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I actually made this mistake a lot in my early maps.
thanks for the lighting advice
I'd suggest you change the light_enviroment a tad bit
For valve maps, the light_enviroment brightness usually ranges from 350 to 1000.
And on this map, it is plain obvious that you have it set to 200 instead of the mentioned number range.
Here is an example of some valve map lighting:
Pl_Upward: 253 242 208 *1000*
Cp_Dustbowl: 254 210 152 *800*
Ctf_2fort: 216 207 194 *700*
Koth_Viaduct 251 199 174 *450*
Also, make sure to change the ambient brightness a tad bit, too.
Valve map ambients:
Pl_Upward: 159 174 185 *450*
Cp_Dustbowl: 151 135 180 *420*
Ctf_2fort: 200 202 230 *60*
Koth_Viaduct 196 174 210 *170*
Overally, i'd suggest that you just toy around until you get something that works.
I hope this will help you on your future mapping adventures!
Valve Developer Community: https://developer.valvesoftware.com/wiki/Sky_list#team_fortress_2_materials.gcf
sorry about that!
the maps about 90% finished and is still missing it's skybox and some gameplay tweeks but hay im glad you like it! :D