Europa Universalis IV

Europa Universalis IV

3,929 ratings
Voltaire's Nightmare
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File Size
Posted
Updated
280.987 MB
May 14, 2016 @ 1:25pm
Jul 3 @ 5:18pm
89 Change Notes ( view )

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Voltaire's Nightmare

Description



[www.etsy.com]
[forum.paradoxplaza.com]
[discord.gg]
Popular Discussions View All (4)
225
Aug 25 @ 8:39pm
PINNED: Bug Reports and Common Issues
Isildur
1
Jul 17 @ 8:11am
PINNED: List of Countries with Unique Mission Trees
ShyGuy13
31
Jul 3 @ 12:48am
PINNED: Manual Download Installation Guide
Isildur
4,203 Comments
nicholasdevault 7 hours ago 
Hey everyone! I just wanted to announce a brand-new addition to Voltaire's Nightmare - "Voltaire's Nightmare: More Cultures" - a sub-mod that aims to enrich the cultural landscape of the base mod by adding a variety of new cultures to the game, ranging from Kabardian to Limburgish. You should really check it out and give it a try, it would be a fine addition to any Voltaire's Nightmare playset

https://steamcommunity.com/sharedfiles/filedetails/?id=3559849634
Dienstleister31 Aug 29 @ 1:57pm 
EUIV is glorified

and rightfully so.
McButtery Aug 29 @ 11:15am 
EUIV without mission trees is a glorified map.
collapsechan Aug 28 @ 8:02pm 
no point with a glorified map painting simulator is a EUIV mission tree with zero point
Cam Aug 28 @ 2:10pm 
A glorified map painting simulator with EUIV is a mission tree with zero point.
Dienstleister31 Aug 25 @ 1:40pm 
EUIV with a glorified map painting simulator is a mission tree with zero point.
ShyGuy13  [author] Aug 24 @ 11:47am 
EUIV with mission trees is a glorified map painting simulator with zero point.
Constantiwarrior777 Aug 24 @ 8:54am 
EUIV without mission trees is a glorified map painting simulator with zero point.
ShyGuy13  [author] Aug 23 @ 10:12am 
Mission trees have very low priority during development due to how time-consuming they are to make while adding barely anything to the mod.
@victor.97 Trade goods in colonial provinces aren't completely randomized.
victor.97 Aug 23 @ 9:54am 
Best mod for EUIV, amazing work, I've being playing for long ago. I just see two things for achieving the ultimate perfection that this mod deserves. Mission trees (this is well known and expected) and, in my opinion, fixing trade goods on "colonial" provinces because they spawn so randomly. Congratulations!