Software Inc.

Software Inc.

153 ratings
Dual and Triple Screen
Type: Furniture
File Size
4.261 MB
Jun 21, 2016 @ 12:34am
Mar 11, 2017 @ 10:36am
20 Change Notes ( view )

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Dual and Triple Screen

This is my first mod created with the help of Nox for providing information about the texture and the polygons.

I will give as much support through steam chat, but make sure teamviewer is installed in case i need to check over

Mod stats:
Upgrade for the modern computer
slightly more power, electricity, noise and power than the modern computer.
also a boost in environment.
Year to unlock, same as the modern computer 2000
price 2000$ this is the double price of what the modern computer is since there is one more now.

- Added Triple screen with custom handmade boundry
- Cost and effect of triple is slightly higher than the dual screen
- New texture created for Triple
- Added the option to place the dual screen on the left or on the right
- Optimized some code and texture for better preformance
- Added a Ashtray, this will give a POSTIVE effect on your employees (negative effect not possible yet)

Dont forget to like! :)
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spamfilter32 Aug 9 @ 11:59am 
... continued

The Ashtray is an interesting idea, but probably belongs in a seperate mod (Probably need to add a behavior mod that would randomly designate employees as smokers. Smokers would get a mood bonus from an ashtrey or designated smoking area, but non-smokers would get a mood penalty from being in rooms with ashtreys. Ashtreys would add an environment penalty to any room they are in. You could then make 3 ashtreys. a small one for personal work stations, a larger one for use by multiple employees in breakrooms and lounges and a standing one for out-door areas. Maybe add a room-limit option to designate rooms as smoking/non-smoking. Make the room limit option as something that can't be added until 1990.
spamfilter32 Aug 9 @ 11:59am 
Looks fantastic. I'm Going to add these to my game. A couple of notes though:
1. Unless the Power consumption is a mirror of the standard computer from the game, that should be toned down some, only increasing marginally for each additional monitor as they use significantly less power then the computer (remember it's still only one computer they are using)
2. the effectiveness bonus should be tamed down a little for the 3rd monitor. While additional monitors should give a boost to effectiveness, there would be a law of diminishing returns involved in this. So while 3 monitors is better tehn 2 which is better then 1, a 3rd monitor should not be as much of an improvement over 2 monitors, as 2 monitors is over 1.
3. The effectiveness boost of multiple monitors should have a role limiter tied to it. Artists would benifit most from a dual/triple monitor set-up, followed by team leaders, then designers; while programers would get the least boost.
yyz_ttr Aug 6 @ 8:08pm 
to cool man to cool
RRKS101 Jul 20 @ 10:12pm 
Just a quick question. For the ash tray, what and where is the variable for work boosts be?
cykodelik Jul 9 @ 7:18am 
Ah! All my dual monitors just dissapeared! noooooooooo
captinjoehenry May 7 @ 7:56am 
Well I can place the screens in Alpha 10 but they don't really provide any performance boost to my employees from what I can tell as they are all around 100 - 150 percent
Hypoflex  [author] May 5 @ 12:39pm 
I should look into it. If its still compatible
Antelino May 4 @ 2:18am 
Cool idea, since I've noticed how little there is to put on desks in vanilla. New update with Alpha10 or does it not need it?
MEGA3L Aug 27, 2017 @ 8:35am 
print screen to desktop nice mod :steammocking:
Throne Aug 24, 2017 @ 8:53am 
is it possible to make these upgradable (using the replace option) from the earlier basic computers?