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This has never been a mod that you play for its mission trees. They are way too time-consuming to make or to maintain while adding barely anything valuable to the mod.
Mission trees in VN have been outdated, bugged or low-quality for long which was the reason why I (the only person working on this mod these days) removed them with the latest update. If people want missions trees so badly, they have to contribute them themselves as I don't prioritize them during mod development. Even if I wanted I simply couldn't do it because of simple manpower reasons.
Also, I disagree on the part where people here call missions a crucial part of the game. Paradox made them that way to have a selling point for their latest DLCs. But mission trees in eu4 aren't supposed to be focus trees from hoi4. There is no gameplay reason why you'd want to make them crucial to the campaign or lock flavor behind mission trees like the most recent vanilla trees did.
There is no need for you to enjoy the mod.
If you don't enjoy it don't play it.
Mod creators are not developers as in they don't have to fulfill customer needs.
They create the mod because they like it that way. If other people like it as well that's a nice thing.
But if people like you or others don't like it then it shouldn't bother them even 0.1%, it's irrelevant.