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-Moved the button that opens the glass panels into a hole in the wall above the railed platform to prevent getting to it with the funnel.
-Moved the portal surface below the railed platform up.
-Added a mesh platform near the entrance/exit to make it easier to portal into those spots.
-Added a mesh platform near the button that drops storage cubes to make it easier to land on that spot.
-Moved the laser emitter and catcher to make it easier to connect them and avoid the laser.
-Adjusted the rail platform's range to make it impossible to get onto it from the upper portal surface.
-Flipped the floor and ceiling buttons near the light bridge wall to make the portal surface more visible.
-Added a button to respawn the pivot cube.
-Added a whole bunch of light strips to better call attention to certain test elements, especially the laser catcher.
-Fixed missing traces.
Most notably, you shouldn't be able to use the funnel to reach the button on the ceiling, and you shouldn't be able to get on the railed platform while it's moving.
I'll see what I can do about visible wires. I swear they were there when I published...
The bad thing abot the map is that it's very hard to tell what does what. Many places are lacking the little dots and it's really next to impossible to figure out what that button I just pressed actually did.