Europa Universalis IV

Europa Universalis IV

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Voltaire's Nightmare
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280.987 MB
2016년 5월 14일 오후 1시 25분
2025년 7월 3일 오후 5시 18분
업데이트 노트 89개 (보기)

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Voltaire's Nightmare

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인기 토론 모두 보기(4)
223
2025년 7월 6일 오전 8시 26분
고정됨: Bug Reports and Common Issues
Isildur
31
2025년 7월 3일 오전 12시 48분
고정됨: Manual Download Installation Guide
Isildur
21
2025년 5월 5일 오전 7시 22분
고정됨: Frequently Asked Questions
Isildur
댓글 4,168
ReichVictor 14시간 전 
@Glumper Didn't respond to the right guy, mate. I was on the side of the mission trees, but yeah, I fully agree with you.
Loading... 2025년 7월 14일 오전 1시 34분 
I love this mod and just wanted to thank all the developers for all the research and work that went into it
Moash 2025년 7월 13일 오후 3시 45분 
I just wanna comment that I love this mod, and fully understand your decision on removing mission trees. I was playing VN the other night and it felt like the EU4 I played as a kid. I didn't realize none of the nations had MT's but I picked Oldenburg, and instead of following some pre-determined MT conquest path, I just played freely like Eu4 used to be played. Making my own goals as I went along.
Glumper 2025년 7월 12일 오후 7시 20분 
@Shyguy13 I know I'm kind of late on this but I kind of feel the same way as ReichVictor, I wasn't trying to say that the mod was bad in any way because of the lack of mission trees, and I understand where you are coming from when you say that mission trees aren't crucial to the game-play of Eu4. I was just saying that I personally find mission trees to add a lot of flavor to otherwise bland or uninteresting countries, which I guess is just kind of my fault and I am in no way trying to say you have to cater to players like me. Great mod, keep up the great work.
Ketta 2025년 7월 11일 오후 4시 54분 
Suddenly Anatolia got invaded by Seljuk commanders, Manzikert happened. I was playing Seljuk and I didn't fought with Byzantine. So where is my free will? Game is playing itself.
Private Flixi 2025년 7월 10일 오전 4시 58분 
Great Job Brothers!!!!! Thank you!
ReichVictor 2025년 7월 9일 오후 4시 12분 
I see where you're coming from regarding mission trees not being the same as focus trees in HOI IV. I didn't mean to sound like a dick or discourage you, I'm sorry. While I still really like mission trees I'll try to play some more so I can give the mod a chance and see the flavor it *does* have in other departments.
ShyGuy13  [작성자] 2025년 7월 9일 오후 1시 23분 
And I agree on what @Cam said. From a modder's viewpoint, getting your mod constantly called boring, bland or unfinished after releasing the biggest mod update since 2020 but deactivating a small portion of the mod *temporally to rework it* is very very discouraging.
ShyGuy13  [작성자] 2025년 7월 9일 오후 1시 16분 
I have said it before but I can repeat it:
This has never been a mod that you play for its mission trees. They are way too time-consuming to make or to maintain while adding barely anything valuable to the mod.
Mission trees in VN have been outdated, bugged or low-quality for long which was the reason why I (the only person working on this mod these days) removed them with the latest update. If people want missions trees so badly, they have to contribute them themselves as I don't prioritize them during mod development. Even if I wanted I simply couldn't do it because of simple manpower reasons.
Also, I disagree on the part where people here call missions a crucial part of the game. Paradox made them that way to have a selling point for their latest DLCs. But mission trees in eu4 aren't supposed to be focus trees from hoi4. There is no gameplay reason why you'd want to make them crucial to the campaign or lock flavor behind mission trees like the most recent vanilla trees did.
Dienstleister31 2025년 7월 8일 오후 2시 51분 
@ReichVictor
There is no need for you to enjoy the mod.
If you don't enjoy it don't play it.
Mod creators are not developers as in they don't have to fulfill customer needs.
They create the mod because they like it that way. If other people like it as well that's a nice thing.
But if people like you or others don't like it then it shouldn't bother them even 0.1%, it's irrelevant.