Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Hordes, Leagues & Confederations
   
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Tags: mod, Overhaul
File Size
Posted
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21.066 MB
Jun 20, 2016 @ 3:17pm
Feb 17, 2018 @ 9:38am
19 Change Notes ( view )

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Hordes, Leagues & Confederations

Description
Hordes, Leagues and Confederations is a major expansion of the Grand Campaign in Rome II.
The game stays very close to the vanilla aspects of the game but adds features that round out certain gaps.
Many of the new features are my own, while others are the work of great contributors to steam workshop.

Special shout outs to...
--DMDR: your Moar Levies from Client States showed me how to get the most out of clients and satraps
--Azarvakhsh: I used the All Factions Playable effects, which no one should be without!
--Volcano467: your Faction Income mod showed me how to alter that very import aspect
--The Stronger Pilium and Javelin mod
--Baptistus54: his Client states and satrapies will love you inspired the game's diplomatic values
--REGNATOR: thanks for allowing me the use of your Aestii culture fix
--Gyrosmeister: thanks for showing me how to add the 7 minor factions to custom battles in new patch


HLaC turns 7 minor factions (Etruscans, Nori, Rhodos, Masaesyli, Garamantia, Meroe and Saba) that had units which couldn't be recruited by any of the major factions into major playable ones. It also makes another minor faction (Persia) playable with all of its historic and cultural units (Persian Cavalry, Elite Persian Archers, Persian Hoplites). Far from just making the new 8 just playable, they now have slightly expanded rosters, civil wars, dillemas and a fully filled out political system.

Etruscan League new units: thorax swordsmen, greek tarantine cavalry, hippeus lancers
Garamantia new units: libyan hoplites, libyan javelinmen, african elephant, african war elephant
Masaesyli new units: libyan hoplites, libyan javelinmen, libyan peltast, late libyan hoplite
Meroe new units: egyptian pikemen, nubian bowmen, nubian spearmen, african elephants, african war elephants
Nori new units: celtic bowmen, celtic warriors
Rhodos new units: greek skirmish cav, thorax swordsmen, royal thorax swordsmen
Persia new units: persian cavalry, persian hoplites, persian light archers, scythed chariots, indian armoured elephants
Saba new units: eas_horse_skirm, eas_hillmen, eas_Garrison_spear, eas_persian_light_archers


HLaC also introduces two Super factions consisting of Rome and Carthage. Each faction now only has one playable faction (Julii and Barcid, respectively). Where this is great is that the Julii have combined benefits of all three vanilla Roman factions. Same goes for the Barcid. You'll still have three factions to play against in the political mini-game, but now you get all of Rome or Carthage's power in one faction.


The mod also incorporates features from my earlier projects that open up more gameplay options for the player.
All factions can recruit auxiliaries, use all forms of diplomacy and settle new territories however they want.
All appropriate editcs are available to all factions. There is an expanded Imperium, so you can now have a maximum of 15 fleets, 20 edicts and 30 armies. Pontus and Egypt are now Greek Subculture. All Arab factions are now Eastern Subculture. The neglected Desert Nomad factions (with the exception of Saba which is now Eastern) are now named Saharan. They have unique desert nomad capitals/temples and use the nomad cursus honorum.
They also now get the dilemmas, incidents and missions of the eastern factions.


Clock is now 4 tpy


Major income bonus is 2000 and minor income bonus 1000. Hidden capital gdp based on starting capital's max slots x 200 (Rome has 5 possible slots, so the Roman hidden gdp is 1000). Starting treasury is based on the number of starting regions x 2000 (Rome has 4 regions at the start, so Roman starting treasury is 8000)


Political influence directly affects army movement points, diplomacy, corruption, army upkeep, how quickly you can build in your settlement. You can easily manuever the political game via promotions by reaching high levels and keeping your general off the battlefield to rack up influence. Civil Wars are now avoidable and can happen for all factions including the 8 newly playable ones.
....Nori's civil war faction is shared with Galatia (now Celtic Tribal Council)
....Saharan factions' civil war faction is shared with Carthage (now Court Usurpers)
....Etruscans share with Rome (now Italic Loyalists)
....Rhodos shares with Athens (now Citizens Assembly)
....Saba shares with Parthia (now Eastern Usurpers)
....Persia shares with Seleucids (now Noble Usurpers)


---13 confederation factions---
Brittanni Confederation: Iceni
Celtic Confederation: Nori, Tylis, Galatians
Gallic Confederation: Boii, Nervii, Arverni
Celt-Iberian Confederation: Lusitani and Arevaci
Germanic Confederation: Suebi
Illyrian Confederation: Ardiaei
Daco-Thracian Confederation: Getae and Odryssians

---16 League factions---
Italic League: Romans and Etruscans
Hellenic League: Macedon, Seleucids, Egypt, Baktria, Pergamon, Cimmeria, Colchis, Massillia, Syracuse, Epirus, Sparta, Athens and Rhodos
Phoeneican League: Carthage

---11 Horde factions---
Horde of the Sahara: Masaesyli, Garamantia and Meroe
Horde of the East: Pontus, Armenia, Parthia, Saba and Persia
Horde of the Steppe: Royal Scythia, Roxoloni and Massagetae


Thanks again to everyone who helped to make this mod possible.
ENJOY!
108 Comments
scottfree001  [author] Apr 6, 2024 @ 6:43pm 
no, afraid not. They only confederate with other factions of the same culture to form "hordes"
Bigmanjake786 Mar 13, 2024 @ 12:54pm 
do the horde factions have an actual horde function nor not
big mac Aug 18, 2020 @ 9:55am 
this fucked my game
Лизергин Ахметов Aug 27, 2019 @ 1:36pm 
update please
Joseph@PowellNZ.COM Apr 25, 2018 @ 2:22am 
With a Single Cathage Faction and it being Barcid then the Nova Carthago satilite shouldn't exist - the vast bulk of this stuff was either a virtual private posessoion of the Barcids or the Key bases to control the entrance to the atlantic
scottfree001  [author] Feb 20, 2018 @ 6:35pm 
I doubt it works with DEI, because this mod effects the startpos; however, DEI incorporates a lot of features from this mod and a hell of a lot more! I just recently got into DEI and highly recommend it. Learning curve is steep tho!
daniel.zoltan13 Feb 20, 2018 @ 7:07am 
it;s working on the Divide et Impera mod?
Swordslayer Feb 17, 2018 @ 6:00pm 
Ok I think it's time to give it another whirl then!

I will also look out for bugs and report any I find back to you.
scottfree001  [author] Feb 17, 2018 @ 9:41am 
hey everyone! all factions are once again available in custom battle (Grand Campaign). By all I mean including the 7 new minor factions
scottfree001  [author] Feb 10, 2018 @ 9:20am 
works fine in grand campaign mode. just finished kicking rome out of the italian peninsula. the new patch has disabled the unlocked factions in the custom battle. still trying to figure out how to fix that.