Total War: WARHAMMER

Total War: WARHAMMER

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Tempest of Magic (Winds of Magic changes)
   
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Tags: mod, Battle
File Size
Posted
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1.095 KB
Jul 8, 2016 @ 11:49am
Aug 11, 2017 @ 7:56am
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Tempest of Magic (Winds of Magic changes)

Description
As someone who play(ed) dark elves in table top, Im used to casting magic all turn every turn (until 8th edition ruined everything). I can't accept being out of gas after two fireballs!

This mod increases amount of magic you can start with in a battle (between 50 - 100).
Increases the base magic restoration amount (from 0.15 to 0.5)
The max power pool (from 50 to 500).
The amount of magic considered as full depletion (from 60 to 5000)

TL;DR - You can cast a lot more magic.

Honestly, you can still run out of magic after a few big spells, but this makes things charge up quicker, and you won't be screwed by having your recharge go to 1 per 60 seconds after 4 spells.

Should be compatable with anything that doesn't modify the main winds of magic table.
12 Comments
Train27 Dec 15, 2017 @ 7:06am 
Hey @Vitalspark3025!
The mod is a lot of fun, and (finally) makes magic feel powerful and game-changing.

Only problem is... I find it too overpowered. I've tried this with Malagor in campaign and by spamming a hell lot of magic I can easily win battles that I was supposed to be greatly overwhelmed.
When I read that you could still run out of magic after a few big spells I expected this to be a big enough augment to make magic worth all the heroe/lord farming that it needs to be powerful but instead it seemed like one of those mods that set infinite amount of magic (99999).

The thing is by the time you've spent half the magic casting spells the enemy army is already routing because of all the magic spam that you've just unleashed on them xDDD

Now that you have updated the mod for TWWII I was wondering if you could make an intermediate version with values in-between vanilla and this mod.:steamsad:
Vitalspark3025  [author] Oct 5, 2017 @ 5:48pm 
Warhammer II version is up and running... probably.
⎛⎝ᕴᙡᕮᖇ♈૪⎠⎞ Sep 27, 2017 @ 4:08am 
Hope you will make a wh2 version for this mod, thanks. :yazdsmile:
"Warcrime" Willy Sep 15, 2017 @ 9:13am 
The picture alone got me to download this, the additional magic is just a bonus.
Fjarun Aug 23, 2017 @ 3:03am 
Gotta agree with both sides there honestly having just done the Bretonnia Errantry war against Greenskins with this one. The second Wurrzag came into range my Cav was being bombarded with spells. They definitely try to burn down to 0 ASAP it seems.
Dr. Gottlieb Jul 22, 2017 @ 12:28pm 
Vitalspark3025
Actually the AI continues spamming until they run out of magic.
Vitalspark3025  [author] Jul 22, 2017 @ 9:31am 
The AI doesn't use magic very well so its effect on them is pretty marginal.

Seems like after the first minute or two of the battle they just stop all together or I just get busy fighting so I don't notice
Dr. Gottlieb Jul 22, 2017 @ 4:24am 
@Youlook like I could use a drink
Nope, AI too
Underlowhero Jul 21, 2017 @ 4:28pm 
Is this player only ?
Dr. Gottlieb Jun 3, 2017 @ 5:40am 
can you maybe do a 50% or a 65% version of this?