Cities: Skylines

Cities: Skylines

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American RoadSigns v2.2.0
   
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2.508 MB
May 23, 2016 @ 11:53am
Feb 24, 2018 @ 5:45am
17 Change Notes ( view )

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American RoadSigns v2.2.0

Description
About this mod
American RoadSigns is a both stripped-down and enhanced version of hyperdrive_engaged's original American Roads, which is no longer supported, and unfortunately causes some issues for some players.
The good news is that recently an American Roads texture pack for Roads United was released, with (almost) full Network Extensions, the bad news was that Roads United focuses primarily on the road texturing part. That means that the lovely Americanized road signs that were part of American Roads were no longer present.

And that's how this mod came to be: I stripped the code of American Roads of everything that was road texture-related, and thus American Roads became American RoadSigns. Later, I made the functionality available in-game and added new features such as options to change the visibility of various road-side props such as info terminals, electricity boxes and fire hydrants. This means the name "American Roadsigns" is no longer 100% accurate (the mod does more than its name promises), but I decided to stick with it to avoid confusion.


Compatibility
This mod is incompatible with the original American Roads mod.
Other than that I haven't noticed any incompatibilities: if you do, please report them so I can take a look.


Thank you
It can't be stressed enough that full credit goes out to hyperdrive_engage, who unfortunately no longer seems to be creating content for Cities: Skylines. He is the one wrote the source code and created the props - without his pioneer work this mod would never have existed: I merely stripped all unnecessary code, optimized a few bits here and there, added a number of additional features, and included some additional debug functionality.

Source: Github[github.com]

Most recent updates
February 24th, 2018 - v2.2.0
- Added support for custom roads introduced by the Mass Transit DLC;
- Changes the core logic to add "prop pack" support (for possible future non-US custom sign support). Because of this change, it is no longer possible to switch between US and vanilla signs once in-game. This now has to be done in the mod options panel before loading a city. However, it is still possible to toggle visibility of each sign separately in-game.

Febuary 18th, 2018 - v2.1.1
- Fixed an issue that caused incorrect road sign props to be loaded (like "60km/h Speed Limit" signs being replaced with Spence's "45 MPH Exit Speed Limit" sign instead of the included "45 MPH Speed Limit" sign).

January 2nd, 2018 - v2.1.0
- Increased the UI size by 50%;
- Fixed a critical bug that caused an error when loading a city from in-game;
- Fixed a critical bug that caused an error when loading a city after returning to main menu;
- Various minor bug fixed and optimizations.

Full update history
- Change log
Popular Discussions View All (5)
81
May 31, 2019 @ 7:08pm
Report issues here
Judazzz
4
Feb 1 @ 5:22am
Mod is not working or showing up
Zignitez
3
Feb 1 @ 5:21am
Not working for me ...?
Kyrazor200
< >
354 Comments
Mr_Bubbles6891 May 2 @ 10:01pm 
Nice!
Jasa Feb 1 @ 5:28am 
Great work with this thank you!
Jasa Feb 1 @ 5:28am 
@mm4016464 So first you press subscribe on the mod, then you go in cities skylines and go to settings content manager and then go to this mod and press on the enable on this mod, hope it works take care!
Chris6d Nov 18, 2020 @ 8:26am 
@petogaming38 Unfortunately not
petogaming38 Nov 15, 2020 @ 3:50pm 
Does this mod come with prop versions of the signs?
mm4016464 Nov 12, 2020 @ 1:38pm 
how do you download
MrBr0fessor Aug 13, 2020 @ 4:55pm 
@superlightingbouldt2000 doesn’t suck as hard as your mom
Koru Jul 15, 2020 @ 4:09pm 
What is the asset for the bridge sides in the 4th picture?
LemonsterOG Jul 8, 2020 @ 1:29pm 
@larry555203 -- While you're waiting for this one to be updated, you could try American Sign Replacer (which I use) or the new Road Sign Replacer 0.3 [ALPHA] mod (which I'm waiting to see how it progresses).