Team Fortress 2

Team Fortress 2

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CP_badrock_v1
   
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2.616 MB
Jul 14, 2016 @ 5:53am
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CP_badrock_v1

Description
cp_bad rock is a small single staged attack/defend map.
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the blu mercs are tasked with capturing the old industrial farm land from the red counterparts.
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this is the first map i've made in a long time and is probably one of the better looking ones.
the map's about 90% complet but just needs a few tweeks here and their to be finished.

but yea i hope you people like the map and any feedback about this map would be great! :)
8 Comments
Gorilla Munch Cereal Aug 7, 2016 @ 9:32am 
No problem.
I actually made this mistake a lot in my early maps.
lambda_fallout125  [author] Aug 7, 2016 @ 5:10am 
ah alright then cob!
thanks for the lighting advice
Gorilla Munch Cereal Aug 6, 2016 @ 10:46am 
I have a bit of feedback for you, and it will probably help get more people to be attracted to your map:

I'd suggest you change the light_enviroment a tad bit
For valve maps, the light_enviroment brightness usually ranges from 350 to 1000.
And on this map, it is plain obvious that you have it set to 200 instead of the mentioned number range.

Here is an example of some valve map lighting:
Pl_Upward: 253 242 208 *1000*
Cp_Dustbowl: 254 210 152 *800*
Ctf_2fort: 216 207 194 *700*
Koth_Viaduct 251 199 174 *450*

Also, make sure to change the ambient brightness a tad bit, too.
Valve map ambients:
Pl_Upward: 159 174 185 *450*
Cp_Dustbowl: 151 135 180 *420*
Ctf_2fort: 200 202 230 *60*
Koth_Viaduct 196 174 210 *170*

Overally, i'd suggest that you just toy around until you get something that works.
I hope this will help you on your future mapping adventures!

Valve Developer Community: https://developer.valvesoftware.com/wiki/Sky_list#team_fortress_2_materials.gcf
lambda_fallout125  [author] Jul 18, 2016 @ 4:53am 
could you be more specific on the "do it again" part please?
Halvar Jul 18, 2016 @ 4:47am 
nice. do it again!^^
lambda_fallout125  [author] Jul 14, 2016 @ 9:54am 
[EDIT] whopse i forgot to say 3D skybox instead of just skybox

sorry about that!
lambda_fallout125  [author] Jul 14, 2016 @ 7:33am 
hay thanks for the advice daj!
the maps about 90% finished and is still missing it's skybox and some gameplay tweeks but hay im glad you like it! :D
MikaPolaris Jul 14, 2016 @ 6:47am 
You may wanna throw in acouple of ammos and health kits here and there. It would be great to keep up the fight on without steam rolling the other team if they have no medic.It's a nice map though~ I'm eager to see the full release of it! :hp_audrey: