RimWorld

RimWorld

5,420 ratings
Misc. Training
3
11
7
2
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.422 MB
Jul 4, 2016 @ 1:42pm
Aug 3 @ 10:28am
62 Change Notes ( view )

Subscribe to download
Misc. Training

Description
This adds some training facilities:
- Shooting Target
Train up your shooting ability.
- Martial Arts Dummy
Train your martial arts ability.
- Archery Target
Your colonists like to shoot some arrows for joy.


This variant comes WITH a training task!
For the alternate variant WITHOUT a training task look here.


(Version: 1.6.3)

Language: English, German, Chinese, Russian

Thanks to BlastCom and qux now with a translation for French
Thanks to duduluu and Biscuit now with a translation for Chinese (both)
Thanks to fox_kirya now with a translation for Russian
Thanks to Edu now with a translation for PortugueseBrazilian

Popular Discussions View All (21)
21
Jun 13, 2021 @ 6:38pm
Assign Training
sex_defender
2
1
Jun 11 @ 7:21pm
This should be more balanced
Nayko93
3
Sep 2, 2023 @ 4:47pm
Pawns will not stop training
Turkey
936 Comments
The Bard of Hearts 23 hours ago 
The work tab works, but occasionally (and this is a new development) seems to erase its priority selection to nothing. Only became a problem since 1.6
DocHolliday Aug 30 @ 11:20pm 
This is neat but why would you add a "training" work tab that does nothing? A little annoying that I cannot regulate who is training or what priority it should be...
DocHolliday Aug 30 @ 11:19pm 
This is neat but why would you add a "training" work tab that does absolutely f*cking nothing?
Ornament Aug 30 @ 8:42am 
@Zonbai I experienced the exact opposite. "Combat Trainining Continued" didn't switch to the training weapon and I always ended up repairing the training dummys and shooting my own people. This mod just works fine, even with sidearms. Did you leave space for the dummy? The interaction zone is a few meters away.
elĐeve Aug 29 @ 1:49am 
can we have an ingame option to regulate the xp winning?
Cyser Aug 27 @ 1:37am 
The audacity to come to someones mod and advertise for another lol
Absolutly no respect for the work of others....
@zonbai
Zonbai Aug 26 @ 5:19am 
Mod doesn't seem to work with sidearm mods.
Pawns don't train
Use "Combat Training Continued" instead.
It works better
Zonbai Aug 25 @ 12:16am 
I have "Training" task set to 1
I built a shooting target dummy.
Pawns never train.
Pawn has autopistol, won't shoot at dummy.
No right-click menu on the dummy so can't prioritize.
Can't seem to get this mod to work.
Any ideas?
Kaedys Aug 24 @ 12:44pm 
It probably considers it "combat". Recommend something like No Forced Slowdown (https://steamcommunity.com/sharedfiles/filedetails/?id=1419593453)
Paprikahörnchen Aug 24 @ 11:09am 
Hey, I think that the mod lately makes the game run on 1 speed when colonists are using the shooting targets.
Is that meant to be that way?