Sid Meier's Civilization V

Sid Meier's Civilization V

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Kid Icarus: Palutena and Angel Land (BNW Only)
   
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File Size
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11.273 MB
Jul 4, 2016 @ 9:10pm
Aug 5, 2016 @ 9:20am
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Kid Icarus: Palutena and Angel Land (BNW Only)

Description
It's a kinda of a miracle I got 3 Civs out in 3 months.

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UA: Palutena's Guidance: Archery units can attack over obstacles and gain 10% more strength. 20% of Faith generated per turn contributes to Science generated per turn.
UU: Centurion: Replaces the Composite Bowman. Is weaker than the normal Composite Bowman, but is cheaper to make. Generates +4 Faith upon being killed.
UB: Palutena's Temple: Replaces the Temple. Generates +3 Faith instead of 2, plus it increases the defenses of a city (+5 City Defense and +50 HP).

Mod Support:
- JFD's Piety
- JFD's Rise to Power
- JFD's Exploration Continued Expanded
- JFD and Pouakai's Mercenaries
- Map Labels
- Unique Cultural Influence
- Civ IV Traits in Civ V
- JFD's Claims and Colonies
- YnAEMP
- Ethnic Units

Special Thanks:
- LeeS/Ishipp and qqqbbb for the Lua coding help for the UA.
- sukritact, for his icon template.
- Motoi Sakuraba and all of the other composers of Kid Icarus Uprising; They originally made the music
- Typhlomence, for the Unique Diplomacy files
- Divinipedia and Icaruspedia for info
- And Nintendo for making the Kid Icarus games.

To do (If possible):
- More Mod Support if I missed any
- Diplomacy lines for the Community Patch and the Civ4 Diplo. Features
- Redo some diplomacy lines, maybe. Let me know if they suck.
- Balance fixes if there's complaints
37 Comments
Shackle Aug 3, 2020 @ 12:08pm 
for some reason i can't get the mod to work correctly. it's registering in the folder and attampting to add itself to the modlist in game, but it won't show up as a selection. do you have a way for me to install manually?
PHXHRC  [author] Jul 31, 2018 @ 6:59am 
@tmr2_handbell

I didn't write the UA, (And it's been a long time), so when I'll update the mod, I'll have to get it checked and to see if there's an error. And if the UU, I originally wanted to work similar to the Support Units in Civ6, but it's not really possible in Civ5. I made the unit similar to what it was in the games, although it's really not to much advantageous. (You can say that I ran out of ideas there)

Unfortunately, I don't know when I'll be able to update this mod, I'm pretty busy right now.
tmr2_handbell Jul 31, 2018 @ 4:52am 
It's doesn't seem like the second part of the UA works. Also the UU of this doesn't even seem better than what it replaces, loses ~13% strength, and ~18% ranged strength for 20% discount doesn't seem worth. Also gaining 4 faith on death is laughable.
PHXHRC  [author] May 8, 2018 @ 1:21pm 
@Jigbea4834

The main reason that I didn't have Palutena's Guidence to work with all ranged units (Like Siege units) is to make her more defensive focused.
chernobyldenier May 3, 2018 @ 6:38am 
I doubt you'll see this or edit this, but a nice buff for Palutena is to make all ranged units have the Palutena's Guidance upgrade.
PHXHRC  [author] Aug 6, 2016 @ 9:40pm 
@Weboh

Do note that I rarely update that Civ idea thread, so things can change alot.

For example, the Wrecker now gets stronger when it's HP is under 33%.

I'm not sure that the final product will be strong enough to play, but not every mod will be a powerhouse if they're unique (ie: Vicevirtuoso's Planeptune lead by Neptune, 200% on shares, but all cities are puppeted until HDD mode (!)). I pretty much make these mods for myself, so I'm not sure if it's too weak or strong.

Either way, I hope you'll enjoy my mods.

Weboh Aug 6, 2016 @ 8:55pm 
@PHXHRC
"But seriously, you know that OTiger and me are the same guy, right?"
Obviously not. :)

Yeah, I guess Optimus Prime's UA is all right, but the UUs seem weak. One of them is like Ethiopia's, wich I guess is fine, but I don't like that unit either, since I rarely have less cities than someone else--or if I do, not for long. And the second UU is really lame. Great Generals are rare already, and this one's not any stronger and only has one bonus which only works if you aren't at war. I always like civs to have UBs or UIs that are useful longer than UUs.

Megatron's UA, while unique, looks really weak. Only 4 or 5 units might capture captials the whole game; that promotion would need to be really powerful or given for all cities. I guess free courthouses is a decent bonus since it encourages conquest.

I dunno, seemed weak at first glance. They could be interesting. I guess mod stars know what they're doing. ;)
PHXHRC  [author] Aug 6, 2016 @ 7:25am 
@Weboh

I don't know. I think that OTiger guy's suggestions aren't half bad. You don't see too much Civs that get a bonus from Policy Tree completion or a unique promotion from city conquest.
That guy looks like a future star in mod making in opinion.

But seriously, you know that OTiger and me are the same guy, right?
Weboh Aug 5, 2016 @ 8:47pm 
Oh, I don't get stressed about the mods people make in their free time. I just turn to another mod. ;)

Transformers, huh? Hope you don't go with OTiger's suggestions for the civ.
PHXHRC  [author] Aug 5, 2016 @ 4:03pm 
@Weboh

Oh, and about the anime Civs thing, I wouldn't get to stressed about it. Personally, I always find the random crazy fictional Civs that come out to be charming (Sometimes), heck some of them might be pretty good. But that's my opinion though.