Sid Meier's Civilization V

Sid Meier's Civilization V

51 ratings
The Medes (Cyaxares)
   
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12.077 MB
May 17, 2016 @ 3:20pm
May 20, 2016 @ 6:08pm
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The Medes (Cyaxares)

In 1 collection by Bubblegum
Tarmont's Civilizations
31 items
Description
Adds The Medes under Cyaxares. Requires BNW.

See my thread[forums.civfanatics.com] on CivFanatics for more civilizations.

Manual download here[dl.dropboxusercontent.com]

The Medes


Supported Mods:
26 Comments
NeonNobility May 16, 2020 @ 4:24pm 
Blatantly overpowered in so many ways
SpearofZIon Aug 10, 2016 @ 6:25pm 
@retrocity thks man
Norton Aug 9, 2016 @ 7:06pm 
@Legion of Men you should check MC's Ayyubids (Saladin) and Kramer (aka RawSasquach) is making Kurdistan.
SpearofZIon Aug 9, 2016 @ 6:55pm 
I support kurds so thks for the mod
Vishtaspa Arizanti Jul 5, 2016 @ 10:40am 
As a Kurd I thank you for this Mod, I shall play it in honour of my ancestors.
Räkan med e Jun 4, 2016 @ 1:49am 
Yea the unique ability needs to check for requirements before duplicating buildings and the magus doesn't need to give free Piety policies, it's way overpowered. And then there's the Karez/Aqueduct Tradition bug previously mentioned by Dotosattva
Magnumhammer Jun 1, 2016 @ 4:38pm 
Kickass civ.
maskejode May 23, 2016 @ 5:20pm 
thanks for the mods. played this one for a bit but the magus wasn't working. The religion wasn't enhanced and I spent two maguses and didn't get any piety. I kinda of agree with other comments about OP. Maybe make the shared buildings just of one kind... religious, culture, science (perhaps the player can pick)
Carl Jungle LC May 20, 2016 @ 4:17pm 
It seems that if you get aqueducts through the tradition finisher, you're able to build the karez in addition to the aqueduct for 80% food turnover for each citizen. With the medical center, this becomes 105% and city size becomes trivial when it comes to growth rate. I'm guessing this a glitch rather than a feature.

I'm also pretty sure the maguses had difficulty getting religious tolerance.

Aside from that, the civilization is very overpowered; observatories, water mills, solar power plants, etc. are able to be built in cities without the prerequisites, putting the strength of the civ over the top.
renzino May 20, 2016 @ 8:01am 
Nice job with this mod ! Thank you !:steamhappy: