Team Fortress 2

Team Fortress 2

60 ratings
KOTH_Turbine
   
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Game Mode: King of the Hill
File Size
Posted
2.266 MB
Jul 14, 2016 @ 7:41am
1 Change Note ( view )

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KOTH_Turbine

Description
i see most pepole wanted koth version of turbine soo... here ya go!

At Start the Control point will be locked for 30 second The front door will be locked,

use the vents or intel hallway

If the enemy team capture the 2Turbine (koth) your front door will be force to open,
If your team got your point back your front door will be locked.

Map Settings - Early Morning.

CREDITS; "CTF_Turbine - Flobster",
16 Comments
MontageZ May 5, 2019 @ 5:14am 
cool map nice
big nuts.{ED7BA470-8E54-465E-825 Jul 10, 2017 @ 12:35am 
nav_generate
Fellow Jul 24, 2016 @ 8:34am 
@CheezBurger, I think I remember coming across this command once before! "navigation meshes' or something like that..

Heres a link to another guide on the steam community that's about getting bots to work on other maps. http://steamcommunity.com/sharedfiles/filedetails/?id=143779904

This guy made a pretty good guide on how to get the bots to work on other maps.

Lanky Jul 24, 2016 @ 3:01am 
@FellowPerson I think there's a command that will map out the paths that bots can take. Can't remember what it is, you'll have to look on the Wiki.
Fellow Jul 23, 2016 @ 9:57pm 
This is probably a stupid question, but will it work with bots? :x
ducky Jul 23, 2016 @ 8:17pm 
good idea
Bob Isis Jul 23, 2016 @ 6:22pm 
Great Map,
Turbine has allways been a great map
PeopleLikeStuff Jul 23, 2016 @ 12:31pm 
You could probably cut the flag rooms, no point to them on KOTH
ISPuddy  [author] Jul 23, 2016 @ 12:12am 
@pikkl
GO SEARCH ON WORKSHOP
CP_TURBINE
louie ひ Jul 22, 2016 @ 6:30pm 
could be CP, the empty flag rooms can be a control point, and the middle control point will be there