RimWorld
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Misc. Robots
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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Publicado el
Actualizado el
3.034 MB
14 JUL 2016 a las 2:22 p. m.
28 JUL 2024 a las 3:52 p. m.
95 notas sobre cambios ( ver )

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Misc. Robots

Descripción
This mod adds some robots to buy from traders:

- Haulingbot
A small drone to help you hauling stuff around
- Cleaningbot
A small robot to help keeping your home clean



The source code for all Miscellaneous mods can be found on my GitHub:
https://github.com/HaploX1/RimWorld-Miscellaneous_Source


Hint for the load order:
1st: Try the defined load order.
--> If robots still make problems, move Misc. Robots and Misc. Robots++ at the END of your mod list
Core
...
Misc. Core (Not needed if you only use Misc. Robots)
Misc. ... (--> other Miscellaneous Mods)
Misc. Robots
Misc. Robots++ / other mod depending on Misc. Robots
...


Known Incompatibilities/Issues:
- Misc Robots is incompatible to Base Robots.
- Misc. Robots is compatible to Deep Storage, but you have to reduce
the required intelligence in the Deep Storage Mod Settings
- Mods that add lots of traders may reduce the chance that you can find a base station
- If you can't repair your robot, make sure that there is enough free space for the ingredients around the base
It needs at least three free spaces!

Special thanks to mrofa and Vas for the graphics.
(Version: 1.5.1)
Language: English, German, Russian, Chinese

Thanks to duduluu and Biscuit for the Chinese translation
Thanks to AlexDeluxe and Well for the Russian translation

Hints:
- The robots here can be bought, and with the right research, crafted.
-> Since 1.1 you can craft them once you've researched 'Fabrication'
-> Since 1.4 you also need the research 'Standard Mech Tech' (when Biotech is active)
- You can assign them to an area by clicking on the area name in the robot info panel or in the Robots tab.
- Before a fight you are encouraged to recall the robots so they don't accidently wander into the fight area.
- If you want to finetune the robots, there exists a mod thanks to EgotisticalElf: MiscRobots WorkTab Support
Discusiones populares Ver todo (89)
42
5 ENE 2023 a las 11:45 a. m.
cannot activate any bots at all
cawphee.black
3
1 FEB a las 5:55 a. m.
UI errors in 1.0
leion247
17
22 FEB 2023 a las 11:06 a. m.
All bots work except Kitchen Bot not cutting farms.
Wet Steak
2,587 comentarios
Timrath 19 JUN a las 11:24 a. m. 
Thank you, crashfly and Haplo for the reply.
My problem is that I did just that. I did recall the bot, and I did click on the station, but the station only gives me "activate", "deactivate", "recall all", "activate all" and "find robot", while the bot is deactivated and sitting on its station.
Haplo_X1  [autor] 19 JUN a las 7:59 a. m. 
Informationen for all who are waiting on 1.6: Due to some issues, for two more weeks I have no access to my computer and can't do any updates until then. Sorry :(
Haplo_X1  [autor] 19 JUN a las 7:56 a. m. 
As crash fly said: you have to recall the robot to the base station. Only then is the repair option available.
crashfly 17 JUN a las 4:47 p. m. 
the repair of the robot is supposed to happen at its base station. you should get the option when the robot is deactivated at its station.
Timrath 17 JUN a las 3:54 p. m. 
I have a damaged bot. A while ago, you replied to someone who had the same problem:
"Shut him down and then you should have the option to repair on the station"
So I deactivated the damaged bot, but there's no option to repair missing parts. I regenerates health points over time, but it does that on its own. There is no "repair" button, only "activate", "deactivate", "recall all", "activate all" and "find robot".
If repairing missing parts is not possible, is there a way to dismantle/recycle the bot (but not the base) and build a new one?
Lucians_sword 16 JUN a las 9:37 a. m. 
Been using this mod for years, thank you! Patiently waiting for a 1.6 update as my robots will not activate now on my new 1.6 playthrough
El Sadistico 2 JUN a las 12:53 p. m. 
@cabmoomoo, @Haplo_X1 Indeed I had some old local version of SOS2 and removing it solved the issue. Thanks a lot!
cabmoomoo 29 MAY a las 5:35 p. m. 
@El Sadistico This may not be the cause of your problem, but it has been reported several times that issues arise when users have both the Steam Workshop version of SOS2 installed and a local copy. Rimworld itself has a known bug feature where when 2 versions of the same mod are installed, regardless as to which is in use, the Workshop version gets a thing appended to its name, completely breaking all compatibility patches. Some more details in this Github Issue response [github.com]. There's a hacky workaround Haplo could implement, but in the meantime, you can simply delete/relocate the locally installed copy of SOS2 from your mods folder.
Haplo_X1  [autor] 29 MAY a las 10:27 a. m. 
There is apatch inside that should activate when SOS2 is active and giving the robots vacuum immunity. Did SOS2 do any changes again?
El Sadistico 29 MAY a las 8:38 a. m. 
Hello. First - great mod! Can't imagine playing without it, it's one of the most crucial that i use. Thanks for it!

However - since 1.5 drones started getting damage from space vacuum - I use Save Our Ship 2. In previous versions it was fine and now they eventually die after several seconds outside of spaceship. I think robots should be immune to low or no pressure. It it on purpose?