RimWorld
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Misc. Training
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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1.145 MB
4 JUL 2016 a las 1:42 p. m.
13 ABR a las 3:49 p. m.
55 notas sobre cambios ( ver )

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Misc. Training

Descripción
This adds some training facilities:
- Shooting Target
Train up your shooting ability.
- Martial Arts Dummy
Train your martial arts ability.
- Archery Target
Your colonists like to shoot some arrows for joy.


This variant comes WITH a training task!
For the alternate variant WITHOUT a training task look here.


(Version: 1.5.1)

Language: English, German, Chinese, Russian

Thanks to BlastCom and qux now with a translation for French
Thanks to duduluu and Biscuit now with a translation for Chinese (both)
Thanks to fox_kirya now with a translation for Russian
Thanks to Edu now with a translation for PortugueseBrazilian

Discusiones populares Ver todo (21)
1
30 MAY a las 7:32 a. m.
This should be more balanced
Nayko93
21
13 JUN 2021 a las 6:38 p. m.
Assign Training
Dominolan
3
2 SEP 2023 a las 4:47 p. m.
Pawns will not stop training
Turkey
800 comentarios
bummer 15 MAY a las 10:31 a. m. 
nevermind placing sandbags blocked it for some reaosn
bummer 15 MAY a las 10:15 a. m. 
the mod works but the pawn wont shoot the target, he just stands there and stares at it.
Deggial 12 MAY a las 11:21 a. m. 
Hi Haplo_X1,
Thanks for your great mod!

However, I ran into a problem:
With Mile's "Heavy Melee Weapons (Continued)" mod, my "Heavy Monosword" wielding pawn insists on using the ranged target instead of the appropriate martial arts target.
This is not good because it trains the wrong skill.

I know that requests for cross-mod fixes are tricky.
Could you take a look at it anyway?

(I don't know if other melee weapons in Mile's Continued mod have the same problem, since the Heavy Monosword is the only melee weapon I own so far.
Also. I already contacted Mile, but he replied that he won't be able to fix this, since it's apparently your mod that needs to be changed).
Kumamanuma 2 MAY a las 6:30 p. m. 
I really like this mod, but I feel like you should have a cap on children's learning level mod to go alongside it. In my last colony, the kids didn't have anything better to do between "schooling", so they spent all their free time at the training dummies. Long story short, I ended up with an army of 6 year old jackie chan's with 20 melee skill. By far the best fighters i had, well beyond the adults. Hilarious, yes, but also a little op.
Speedwagoooon 29 ABR a las 7:10 a. m. 
Other than restricting zones, is there a way to make pawns not walk in front of target dummies to fix up the damaged walls? Some of my colonists got shot
Milkman 21 ABR a las 1:21 p. m. 
is there an option to make it so shooting target missed dont dmg walls behind it
超赛神 19 ABR a las 11:31 p. m. 
nice
Acroficer 19 ABR a las 2:55 p. m. 
I have shooting targets, but my pawns with guns prefer the melee targets. The shooting targets go unused.
Gerewoatle 18 ABR a las 9:29 p. m. 
Otoya 18 ABR a las 2:19 p. m. 
@r00sty can you link the mod?
There is no mod named Ghoul Melee Fix