RimWorld
4,915 valoraciones
Misc. Training
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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1.145 MB
4 JUL 2016 a las 1:42 p. m.
13 ABR a las 3:49 p. m.
55 notas sobre cambios ( ver )

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Misc. Training

Descripción
This adds some training facilities:
- Shooting Target
Train up your shooting ability.
- Martial Arts Dummy
Train your martial arts ability.
- Archery Target
Your colonists like to shoot some arrows for joy.


This variant comes WITH a training task!
For the alternate variant WITHOUT a training task look here.


(Version: 1.5.1)

Language: English, German, Chinese, Russian

Thanks to BlastCom and qux now with a translation for French
Thanks to duduluu and Biscuit now with a translation for Chinese (both)
Thanks to fox_kirya now with a translation for Russian
Thanks to Edu now with a translation for PortugueseBrazilian

Discusiones populares Ver todo (20)
21
13 JUN 2021 a las 6:38 p. m.
Assign Training
sex_defender
1
30 MAY a las 7:32 a. m.
This should be more balanced
Nayko93
3
2 SEP 2023 a las 4:47 p. m.
Pawns will not stop training
Turkey
824 comentarios
The Bard of Hearts 23 OCT a las 12:51 p. m. 
ahh. forgive me. I wasn't sure if the 10 might be coming from something else. game on. =)
Kaedys 22 OCT a las 11:52 p. m. 
Obviously, I use WorkTab, since I referenced the 10 priority levels, and setting priorities on individual sub-jobs. It still doesn't let you drag jobs around, and I'd want that base-game anyway.
The Bard of Hearts 22 OCT a las 11:34 p. m. 
and i think the mod options within it let you set how many priority levels you want too.
The Bard of Hearts 22 OCT a las 11:33 p. m. 
https://steamcommunity.com/sharedfiles/filedetails/?id=3253535347

@Kaedys Try this? Might be the golden piece you've been looking for. You can use Ctrl-Click to open up ANY job category (even modded ones) and specifically set the priority for individual jobs within the category. :partyboo:
Kaedys 22 OCT a las 10:30 p. m. 
I like having the 10 levels mostly because I like setting much more detailed storage prioritization. I really wish the game would just baseline let you drag around job categories, and jobs within the category, to manually order them so you didn't have to use priorities for that type of thing. Some of the more egregious offenders, like this one, I've just written a local patch for to put the job in a more rational place in the hierarchy, but I wish the game had something like that just built in. Training definitely should be one of the lowest priority jobs in the pane. Arguably behind even research, imo.
The Bard of Hearts 22 OCT a las 10:23 p. m. 
Even with only 5 priority levels... I've never had to use all 5. The fact that priority proceeds from Left to Right first means that you can make sure that certain things happen in the right order with only 2 or 3 passes of "priority levels". I DO set up all 5, but usually by the time my priority level gets to 4 for anything its just the stuff I tell my pawns to do if there is literally nothing better to do with their time. I set things at certain things to 5 so I can manually tell a pawn to do something and know that he will never get to it if I don't want him to so long as their on mindless tier 4 things to do; like training.
Kaedys 22 OCT a las 8:56 p. m. 
Yes, but this mod does not currently muck with other job types like repairing, and doing so would be quite an expansion of what this mod touches. That could have some serious compatibility ramifications. So your ask isn't exactly minor.
gh0stashes 21 OCT a las 3:46 p. m. 
@Errant_Gunner using mods to negate a problem with another mod is not the ideal solution, and removing the home area means more micromanagement.
Mia_Pigeon 20 OCT a las 10:07 a. m. 
Thank you for adding Russian language to the mod itself! <3
Errant_Gunner 19 OCT a las 9:36 p. m. 
@gh0stashes Shrink the home area from the walls you don't want repaired or place them in lanes without walls close enough to catch the firing cone. If you have issues with task density use the work tab mod that gives you 10 priority levels. These are easy things to change.