hey whenever I copy and paste or save the fortress as a composition, some objects will spawn out of place. Anyway how to get around this issue or something?
Xcinos  [author] Jul 23, 2019 @ 8:13am 
I think i'll just write in the description how to edit a Workshop creation
Gλmbit Jul 22, 2019 @ 4:35pm 
are you planning on ever restoring the files to edit?
Sergeant Bean Apr 15, 2019 @ 12:35pm 
Can you restore the file
Atlas Aug 31, 2018 @ 7:00pm 
once i play the scenario it brings me to a random location on tanoa. cant move just a camera
TistheOnecalledJon Sep 10, 2017 @ 10:28am 
@Aleft9 Yes a heavily modified version of the Sea Fortress was used in Frankie's DayZ Tanoa videos.
[PBS] Thor Sep 7, 2017 @ 10:51am 
@h0rest: afaik, to stop misalignment, you would need to use a ton of attachTo - commands; but, that said, the old engine won't handle that properly;e.g. too many objects bound together. maybe copy it partially, and try to set things together after that, piece by piece.
[PBS] Thor Sep 7, 2017 @ 10:48am 
having such a big thing in zeus could be utter crap (causing lag issues and misalignment most likely!) Better way to go is to still save it as custom composition, place it on another map in eden editor[, make the buildings without doors simple objects and stuff...] and make your own mission ;) Be aware, that, even when it runs fine in singleplayer or editor, such constructs will most likely down the fps in Multiplayer, imagine close quarters in these building with more than 30 ai and 30 players in small spaces.. :-((