RimWorld

RimWorld

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Misc. Robots
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
3.034 MB
Jul 14, 2016 @ 2:22pm
Jul 28, 2024 @ 3:52pm
95 Change Notes ( view )

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Misc. Robots

Description
This mod adds some robots to buy from traders:

- Haulingbot
A small drone to help you hauling stuff around
- Cleaningbot
A small robot to help keeping your home clean



The source code for all Miscellaneous mods can be found on my GitHub:
https://github.com/HaploX1/RimWorld-Miscellaneous_Source


Hint for the load order:
1st: Try the defined load order.
--> If robots still make problems, move Misc. Robots and Misc. Robots++ at the END of your mod list
Core
...
Misc. Core (Not needed if you only use Misc. Robots)
Misc. ... (--> other Miscellaneous Mods)
Misc. Robots
Misc. Robots++ / other mod depending on Misc. Robots
...


Known Incompatibilities/Issues:
- Misc Robots is incompatible to Base Robots.
- Misc. Robots is compatible to Deep Storage, but you have to reduce
the required intelligence in the Deep Storage Mod Settings
- Mods that add lots of traders may reduce the chance that you can find a base station
- If you can't repair your robot, make sure that there is enough free space for the ingredients around the base
It needs at least three free spaces!

Special thanks to mrofa and Vas for the graphics.
(Version: 1.5.1)
Language: English, German, Russian, Chinese

Thanks to duduluu and Biscuit for the Chinese translation
Thanks to AlexDeluxe and Well for the Russian translation

Hints:
- The robots here can be bought, and with the right research, crafted.
-> Since 1.1 you can craft them once you've researched 'Fabrication'
-> Since 1.4 you also need the research 'Standard Mech Tech' (when Biotech is active)
- You can assign them to an area by clicking on the area name in the robot info panel or in the Robots tab.
- Before a fight you are encouraged to recall the robots so they don't accidently wander into the fight area.
- If you want to finetune the robots, there exists a mod thanks to EgotisticalElf: MiscRobots WorkTab Support
Popular Discussions View All (89)
42
Jan 5, 2023 @ 11:45am
cannot activate any bots at all
cawphee.black
3
Feb 1 @ 5:55am
UI errors in 1.0
leion247
17
Feb 22, 2023 @ 11:06am
All bots work except Kitchen Bot not cutting farms.
Wet Steak
2,577 Comments
Haplo_X1  [author] 12 hours ago 
Thanks for the info. I can't update it right now because of reasons, but I will upload the fix as soon as possible.
For all others who also have this issue:
Please go into the following folder and delete the file: Robots_SwimmingKit_Patch.xml
..\Steam\steamapps\workshop\content\294100\724602224\1.5\Patches
Röstli May 22 @ 4:34am 
Hi, I got an error when I tried to load Misc Robots with Biomes Islands. Since Biomes started to use the Pathfinding framework, it doesn't use Swimspeed anymore, which means that the patch you made is no longer works. Could you please delete Robots_SwimmingKit_Patch , so that it'll no longer conflict with biomes?
TOMekbok May 3 @ 6:16am 
Sorry admin, you are correct, they don't create waste bags. I must have misread something. Deleted the comment to avoid confusion
Ragnarac May 2 @ 7:14pm 
are the bots supposed to appear in the ribbon now? up top with the colonists?
Haplo_X1  [author] May 2 @ 2:45pm 
My bots create waste bags? Either I've mised something or you're mixing them up with the vanilla bots?
Ophis Ouroboros Apr 4 @ 12:32am 
sorry for the late reply, i need to make some other test but its not your mod indeed it was probably more the honshitsu one or (more probably) a mod conflict
Haplo_X1  [author] Apr 2 @ 1:27pm 
@Ophis: That is strange. It sounds like something changed the default sizes.. But that did not come from my side. I have not changed anything lately.
Ophis Ouroboros Apr 1 @ 7:25am 
i use your mod since many years now but its the first time i face this kind of bug if it is... when i craft a robot it seem way bigger than before. before it took only one square but not i seem (visually only) to take 4 square. and when its activated it took his normal size exept for it base station that keep it gigantic form
幸运长笛 Mar 21 @ 11:54am 
@alex.vagni Maybe you can try this method: there is a dropdown menu in the selection interface, which by default means born near the colonizer, which will cause the robot to disappear. Should choose to be born together with colonizers.
cabmoomoo Mar 18 @ 1:16pm 
@Grays I'm not this mod's author, but this question does get asked regularly for Misc Robots++. It's a known and unfixed bug in Rimworld itself when you have both Steam Workshop and locally installed versions present on your system. When swapping over to the Workshop version, a lot of patches will break just because the local version is still in the mods folder. I talk about it more in this Github Issue [github.com], if you'd like. Haplo could solve it with a change to the patch, but you can solve your problem right now by simply removing the local version of SOS2 from your mods folder.