Sid Meier's Civilization V

Sid Meier's Civilization V

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The Medes (Cyaxares)
   
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12.077 MB
17 maj, 2016 @ 15:20
20 maj, 2016 @ 18:08
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The Medes (Cyaxares)

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Tarmont's Civilizations
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Adds The Medes under Cyaxares. Requires BNW.

See my thread[forums.civfanatics.com] on CivFanatics for more civilizations.

Manual download here[dl.dropboxusercontent.com]

The Medes


Supported Mods:
26 kommentarer
NeonNobility 16 maj, 2020 @ 16:24 
Blatantly overpowered in so many ways
SpearofZIon 10 aug, 2016 @ 18:25 
@retrocity thks man
Norton 9 aug, 2016 @ 19:06 
@Legion of Men you should check MC's Ayyubids (Saladin) and Kramer (aka RawSasquach) is making Kurdistan.
SpearofZIon 9 aug, 2016 @ 18:55 
I support kurds so thks for the mod
Vishtaspa Arizanti 5 jul, 2016 @ 10:40 
As a Kurd I thank you for this Mod, I shall play it in honour of my ancestors.
Räkan med e 4 jun, 2016 @ 1:49 
Yea the unique ability needs to check for requirements before duplicating buildings and the magus doesn't need to give free Piety policies, it's way overpowered. And then there's the Karez/Aqueduct Tradition bug previously mentioned by Dotosattva
Magnumhammer 1 jun, 2016 @ 16:38 
Kickass civ.
maskejode 23 maj, 2016 @ 17:20 
thanks for the mods. played this one for a bit but the magus wasn't working. The religion wasn't enhanced and I spent two maguses and didn't get any piety. I kinda of agree with other comments about OP. Maybe make the shared buildings just of one kind... religious, culture, science (perhaps the player can pick)
Carl Jungle LC 20 maj, 2016 @ 16:17 
It seems that if you get aqueducts through the tradition finisher, you're able to build the karez in addition to the aqueduct for 80% food turnover for each citizen. With the medical center, this becomes 105% and city size becomes trivial when it comes to growth rate. I'm guessing this a glitch rather than a feature.

I'm also pretty sure the maguses had difficulty getting religious tolerance.

Aside from that, the civilization is very overpowered; observatories, water mills, solar power plants, etc. are able to be built in cities without the prerequisites, putting the strength of the civ over the top.
renzino 20 maj, 2016 @ 8:01 
Nice job with this mod ! Thank you !:steamhappy: