Europa Universalis IV

Europa Universalis IV

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Voltaire's Nightmare
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280.987 MB
14 mai 2016 la 13:25
3 iul. la 17:18
89 jurnale de actualizare ( vizionare )

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Voltaire's Nightmare

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[www.etsy.com]
[forum.paradoxplaza.com]
[discord.gg]
Discuții populare Vezi toate (4)
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6 iul. la 8:26
IMPORTANT: Bug Reports and Common Issues
Isildur
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IMPORTANT: Manual Download Installation Guide
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IMPORTANT: Frequently Asked Questions
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4.162 comentarii
ReichVictor cu 8 ore în urmă 
I see where you're coming from regarding mission trees not being the same as focus trees in HOI IV. I didn't mean to sound like a dick or discourage you, I'm sorry. While I still really like mission trees I'll try to play some more so I can give the mod a chance and see the flavor it *does* have in other departments.
ShyGuy13  [autor] cu 11 ore în urmă 
And I agree on what @Cam said. From a modder's viewpoint, getting your mod constantly called boring, bland or unfinished after releasing the biggest mod update since 2020 but deactivating a small portion of the mod *temporally to rework it* is very very discouraging.
ShyGuy13  [autor] cu 11 ore în urmă 
I have said it before but I can repeat it:
This has never been a mod that you play for its mission trees. They are way too time-consuming to make or to maintain while adding barely anything valuable to the mod.
Mission trees in VN have been outdated, bugged or low-quality for long which was the reason why I (the only person working on this mod these days) removed them with the latest update. If people want missions trees so badly, they have to contribute them themselves as I don't prioritize them during mod development. Even if I wanted I simply couldn't do it because of simple manpower reasons.
Also, I disagree on the part where people here call missions a crucial part of the game. Paradox made them that way to have a selling point for their latest DLCs. But mission trees in eu4 aren't supposed to be focus trees from hoi4. There is no gameplay reason why you'd want to make them crucial to the campaign or lock flavor behind mission trees like the most recent vanilla trees did.
Dienstleister31 8 iul. la 14:51 
@ReichVictor
There is no need for you to enjoy the mod.
If you don't enjoy it don't play it.
Mod creators are not developers as in they don't have to fulfill customer needs.
They create the mod because they like it that way. If other people like it as well that's a nice thing.
But if people like you or others don't like it then it shouldn't bother them even 0.1%, it's irrelevant.
ReichVictor 8 iul. la 1:59 
Well then, please tell me what exactly each nation has to make it unique besides the starting location? All I said is that I find playing for 300 years with just a single event or disaster boring. But I might be wrong, if there's a ton of flavor through these, please enlighten me so I can enjoy the mod.
Cam 7 iul. la 7:12 
@ReichVictor, so people are allowed to nag for trees while not offering to help out, and people annoyed by the whiners can't respond? Interesting logic there. You call us dicks yet, you describe ShyGuy13's work on the new update as the game having "no flavor" and "boring" which personally is WAY ruder than any of us making fun of you guys for ignoring all the other stuff that isn't tied down to mission trees.
Vicdessos 6 iul. la 7:14 
As someone who loves to play in the Caucasus and mainly plays Voltaire Nightmares because of how detailed the region is, thanks so much for adding persia. It makes the game so much better now.
ReichVictor 5 iul. la 11:56 
yeah, i understand. I was talking about the others like @heffy and @Cam who are just dicks
ShyGuy13  [autor] 4 iul. la 15:03 
All I said is that mission trees will get reworked step by step but get low priority during development lol. People are welcomed to help on this.
ReichVictor 4 iul. la 11:54 
You guys are lame as fuck. People are entitled to their own opinion, and if they like mission trees so be it. All they're saying is to point out that mission trees are also important