RimWorld

RimWorld

7,125 ratings
Blueprints
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12
37
27
3
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3
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
5.929 MB
Jun 22, 2016 @ 4:54am
Mar 15 @ 12:16pm
55 Change Notes ( view )

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Blueprints

In 1 collection by Fluffy
Fluffy Mods
19 items
Description
Blueprints allow the quick construction of repetitive rooms/areas.



Create blueprint
Use the 'Create' designator to drag over an area with existing constructions. Floors, walls and furniture will all be designated, and included in the blueprint. once created, a popup will appear with a default name, giving you the option to set a more meaningful name.

NOTE: Only constructions owned by you will be included, use the 'Claim' order if necessary.

Place blueprint
Once you've created a blueprint, you can use the new button to place copies of that blueprint. Blueprints can be rotated as normal. With a blueprint selected, you'll see an outline of what will be build on the main view, and a list of items and total cost in the lower left info panel. In this panel, you can click on furniture and walls made of stuff to change what stuff should be used in their construction.

NOTE: You can shift-click with a designator selected to use the planning mode. In this case, any walls in the blueprint will be used to create a plan for your future rooms. This might be useful for mining out the required space.

Rename, import & export blueprints
Once you've created a blueprint, you can right click the blueprint button to rename, remove or export the blueprint. Exported blueprints will be saved in the same location as RimWorlds save games and config files, in a directory called "Blueprints". If a blueprint has been exported, an option to remove and delete the exported blueprint will also appear.
You can import previously exported blueprints by right clicking the 'Create' button, and selecting the blueprint from the list of available blueprints.

NOTE: While you can import/export blueprints between games, be careful with doing so when a blueprint contains (modded) items that are not available in the current game. If you import a blueprint containing items that are unavailable, an error will pop up, and the offending item will be deleted from the blueprint. I've tried to make sure the rest of the blueprint is still usable, but your results may vary.

Please read this guide before creating a bug report,
and then create a bug report here[github.com]

All current and past versions of this mod can be downloaded from GitHub[github.com].

All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit.
All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Parts of the code in this mod, and some of the content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.

Parts of this mod were created by, or derived from works created by;


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You can also help out in other ways, from reaching out to your elected representatives to helping fact-check social media.

If you don't know where to donate, or how to start helping, Global Citizen maintains a list of charitable organizations active in the region and other ways in which you can help.

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Popular Discussions View All (29)
16
May 20 @ 12:49am
Right click on some large or modded blueprints not working. Just able to copy-paste only.
Bellatrix
12
Mar 15 @ 2:56pm
Mod not working / Throwing errors
rykaju
3
Sep 18, 2023 @ 8:30am
'Ghost' Blueprint not showing
LoboOscuro
883 Comments
Nayko93 Jun 2 @ 6:05am 
Unfortunately this mod is broken for now, can't delete blueprint, lots of incompatibilities with moded buildings
Until this version get fixed you should go with this fork, it works perfectly fine :
https://steamcommunity.com/sharedfiles/filedetails/?id=3150588521
^(0_ZeRoN_0)^ May 25 @ 11:01am 
I would like to reschedule the construction and game time spent (wealth schedule, etc.). Will this mod work or do I need another one? If you know, please tell me
Doiq May 20 @ 12:54am 
G-Fiti May 18 @ 2:29pm 
Hey, would it be possible to have the mod pick up blueprints from Vanilla Furniture Expanded - Props? Currently they seem to be ignored!
Aurelius May 14 @ 11:08am 
Hey there :-) Thanks for this gem ! I cannot rotate my plans. The shortcuts works for all other stuff but not blueprint. Have you any idea what can cause that ?
LordXamon May 13 @ 9:44am 
yeah, this mod is a bust. there's a lot of elements that break it, besides the flooring
Jean May 11 @ 3:01pm 
Its a old bug since 1.4 you can't use right click buttom and have the import, copy or delte blueprint fuction.
innergizer May 10 @ 10:10am 
The problem with the right click functionality breaking seems to have something to do with having flooring tiles included in the blueprint.
Celgaming May 9 @ 9:13am 
Can't delete blueprints in 1.5 or do any kind of right click interaction.
Tornado May 7 @ 5:11pm 
I had the same right click problem but I can get around it by making my selected area smaller. Sometimes I have to part buildings into multiple blueprints. Hope this helps