安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I've been using it alongside Chivalrous Intentions, PBEM balance mod, Ayalin's mods, and... a lot more.
I have to admit I never really had the motivation to update this mod after the poseidon patch dropped - especially since for the most part it still worked fine. It was always on my radar to eventually look into, but never got there. Maybe around Christmas I'll find some time for modding again - if I do and have some questions along updating my mod, I'll get in contact with you ;)
I understand the concern about mod usage. I may reduce the number of mods and only standby with the main mods where Dark Elves would be removed which is -2 mods. The system with stackable mods is not ideal perhaps I realize. The main reason is it's a lot of work to make things compatible with each other since the issue is in the random map generation which is the biggest part of the game which many players still enjoy. The most popular mods "back in the days" were often this mod, Corrupt the Source, Dark Elf among others. To make them work together with other big mods like Wasteland Expansion and Shadow Realm Expansion was one the main targets to bring life into mods that were made before 2018.
I think it's absolutely worth trying the mods, it's well worth the time investment despite that I'm involved in most compatible patches around and given you an opinion that is somewhat biased. :)
The only reason I ask is I notice the patch requires 9 mods itself. I'm hesitant to install a ton of mods only to make one mod work which itself exists to fix another.
Hence wondering how severe the issues are. But random crashes are bad enough for me, which sounds to me that if I want high quality marine content I shall need your patch and thus the accompanying 9 dependencies. Thank you.
It does but can crash upon generation of map in some settings. I created a compability patch for this mod, fixed a few things that was conflicting with random map generation like Oyster Reef and added unit description for some units in this mod that never had it. Then made a compability with all sea content towards Shadow Realm Expansion.
I would gladly share my resources and knowledge with Eomolch to fix broken stuff, but its not up to me to decide this. In general no one is forcing you to use a patch. Enjoy mods and have fun
^ Got this from a patch page for this mod, but I have to ask: does the mod work even without the patch?