Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
Had somewhat of a brain fart at the end - I was very confused how I did what I did. I didn't understand why the moves I did allowed me to finally bring the cube to the end section 😂 thought it'd take me a lot longer. Did it again after the blindrun only to figure out placing a portal on the top section after disabling the fizzler was all I needed - dunno why I thought that would undo the panels somehow
Difficulty: 4.5/10
Design: 10/10
Enjoyed: 7.5/10
Read my profile before reading the rest of my comment!
Not very difficult. Just to let you know, it is possible to trap yourself using angled panels the way you did. Also to reduce symbol usage so you can go back to antlines, go to my profile screenshots for antline tricks.
Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=192976369
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432