Source Filmmaker

Source Filmmaker

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Standard 4:3 Aspect Ratio Overlay
   
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标签: SFM
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262.685 KB
2016 年 7 月 14 日 上午 11:33
2017 年 4 月 9 日 下午 10:01
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Standard 4:3 Aspect Ratio Overlay

在 𝓋𝓇𝒾𝓈𝓀𝒶 的 1 个合集中
My Aspect Ratios Collection
3 件物品
描述
Tired of widescreen 16:9? Downgrade to 4:3 and enjoy the nostalgia!

So, I went ahead and recreated my 4:3 overlay from scratch. This overlay does exactly what it says on the tin... and only what it says on the tin. The texture file itself is at a resolution of 4096 x 64, so it's only sharp and crisp where it needs to be. And at a size of just 256 KB (compared to the ridiculous 8 MB that the old overlay was), it should be a much faster download and it should be far less taxing on performance!

Other aspect ratio overlays I've created...
> 21:9 (Ultrawide)
> 23.5:1 (Cinematic)

Instructions...
1. Create an Effects track if one doesn't already exist for your project
2. Right-click on the Effects track and select Add Clip to Track to... well, you know
3. Click on Material Overlay Effect
4. Right-click on the newly-created clip and select Show in Element Viewer
5. Next to material, select that elipsis button next to the text box
6. Type in "mdeltax/4-3" in the Filter box and make sure either All Mods or workshop are selected
7. Select the VMT file listed as "overlays/mdeltax/4-3.vmt"

Includes:
overlays\mdeltax\4-3.vmt
8 条留言
FrxzenLuke 2022 年 9 月 6 日 上午 8:49 
small question, can you make 20:9?
Kruger Babadook 2022 年 1 月 17 日 上午 3:53 
how does this work, also can i replace it or remove it to enhance the idea of a flashback
MoSha208 2021 年 11 月 22 日 上午 9:10 
I can't seem to find this overlay in the "Workshop" folder or the "All mods" folder....
Delta Aether 2017 年 5 月 11 日 下午 10:56 
Just what I needed! thanks dude ^^
𝓋𝓇𝒾𝓈𝓀𝒶  [作者] 2016 年 7 月 15 日 上午 7:47 
4½ Star Games 2016 年 7 月 15 日 上午 6:35 
You really need to make one for 21:9, that way cinematic animations are easier
𝓋𝓇𝒾𝓈𝓀𝒶  [作者] 2016 年 7 月 14 日 下午 3:50 
@AnthonyBlender Working on that right now.
Moka☕ 2016 年 7 月 14 日 下午 2:45 
Could you should some examples and how this should work?