Team Fortress 2

Team Fortress 2

52 ratings
koth ashwood night
   
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Other: Night
Game Mode: King of the Hill
File Size
Posted
Updated
18.425 MB
May 11, 2016 @ 7:22am
Sep 15, 2019 @ 3:51pm
6 Change Notes ( view )

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koth ashwood night

Description
last updated: October, 27, 2016

This king of the hill map was designed to be more defense friendly, limit how much map snipers can cover from any given position and keep spawn camping to a minimum.

Day version of this map can be found here

The capture:
The capture point is fully enclosed in a 2 story building with 10 choke point entrances( 6 on bottom and 4 on 2nd floor) + 4 roof entrances for soldiers and demos. Its advised that snipers avoid going into the cp area as it could get spammy. Instread, stay outdoors picking off enemies heading for it. There are 2 medium ammo packs on 2nd floor for engineers to easily build where there is a large hole in the floor over the point. Because the point is defense friendly, you may need to apply your dustbowl strategies to reclaim the point so get some medics on your team and uber up.

The layout:
The layout is more complex than your standard koth map so some may be a little confused at 1st even though theres signs all over.

The spawns:
There are 2 respawn rooms per team. 1 in each corner of the map. Spawn doors have no explosive zones around them to make it a pain for enemy demos to sticky trap the doors. Some might not like that but enemy spawns are nowhere on rout to the objective so players have no business being over there if not to camp their spawn


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12 Comments
buning sosig sizl May 21, 2016 @ 5:24pm 
True...
Ricc May 21, 2016 @ 3:00pm 
This map is Awsome its really great it should be in the game
buning sosig sizl May 20, 2016 @ 8:26pm 
What is there to say? Cramped spaces are basically guidelines for arrows, and this map if full of them...
Trollineer  [author] May 20, 2016 @ 7:48pm 
You still havent gone into detail
buning sosig sizl May 20, 2016 @ 8:10am 
xD Sorry, it's late...

The close spaces and the sudden corners make the Huntsman's ridiculously large hitbox lethal. I can go a bit deeper (heh, yes I see what I did there, no I give no flyers) in the morning if you want. It's not a gamebreaker, just something you should know if it's trying to be anti-Sniper shenanigans.
Trollineer  [author] May 20, 2016 @ 8:00am 
Would be more helpful if you went into deep detail about that.
buning sosig sizl May 20, 2016 @ 7:52am 
Huntsman snipers would be obnoxious in this map...
Spoon May 15, 2016 @ 5:18pm 
Dood I Wish This Map Was in The Game
:steamhappy:
Spoon May 15, 2016 @ 5:17pm 
Yeah Thats What I mean
Trollineer  [author] May 15, 2016 @ 3:06pm 
Possibly. If I do, I might try something unconventional like double ctf since left and right side of each base is exactly the same.