Enter the Gungeon

Enter the Gungeon

625 ratings
---The Book of Gungeonology---
By Mass-Murdering Diplomat and 1 collaborators
-Sir Cylinder the Second-

Hello there, Mates! It is I, The Murdering Diplomat. I have recently come accross the mystical and bullet riddled hell hole named THE GUNGEON

After my travels within it's walls i have created the infamous Book of Gungeonology, a favor and must have for all Gungeoneers! From weapons, bosses, and chests, to secrets and lore. My book will have you firing on all cylinders. So rev up your miniguns or clip your TX-04 Plasma cannons, and dive into my book!

-NO REFUNDS- -DO NOT SELL AS A STEAM COMMUNITY GUIDE, IM TALKING TO YOU NASSU!-
Enjoy the book, and remember.
Keep the barrels hot!
-The Murderous Diplomat.

-NOTICE-
Comment your Gungeon stories down below! I might add you as a Gungeoneer in my guide. And if I missed something or you disagree with something, comment below and I will hop to it! Cheers!
11
3
2
14
7
2
   
Award
Favorite
Favorited
Unfavorite
Writers Note -I-
This book is written in the eyes of a man in Enter the Gungeon's universe, and will rarely break the fourth wall. All information is gathered via gameplay, unless the topic in question is too rare to get first-hand information on. Reminder that images will be taken from the wiki, and if no image is available I aquire it myself!

I will be working on this guide for a while, if im not sleeping or in school, this guide will be constantly updated. Be patient in the sections, there is over 200+ guns, so that section is going to be gigantic. This is a huge project for me, but I made this for you guys.

Contact me at anytime you want, friend me or such. Enjoy this guide, and remember if it sucks it is my first guide. :P
You can also contact my buddy (Be aware he is not very helpful) -SERGEANT-

Time to learn Gungeonology 101! Learn how to TRULY Enter the Gungeon!
-MASS MURDERING DIPLOMAT, THE SIR OF CYLINDERS

NOTICE: THIS GUIDE IS UNFINISHED AND CONSTANTLY BEING EDITED!


ALSO: You can also post your feedback on the guide in this discussion --> ( TIPS&TRICKS)
THANK YOU.

-CURRENT STATUS: -CURRENTLY (BUT SLOWLY) WORKING ON-
-CURRENT WORK: ADDING GUNS TO THE ALMANAC AND IMPROVING GRAMMAR/TYPOS
-------------------------------------------------------------------
The Story so Far... -0-
IN THE BEGINNING

On a distant planet in System-306964890A, stood a large building inhabited by sworn warriors with a lust for weapons. It was only known as 'The Castle' at this time. It stood for a long time, with it's ruler high above the rest of the planet.

But one faithfull day, a incident known as The Great Bullet, occured. A giant round from the sky obliterated the fortress. Turning all creatures, objects, and more into bullets, weapons, and guns! But one gun stood out, a gun that could shoot and kill your own past! Word spread of this gun quickly, even throughout galaxies. Soon the place was rebuilt and thousands of people from hundreds of galaxies came to get the gun, in a attempt to change the past, so they can have a better future. It was named 'THE GUNGEON', and it was a universe-wide challenge of skill!

Few have succeded, many fell to the force of the Gungeon. I myself have never found the Gun, but I have come close, but I fear if i do find it. I would not know which point in time to kill...

In later years, a group known as the Hegemony attempted to contain the fortress, but it's soldiers and defense was to strong, only the top, known as The Breach was contained. The Hegemony collected guns, and used the fortress as a prison for some. In a attempt to destroy the Gungeon, they let anyone with basic training take a shot at the Gungeon. Letting many to enter the Gungeon and face a lead-filled fate.

The Gungeon is still around today, and many still seek to fufill their destiny. The Gungeon itself is known like a museum for guns, scattered around in it's halls. Some choose to come, not for the Gun that can Kill the Past, but to document the mighty fortress. Such as myself.

Today the gungeon stands strong, and like you adventurer and the many before you. You must ENTER THE GUNGEON.
Shrines 101 -1-
--SHRINES--
The Bullet Kin that reside within the tomb have some sort of culture or religion, so they built Shrines to pray to various idols. Each with anomalous effects. I share their backstories, effects, and more.

Shell'tan the Lead Lord
Shell'tan the Lead Lord and Ammo Elemental was a Bullenious God in Jammed 14.2 of the Bullet Bible. Sent from the God of Gods, Tsar Bombsta, to fufill bullet kind's wish for ammunition. But at a price! In return for ammo, he took the souls of Bullet Kin, when they fall, they are to remain in the Anti-Gungeon, in the pits of Bullet Hell!

EFFECTS: Interacting with the statue and reading the inscription will give the adventurer boxes of ammo, but with a devilish con! Your curse is increased, be wary.

Hollinus Point the Angel
Hollinus was a Bullet Angel sent from the heavens to free the Pewdist from the Grenade Kingdom long ago. Armed with his Gun sword, he enpowered the slaves who fought back the Kingdom. But forever on, the slaves would be his followers.

EFFECTS: Interacting with this statue will take away some life from the user permanently, subtracting one heart container. But a burning fire from your soul will increase your fighting skills! It also increases CURSE.

Thomasnet the Elder Blank
A elder god that descended from above a very long time ago. But he frowned upon Bullet kind, and decided to help humans and others. Creating blanks from energy and copper, to aid in combat. He was struck down by the elder god Kaliber, but incased himself into a blank known as The Elder Blank
---
EFFECTS: The statue was hard to decrypt, but Thomasnet's love for blanks lives on. Use one near the statue and he will reward your honor with a gift.

Draark the Cryptic Gunslinger
A demonic demon from Bullet Hell, Draark took the lives of many and tormented them in the Abyss of Bullets, but not without a good challenge. Creating arenas and bosses to fight his unlocky victims. Draarks onliving demons still exist today, including Cannonbalrog, the Kill Pillars, and his favorite, the WALLMONGER! Built by his finest Gunjurers.

EFFECTS: Reading his haunting inscription will summon 3 waves of enemies to fight according to the chamber your on. In the end if you live, he awards you with some spoils of war. If you lose... Well ya die. It usually consists of every enemy you can find on the current floor.
NOTE: Did you know Draark invented the Raiden Coil gun? I didn't.

Ratina the Pure One
A goddess from Revolvations 20.13, she cleansed the Bullet Kins that rebelled against evil. These purifiers were given red capes to show there honorability, and were protected from evil from above.

EFFECTS: Throwing some Copper Shells (It's different each time) in the fountain will renew the player's soul. The feeling of your sins being washed away is one of a kind. Say goodbye to your Curses!
NOTES: Her purified soliders still wander today, cease fire if you come across one.

Icosahedrix the Ever-Changing
A god of randomness and luck, Icos loved to gamble. Having spent all his god money on Black jack and poker he was cast out of heaven and was cursed to live as a old hermit. Some say that few stumbled upon him, we either cursed, or awarded. Icos may live to this day...

EFFECTS: Reading his inscription has no defined effects, but cross your fingers. The bad effects are incapacitating, but the good effects are life saving. Icos will give you one bad effect and one good, however due to space concerns I cannot list the effects. However, some say the best effect is being priceless, a riddle nobody knows to this day...
---(See Ico's effects here) SHRINE GUIDE 2

Capper the Warrior of Peace
Capper was no god, angel, or demon. But a simple man who was blessed by Kaliber himself! From tat day on Capper defeated and conqured all that was evil or unpure. Capper met his match with the Old King, who was driven insane by Capper's last words...

EFFECTS: Sacrifice one of your weapons, and Capper will bless you with good health and vigor. Make sure to give him a low-ammo or terrible weapon though, anything will do.

Yung?
A strange statue of a creature not of this world. Probably sees all or something Iluminati like. All we know is that he came here and he liked money and beat boxing. Some said he was a devil, and some say he was a angel. I guess someone from the Bullet Kin liked him so much, they made a idol of him

EFFECTS: Giving his statue 10 Copper Casings will increase the luck for a special effect to occur when firing a weapon. Price increases by 10 every use. The more uses, the better the luck. Soemtimes when firing a weapon, extra bullets will burst out, costing no ammo. Thanks Y.V

THE HERO?
This statue is probably the first you ever saw in your adventures. Located right at the entrance of the Gungeon. The backstory for the hero is shady, and he may still live somewhere in the gungeon.

EFFECTS: They say this 'hero' liked a challenge, pray to this shrine, and you will get one hell of a run. However, only those who have bested the Gungeon can do so...


?The Altar?
A strange room with many tombs of fallen Bullet Kin with a altar in the back has been found by many travelers. The altar bears the crest of the Old King, the fallen one. Some say his crest can still be found, and it seems that's where it would go.
NOTE: The room appears gusty. I smell a secret entrance...
------------------------------------------------------
Chestology -2-
--CHESTS--

Chests are scattered throughout the Gungeon, awared rarely when clearing a room or found in many rooms. All of them are locked, requiring keys to open them. Though the item inside may be great, Keys can be hard to come by.

-No keys or broken lock? Shoot the chest, but make sure you stand back, Bullet Kin sometimes rig the inside to explode upon destruction of the Chest. I know there made of Gunhogony wood, but trust me, the shrapnel takes a hell of a while to get out of your flesh!

-Beware! THE MIMIC! Rarely when opening a chest, a Disqusus Containum, known as 'Mimics' can appear. Craving for a unsuspecting Gungeoneer to feast upon. Mimics are described more in their part in the Enemies section.

-Detecting a Mimic: Before you blatantly bust open a chest, wait for a minute. Mimics need to breathe to, and will sometimes reveal themselves by opening there mouth slightly. Another way to find out is to shoot the chest once before opening it, with your starting weapon preferrably. If it's a Mimic it'll charge you. Get your weapon hot, Mimics are good fighters
NOTE: My hound, Sniffles, seems to sense Mimics, Maybe the keen nose of a Dog can sniff em' out? I'll look into this theory later.
( You'll also get a prize for detecting a Mimic before it attacks you.

-When shooting open a chest and you get a sack of Junk, literally, Don't lose all hope. Junk can be sold to Mr. Sell Creep for about 3 to 4 Copper Shells. If you have the Trashcannon, it will increase it's damage the more Junk you have!
NOTE: Some say Junk are more usefull then it seems as tests on Junk has lead me to believe it could be the key itself to containing the hostility of the Gungeon, if only i knew how to wield it's junky power...

-Rarely, via a tiny tripwire in the entraces of Chest rooms will activate a fuse leading to the chest. If the fust gets to it, it will explode leaving no remains. Decide quickly if you want to open it or not. These chests CAN be Mimics, and if the fuse runs out, the Mimic will activate. -TIP by a helpful contributer.

-CHEST TYPES-

Chest come in many forms, from Brown to Rainbow. Chests are randomized, so you could find the rarest type in the first chamber/floor. A list of chests, quality, and rarity are below

Type
Quality
Rarity
Brown Chest
D-Grade (Bad guns, Half-Hearts, Low-Value Items)
Common
Blue Chest
C-Grade (OK Guns, Blanks, Low-Value Items,
Common
Green Chest
B-Grade (Good Guns, Full Hearts, Medium-Value Items
Uncommon
Red Chest
A-Grade (Nice Guns, Full Hearts, Ammo, High-Value Items
Quite Uncommon
Black Chest
A+ Grade (Nice Guns, Full Hearts, Rare Items, Multiple Items
Rare
Rainbow Chest
A++ Grade (8 Very Rare Items/Pickups/Guns)
Extremely Rare (Good luck finding this...)

?Glitch Chest?
??? Grade (Might be even rarer then the Gun that can Kill the Past...)
Impossible (A Gungoneer known as 'Alessandro Verganti' found one, claiming bad things occured upon it being opened...)??
[/table]
-------------------------------------------------------------------------------------------------------------------------
The Traps!!! -3
Throughtout the Gungeon is a variety of traps and hazards. All made from the Bullet Kin. These traps become more common the more floors you go down. Traps can harm you or enemies, so use them to your advantage!

--Chandeliers--
Hanging decors full of metal and molten wax, these are actually quite dangerous. (My brother got one, maybe I should warn him...) Look around for a switch, this controlls the chain attached to the chandelier, shoot it or pull it, the 200 pounds of metal and fire will fall down on any unsuspecting fellow. Careful, enemies might utilize them, and trust me, they hurt...
DANGER LEVEL: Low
LOCATION: Chamber 1 "Keep of the Lead Lord" only.

--Sawblades--
The Gundead have installed large sawblades in the walls, equipt with a usally revolving metal track. With it's only purpose being to saw up intruders, you think they would just buy better defenses than saws. Gotta say those look like they are hard to clean, because they don't ever stop.
DANGER LEVEL: Medium
LOCATION: Various

--Spikes--
Large panels with holes in them, in the holes are deadly SPIKES! However due to a lack of lubricant, the spikes have a small jitter before they burst out of the ground, giving you enough time to dodge roll outta there! Enemies can also be hurt by spikes, but most really ignore them. It's like they don't see them... Maybe... Maybe they don't... *X-Files Theme*
DANGER LEVEL: Low-Medium (But they can appear in large clusters, that along with battle can be distracting and dangerous)
LOCATION: Chamber 2+? (Haven't seen them in Chamber 1, so i gotta assume.)

--Crusher Trap--
These large traps are uncommon but dangeous. If a unlucky Gungeoneer is to step on the pressure plate that this links to, the walls on both sides of him will smash together! Gungeoneer pancakes are the Ammoconda's favorite breakfast! To avoid this, quickly dodge through them!

--Rolling Spikes--
These are large wooden logs with many iron spikes stuck into them. This tactic dates back to the primitive ages of the Gundead. Being hit with these does alot of pain, and they are usually near pits so it can really screw you up! Try to get past these as quick as you can, you might want to even try to get around rooms with these via other paths (If you can!)

--Fire Traps--
These grates hide incindecary cannons below them! This trap is probably the easiest to dodge as it lights up before it activates.

Battle Tips! Pt. 1 -4-

--FIGHTING TIPS & TRICKS--
You'll need em...

The Gungeon is not a walk in the park, unless your park consists of fast-paced bullet slinging and explosions! My time in the Gungeon has taught me many things in the art of war that I will pass down to you. Tips that not even master Gungeoneers know! A list is below, mate.

  • If you are in a good large room, attempt to circle around your enemy, making it harder to hit you. Beware, some will predict there shots.
  • No tables in the room to flip for cover? Use simple furniture and other things sitting around. They will break on contact with one bullet, but that's enough to let you dodge away.

  • Tables not only block bullets once up, but in the small time your flipping it, the Table releases Tzen energy, eliminating bullets in a very small range around it, similar to a blank. Some smart enemies can utilize this as well.

  • Try to save your blanks for bosses. But if you do get in a bad jam, blank then dodge roll out.

  • If you have more than one gun, hold down your weapon selector (Ctrl), the energy of the guns will significantly slow down time, allowing you to make life-saving decisions on your next move.

  • The above way to switch weapons is better recommended, as you can decide which weapon to use in that short time, rather than scrolling though all your weapons.

  • Use chandeliers and boulders to your advantage. Wait for the baddies to walk under, and activate the switch/lever. They do alot of damage and have a large knockback.

  • Never dodge roll directly away from a enemy, most bullets are faster than you, by the time you're back on yer boots the bullet will be waiting right behind ya. Instead, dodge to the sides or towards the bullet (Unless it's a automatic weapon)

  • Use your starter weapon alot! Save your good guns for harder enemies and bosses. Ammo isn't very common in the Gungeon (Which is a big suprise!)

  • When more enemies are spawning via the red targets, get close and personal and unload bullets before the enemy is fully manifested. Holding (Ctrl) down during this time will help target the most dangerous enemy.

More tips and tricks are on Part 2, on section 8. But let's continue with other things!
Enemy Encyclopedia Pt.1 -5-
The Gungeon is home to many Bullet Kin soldiers. A race of living bullets that have tamed the Gungeons hostility. Along with othe species such as Bookllets and Boubolons. They all make up the infamous Cult of the Gundead!

A list of enemies and general summary and status is below. Note this part has 5 pages. And is quite long. Use the table of contents to skip if needed. Enjoy! -MMD

-----ROUNDIUS BULLETUNUS SPECIES-----
(01) Roundius Bulletunus Standard
---Bullet Kin--- LVL-001 (LOCATION: Chamber 1 to 5)
Bullet Kins are the most common and standard of the Gundead army. Weak, Simple, and Plain, but incredibly loyal. Bullet Kin will fight to the last ounce of gunpowder. Study shows that the source of life is not from within the Bullet itself, but within the gun the Kin wields.
Health: Low
Speed: Average
Damage: 1/2 HRT
Intel: Low
Difficulty: Low (But can get hard in large numbers) -1-
MMD Note: These buggers may seem cute, but the other day i swore one of them was heating up there gun and tormenting some Bullats. Stay clear!

(02) Roundius Bulletunus Experian
--Veteran Bullet Kin-- LVL-002 (LOCATION: Chamber 1 to 5)
Bullet Kins have been around since day one of the Gungeon. So like it or not, Some have actually gotten good. These guys have been fighting for a while, and by the notches on there guns they probably have taken some lives. Study shows that Bullet Kins rate of losing a eye has quadupled since the Great Bullet.
Health: Low
Speed: Average
Damage: 1/2 HRT
Intel: High
Difficulty: Medium -3.5-

(03) Roundius Bulletunus Cloth Rutilus
--Bandana Bullet Kin-- LVL-001 (Location: Chamber 1 to 5)
Like patches or medals in armies, Bandanas represent honorable Gundead. With a firey passion and a love for MAC10s, these shells are quite the little fighters! Some say the bandana isn't red, but soaked in the blood of fallen adventurers. Spooky.
Health: Low
Speed: Average
Damage: 1/2 HRT
Intel: Medium-Low
Difficulty: Medium-Low -2-

(04) Roundius Bulletunus RANK-001 Steelium
--Tanker Bullet Kin-- LVL-004 (Location Chamber 3 only)
Highly trained soldiers for the Gundead Military division, these guys are well hardened from battle. Slightly stronger and a strange lust for sardines, these guys pack a punch.
Health: Average
Speed: Average
Damage: 1/2 HRT
Intel: Medium
Difficulty: Medium -3-
MMD Note: These guys assist Treadnaught, which is the name of a tank. a Bullet Kin named Dave is the highest officer, who drives the large metal beast.

(05) Roundius Bulletunus Cavernium (Facial Hair Edition)
--Minelet Bullet Kin-- LVL-005 (Location: Chamber 3+)
These Bullets work for the mineshafts deep within the Gungeon. These Gundead are not paid in shells or credits, but shaving gel and facial heair treatments, as that is there manly prize. Forced to mine gunpowder, lead, and such for the sake of the higher gundead and the Gungeon itself.
When threatened, a Minelet will quickly plunge itself into the ground below, leaving only a hard hat explosed, charging up a ringed shot underneath. They then burst out, bullets flying, ready for action!
Health: Average
Speed: Average
Damage: 1/2 HRT
Intel: High
Difficulty: Medium -3-

(06) Roundius Bulletunus High Cardinal
--Priest of Cardinal Bullet Kin-- LVL-00? (Location: @%^#6+?")
High Council member of the Order of the True Gun, these Gundead have mastered the 5-shot move, a ancient tactic used by the True Gundead. The 5 bullets will home in on you, so be careful. These guys have some form of germaphobia, always staying far away from dirty things. It is unknown what treasures they could be guarding, but it's probably a very clean treasure.
Health: ???
Speed: Average
Damage: 1/2 HRT
Intel: High
Difficulty: Medium -?-
MMD Note: While wondering the $*Abbey!3 i heard some of them chanting "Roundicus Vélos tou theoú" . Im unsure of it's meaning, it's probably greek or ancient Gungatec.

(07) Roundius Bulletunus Shrapneta (Shroomer's Disease)
--Shroomed Bullet Kin-- LVL-003 (Location: Chamber 3-4+)
Affected by Shroomers disease at molding, it's best to not make fun of these guys (It's just wrong) There ability to fire is severly impaired, firing two shots in a 'V' pattern, usually missing there target. But they do try to help! Sign up today to help put a stop to Shroomers disease, or don't, I don't care.
Health: Low
Speed: Average
Damage: 1/2 HRT
Intel: (Let's not be mean...)
Difficulty: Low -1.5-
ADVER: "For just 5 shells a day, a kin like Billy can shoot like his friends. -Shroomies Speak.org

(08) Roundius Bulletunus Eldritchen Charco
--Ashen Bullet Kin-- LVL-005 (Location: Chamber 5+)
Charred by uncountalbe years in the Forge, these Gundead have grown dormant for hundreds of years. Coated in a thick layer of ash, dust, and curse, these Bullets have slicked the barrel of there guns, allowing their shots to repel at a fast rate. Beware there unearthly wails!
Health: Low-Average
Speed: Average
Damage: 1/2 HRT
Intel: Medium
Difficulty: Medium-High -4.5-

(09) Roundius Bulletunus Grenda Septicis
--Mutated Bullet Kin-- LVL-005 (Location: SEWERS
Living in filth and sewage for generations, these Gundead have become victim to Chambrium Filthanius , causing reddish skin, shell bulges and nasty acid reflex. Sorta like Lamas, these guys spit (Molten acid) They also smell very bad...
Health: Average
Speed: Low
Damage: 1/2 HRT
Difficulty: Low-Medium -2-
MMD: UGH EeW! One of those touched me! Took me 5 hours to wash my hands! Ugh...

(0??) ???UNKNOWN???
--THE FALLEN KIN-- LVL-666 (Location: SOMEWHERE BELOW
These have only been spoken in legend. Gundead that have commited so many sins, they join hell itself. These monsters love pain and death (And beer pong) They say there guns have three barrels, one for your body, one for your mind, and one for your very SOUL . But that's just legend... Right?....
Health: Probably ♥♥♥♥♥♥ high.
Speed: Uh...
Damage: 1/2 HRT (Let's hope)
Difficulty: ??? -?-
MMD Note: Gungoneer Aldritch Baldwin said he saw numerous Fallen kin when he went to a strange place he calls "The Abyss of Bullets". He said he left immediately after confronting this place.

(10) Roundius Bulletunus (Grand Ratina Soldier)
--Alliance of the Red Cape!-- LVL-077 (Location: Unknown...)
Gifted by the Angelic Goddess, Ragina the Pure. These fighters for justice have Betrayed the Cult of the Gundead. Cease fire if you find one, and they will eventually direct you to their leader... Pretty cool capes if you ask me.
Health: Low (Don't...)
Speed: Low
Damage: -N/A-
Difficulty: None -0-
MMD Note: There fun to play Guns N' Bullets with!

---MORE ON NEXT PAGE---
------------------------------------
Enemy Encyclopedia Pt. 2 -6-
-----------------ROUNDIUS SHOTGUNNI SPECIES---------------------
(11) Roundius Shotgunni Rubrum
--Red ShottyShell Kin-- LVL-001 (Location: Chamber 1+)
Red Shotgun Kin are the bigger, tougher brothers of Bullet Kins. Larger and wielded with a durable shotgun, these Gundead will brute through damage. Beware, on death some Shell kin will burst in 6 bullets in ordinal directions.
HEALTH: Average-High
Speed: Low
DAMAGE: 1/2 HRT
Intel: Low
Difficulty: Low-Medium -2-

(12) Roundius Shotgunni Coerulus
--Blue Shotgun Shell Kin-- LVL-002 (Location: Chamber 1+)
The blue Shell Kin are the quick-shots of the Shotgunni Species, Firing one wave of 6 projectiles and a quick follow up of another spray of bullets with their trusty Winchester. Similar to their red-hue siblings, they burst on death, but in a different pattern. They seem to like gambling, and mumbling. SPEAK UP!
HEALTH: High(ish) (Despite what the other guides say, they seem to be stronger than Red Shells)
SPEED: Low
DAMAGE: 1/2 HRT
INTEL: Low
Difficulty: Low-Medium -2.5-
MMD Note: Do not dodge roll directly into the wave of bullets, the second wave will hit you quite fast. I recommend circling them.

(13) Roundius Shotgunni Vetust Eldern
--Veteran Shotgun Shell Kin- LVL-004 (Location: Chamber 2+)
Red Shotgun Shell Kin have a much longer life than Blue Shells, due to this, they master the art of the Shotgun. With the percision of a marksman and the vast spread of a shotgun, these bastards can become a problem. However, quick dodging and yodeling will confuse them (It would confuse me!)
HEALTH: Average
SPEED: Low-Medium
DAMAGE: 1/2 HRT
INTEL: Medium
Difficulty: Medium-High -4-
MMD Note: These poor chaps went blind from muzzle flashes and damage. That is why i wear Gungeon-Grade Cylinder's Best Battle Goggles! Purchase for 40 Hegemony Credits!

(14) Roundius Shotgunni Ashen
--Ashed Shotgun Shell Kin-- LVL-005 (Location: Chamber 3-4+)
Similar to their forgotten siblings, these Shells have wallowed in ash and gunpowder for centuries. There eyes have grown use to dirt and darkness and their skin is resistant to the cold, unforgiving forge. Some say they soak their bullets in the blood of there enemies to make them fire faster.
HEALTH: Average
SPEED: Low
DAMAGE: 1/2 HRT
INTEL: Eldritch
Difficulty: Medium-High -4-
Gunguneer Note: They love to stare, and wait, and watch...

(15) Mutantia Roundius Shotgunni Type-2
--Mutant Shotgun Shell Kin-- LVL-? (Location: The Sewers...
Changed by the putrid sewers of the Gungeon's septic system, these Shells have formed bulbus discharges internally and externally, causing a 100% chance to burst upon death. These Kin have lost most of their eyesight, so Gun Cultists built them special goggles to help them see, how nice! (But unfashionable).
HEALTH: Average
SPEED: Low
DAMAGE: 1/2 HRT
INTEL: Low
DIFFICULTY: Medium-High -4-
MMD Note: I think they have forgotten about the upper floors, they have no intrest in returning to the light of the first chamber.

(??) Wha- WHAT IS THAT?
--Shotgrub Kin Thing-- LVL-666 (Location: HELL ITSELF!
What even? I only have seen these things in lore and nightmares! Legend states that their fire power is unending, and that most Gungoneers die from simply gazing upon it. Ugh... Im gonna puke!
HEALTH: ???
SPEED: Low (Only KNOWN fact)
DAMAGE: 1/2 (Please god...)
INTEL: Probably very high
DIFFICULTY: UNKNOWN -?-
SCITEC Note: Studies from radars show that these use their own children as weapons. We do not know why or how, but they do...

---ROUNDIUS SNIPERIUM SPECIES

(16) Roundius Sniperium (STANDARD)
--Sniper Shell Kin-- LVL-003 (Location: Chamber 2-3+)
Sniper Shell Kin are prideful people, with a steady hand and even steadier eyes, they can shoot the fly off a rotten corpse from a mile away. Lining up, the laser on their trusty rifles will glow brighter until a heat signature is made, then BAM! However this gives enemies time to escape out of the line of fire. Sniper Bullets have trouble hitting the sides of buildings, perticularly barns.
HEALTH: Average
Speed: Low
DAMAGE: 1/2 HRT
INTEL: High
DIFFICULTY: Medium -3-
Mundy's Note: Be Professional, Be Efficent, Be Polite...

(17) Roundius Sniperium Vetust Callens
--Professional Sniper Shell Kin-- LVL-004 (Location: Chamber 2-3+)
SnipeR Shells spend days on end, practicing, shooting targets from across the Gungeon and testing themselves. Sooner or later, and through enough battles, a expert prevails. Waiting for a target for hours, Professionals get the job done or die. They have cheated a bit to, they load their rifles with FLAK ROUNDS which explode into many projectiles on impact. Be careful, they may throw urine at you.
HEALTH: Average
Speed: Low
DAMAGE: 1/2 HRT
INTEL: High
DIFFICULTY: High -4.5-
Mundy's Note: Have a plan to kill every bullet you meet...

-----------OTHER BULLET/SHELL SPECIES------------

(18) Roundius Calcium Reanima
--Skullet Kin-- LVL-006 (Location: Chamber 4)
Through the dark power of Ammomancy, these walking nightmares have been reloaded back to action. They have been super charged with undead gunpowder, making them stronger, and their guns fight better!
HEALTH: Average
SPEED: ? (Can't remember, hmmm...)
DAMAGE: 1/2 HRT
INTEL: High
DIFFICULTY: Medium-High -3.5-

(19) Roundius Calcium Helmant
--Helmet Skullet Kin-- LVL-004 (Location: Chamber 2-3+)
Pretty much Skullets with a iron helmet and a better gun. They have increased health and fire extra bullets.
HEALTH: Average
Speed: ??? (Damn..)
DAMAGE: 1/2 HRT
INTEL: High
DIFFICULTY: High -4-
MMD Note: They use their helmets to make stew out of fallen Gungoneers! Atleast that's what i'm told.

(20) ???
--"Creech?"-- LVL-666 (Location: Hell, probably)
A professional Gungoneer crew brought up a corpse of this damned creature. He said it ate 2 of his men and shot another! Seems that it releases waves of bouncy bullets periodically and won't burst upon death. It's leg still twiched during observation...
HEALTH: Probably alot
SPEED: Reports indicate ♥♥♥♥♥♥' fast.
DAMAGE: 1/2 HRT
INTEL: ???
DIFFICULTY: High-Very High -5.5-
MMD Note: Upon removing a section of the 'shell' it was revealed that inside the creature is a mass of flesh and eyes, now dead. It caused one researcher to vomit (That was me.) It had spider-like teeth on the bottom, ment for crushing skulls and rib cages, probably...

(21) Roundius Bulletunus Reloadinum
--Spent bullet Kin- LVL-005 (Location: Hollows...)
Spent Kin are Bullets that were reloaded as a terrible zombie-like being. They have lost the ability to wield guns, but their bites and hits can overwelm even the strongest of men! These things rise from the ground in large hordes, attempting to feed from the flesh of tresspassers.
HEALTH: Low-
SPEa- (SORRY SNEEZED, SEE NEXT PAGE)
Enemy Encyclopedia Pt. 3 -7-
(22) Roundius Materialum Spectrus
--Hollow Point Kin-- LVL-002 (Location: Chamber 1+)
These spoopy bullets are ectopowder materalizations from fallen bullets. Able to appear and disappear at will, and armed with a classic Thompson, these guys can become a threat.
HEALTH: Average
Speed: Medium
DAMAGE: 1/2 HRT
INTEL: High
DIFFICULTY: Medium -2-
Gungoneer note: Novice Gungoneer, Hunter Lungqust, says "♥♥♥♥ this ♥♥♥♥ i'm out" and "I might need some new pants, and you may need to replace some Gungeon tiles.

(23) Roundius Mummificus Anci
--Gummy Kin-- LVL-005 (Location: Chamber 4+)
A reloaded bullet kin that dates back to the Old Kings rule. During this time, fallen Kin would be wrapped in ceremonial lenin, and their slugs would be removed. This preserved them for hundreds of years. Gummies possess the soul of the Jammed and their previous earthly soul, they will summon the Jammed Soul occasionally, which will attempt to kill opposers, take the Jammed one out as soon as you can!
HEALTH: Average
SPEED: Medium
DAMAGE: 1/2 HRT
INTEL: High
DIFFICULTY: High -4-

(24) Roundius Rubberium
--Rubber Kin-- LVL-001 (Location: Chamber 1+)
Harmless children of the Lead Lord, these buggers are the most annoying thing in the Gungeon. Charging themselves and bonking Gungeoneers into bullets, pits, and other hazards. It's best not to waste ammo, just dodge roll into them to kill em'.
HEALTH: Low
SPEED: Medium
DAMAGE: -N/A-
INTEL: Low
DIFFICULTY: Low -1-

(25) Roundius Electrium Teslium
--Tazie Kin-- LVL-002 (Location: Chamber 2+)
After many years of being ill-equipt to fights within the Gungeon. These Tazies are Rubber Kin that have developed electrical organs and bioluminescense. Quick and electric, Tazies are now a worthy enemy. They like to spend time with Rubber Kin and other Tazies, with other Tazies they see who they can overcharge first, a game called "Volt Tag"
HEALTH: Low
SPEED: Medium-High
DAMAGE: 1/2 HRT
INTEL: Low
DIFFICULTY: Medium -2.5-

(26) ????
--Nicknamed: "Tombstoners" LVL-??? (Location: Unknown)
In Gungeon legend it is told that a corrupt Gunslinger is able to summon living tombstones to fight for him. Loyal and unforgiving, they dispel bullets in the shape of the unholy. But this is only myth....
HEALTH: Unknown
SPEED: Slow (Lore)
DAMAGE: 1/2 HRT?
INTEL: Unknown
DIFFICULTY: Thing of Legends -?-
MMD Note: Some say that the tombstone will read the name of it's next victim...

-----------------------BULLETUS AVIUM SPECIES------------------------
(27) Bulletus Avium Roundius
--Common Bullat-- LVL-001 (Location: Chamber 1+)
Bullat's are the Gungeon-version of Bats. They prefer to feed on Bullet Ants and Shell Moths. Bullats however do not have fangs or claws, so they fire themselves in a act of vengance.
HEALTH: Very Low
SPEED: Medium
DAMAGE: 1/2 HRT
INTEL: Low
DIFFICULTY: Low -1.5-

(27) Bulletus Avium Shelltus
--Common Shotgat-- LVL-001 (Location: Chamber 1+)
Shotgats are a much more hostile version of Bullats. However, they shoot into two projectiles in a 'V' shape. If you stand right infront of them, the bullets will go to your sides harmlessly. They use Echolocation, but unlike Bullats and Grenats, they have noses to smell prey.
HEALTH: Very Low
SPEED: Medium
DAMAGE: 1/2 HRT
INTEL: Low
DIFFICULTY: Low-Medium -2-

(28) Bulletus Avium Explosivov
--Common Grenat-- LVL-002 (Location: Chamber 1+)
Grenats are the slower, dummer, and much more violent of the Bullat species. Slower, but pack a harder punch. Upon firing themselves, they explode on contact. They possess violatile gunpowder souls, similar to Pin Heads. Their discarded pin is a important component of most Gungeon potions, soups, and other things. Pins can sell for up to 15 Copper cases.
HEALTH: Very Low
Speed: Low-Medium
DAMAGE: 1/2 HRT
INTEL: Low
DIFFICULTY: Low-Medium -2-

(29) Bulletus Avium Spriti Materialus
--Common Spirit Bat (Spirat)-- LVL-002 (location: Chamber 1+)
Spirats are the ascended spirits of spent Bullats. Legend says that pure Bullet Kin who have not fought for the Gungeon, but for the spirit of Guns themselves will reincarnate as Spirats. Spirats, being ghosts, can reposition themselves about 3-4 times mid-air once fired. If they don't hit anything, they return to the Hollow for one decade before ascending again.
HEALTH: Low
Speed: Medium
DAMAGE: 1/2 HRT
INTEL: Medium
DIFFICULTY: Medium -2.5-

(30) Bulletus Avium Basileus Emporium
--King Bullat-- LVL-003 (Location: Chamber 2+)
King Bullats are the biggest species of Bullats, only available in the Gungeon. Female King Bullats (Nicknamed 'Queens') will nurse infant Bullats for 3 months before letting them go, runts and malformations will be consumed by either the mother or the litter, a vicious cycle of the Bullat's life. When threatened, King Bullats will release a ring of bouncing projectiles around them. When killed, they release small Bullats or Shotgats.
HEALTH: Medium
SPEED: Low-Medium
DAMAGE: 1/2 HRT
INTEL: Medium
DIFFICULTY: Medium -2.5-

-------------------Diqisus Containum---------------------

(31) Diqisus Containum Gungeon [/b]
--CHEST MIMIC-- LVL-007 (Location: Various)
There are different types of mimics, many with different tactics and arsenal, but all have similar stats. I will list my known types of Mimics, however if you can contribute and describe the arsenal, tactics, and such of a mimic you find, then that would be nice.

---BROWN, BLUE, GREEN CHEST MIMIC---
DESC: Brown Chest mimics are the lowest tier of mimics and possess a starting attack of firing a single jammed bullet, which will split into 8 smaller bullets.
HP: Brown: 100, Blue: 120, Green: 140 (These change depending on the floor they appear on)
---RED/BLACK CHEST MIMIC---
DESC: Much more powerful and dangerous than the other mimics, these mimics have a very bullet hellish attack as they will flood the room with waves of bullet rings, with four waves per attack. During the first to third waves, they fire three rings of bullets in quick succession, and during the fourth wave, they only shoot out one ring. While firing these rings of bullets, they will also shoot straight lines of bullets in random directions, overlapping the rings.

It is recommended to leave the room the mimic is in to avoid being overpowered by the excessive fire power.
HEALTH: Various
SPEED: Various
DAMAGE: Various
INTEL: Medium
DIFFICULTY: Medium-Hard to Very Hard (3 - 5.5)

(32) Firearmia Avium Mysticum
--Gun/Pot Fairy-- LVL-00? (Loation: Various)
These are a bread of small mimics that hide within pots and urns throught the gungeon. Albeit rare, they can be deadly and quite a challenge. Armed with a fast gun, and faster movement they can cause havoc on novice or unprepared gungeoneers. So smash pots carefully or you may pay the price.
HEALTH: Medium-Low
SPEED: High
DAMAGE: 1/2 HRT
INTEL: Medium
DIFFICULTY: Medium -2.5-



Activatable Items -?-
--The many Trinkets--


Though the Gungeon takes good pride in it's collection of weapons. Trinkets and Items are found as well. Either aiding in combat, navigation, defense, or supplies. There are tons of items to go over but each one will be spoken of. A list of activatable items are below, with stats, study, and more.

-01- The Aged Bell
A small old cowbell with various marks on it. The bell is clearly a huge anomaly, able to severly mess with timelines. Upon ringing it seems that the sound it emits is enchanted. Causing the first listener to pierceve the effect of time being halted. However, due to chronographs and Digital tech, this is false. But it causes the user to move and act so fast, that they pierceve time is stopped.
Rarity:
Type: Support
MMD Note: I used this in a shop and the ol' geezer stopped in the middle of flicking a cigar, i was able to snag some things before i got out and time was restored. Might use that effect more often!

-02- Air Strike
A TX-4 Hi-Tech radio linked to the extremely daring pilots in mini-bombers that fly around the Gungeon. I have no idea how to do it, seriously. Upon use just mark a area, a large rectangular hologram will appear and Sgt. Peppers will bomb the crap out of the place, doing alot of damage!
Rarity: Uncommon
Type: Support
TX-4 Note: Please return our radios... Someone keeps putting them in the Gungeon.

-03- Big Boy
A red telephone, seems to have it's marking and keys in Russian. Calling (495) 133-5688 and just simply yelling out
"Ненужное здесь!" to the nice Russian lady and boom! Stand back! A small nuke will land on a marked area, leaving behind irradiated waste. The area-of-effect is huge and does extreme damage. Be wary of your Gungeoneer issue Geiger Counter!
Rarity: Rare
Type: Support
MMD Note: See, long time ago they outlawed the use of thermonuclear arsenal in the Gungeon, but i guess since the Gungeon is so old and some of it has been shut out, the rules don't apply!
??? Note: Напоминание капиталистам , Каждая ядерная бомба будет стоить ваши $ 500,000,000 . Удачи.

-04- Bomb
A black gunpowder bomb with a small fuse. Light it up and toss it for a good blast of fun! Before Blanks were common equiptment, Gungeoneers used bombs to locate secret rooms from walls, now it's just used to blow ♥♥♥♥ up.
Passive items -?-
Passive Items are many objects that effect the player by just picking them up, you don't have to use them or such. There are notably more Passive Items then activated items in the Gungeon, guess play time is over! Let's get to it!

-01- Master Rounds
Potions, Drinks, and Consumables! -?-
POTIONS!

Many guides here lack a section on potions and such, even though they are of great importance. This sections will be small but useful.

--Cigarettes--
EFFECT: Mother has told us that Cigs are bad, but what she didn't tell you is that there super cool, this effect causes activated items to decrease their regen time, so you can use them more. However, smoking is still bad for your health, very bad...
NOTES: Literally the bane of existence, these cigs are from Kaliber himself. Putting multiple cigarettes in your mouth will cause you to become so cool, activate items can't handle to recharge. This allows unlimited airstrikes, healing, and more... Also remember where you toss your cigs when your done, it can cause fires on flammable liquids and such.
CREEP VALUE: ???
RARITY: Uncommon

--Potion of Gun Friendship--
EFFECT: The mysterious composition of this potion causes it's wielder to become one with their gun. Doubling it's efficency. Gungoneers note that one can see Gunhala upon use (Might be a result from lack of oxygen in the brain)
NOTES: Made from unknown chemicals, this drink was popular within the Gungeon. However it took off in other places to, specifically the Constructgeon, where doubled nail guns are a thing now!
Note the drink tastes like metal.
CREEP VALUE: ???
RARITY: Rare (But can be bought by Goopton, he likes this potion.)

--Potion of Lead Skin--
EFFECT: Upon consumption, the player's skin is turned into lead. This causes projectiles to reflect and bound off of you harmlessly. They will bound right back to the shooter. Note, you move a bit slower though. It lasts for a short while.
NOTES: Usefull and cheap, this potion is also a favorite of the common Gungoneer. However, it may be safe to get some skin cream, as it leaves the skin very dry. Note the eyes are not lead-morhped, so again, purchase my goggles!
CREEP VALUE: ???
RARITY: Rare (Goopton loves this stuff)

--Liquid Valkyrie--
EFFECT: The strange potion leads Gungoneers that enemy bullets are slowed down. This is only a hallucination but it helps alot. This effect is permanent, so if a baseball is thrown at you, it is also slowed down. Don't do drugs, kids, this is one.
NOTES: Liquid Valkyrie goes back a long time, made in the rebel alliance, it was used against Hegemony outpost raids long ago. However, it wasn't enough to hold, the Hegemony was to strong.

--Bloody Eye--
EFFECT: This drug has the same effect as Liquid Valkyrie, but in a greater effect.
NOTES: Used a long time ago, this addictive narcotic slows down the perception of bullets. Remember kids, don't do drugs... again.
CREEP VALUE: 30 shells
RARITY: Rare

--Double Vision--
EFFECT: A swig of this hard shine will get you seeing double, and shooting double! Upon consumption will double bullet output, but as alcohol goes, will decrease accuracy. Lasts for a short while.
NOTES: Brewed by the Dripping Derringer company, these hard ale is made with the finest malt and yeast, and fermented for a good while. But it's prime ingredient is Revovament, a fine powder that has magical effects such as double bullets, faster shooting, and the inability to distiquish the two. Shipped to the Gungeon and sold throughout, it is the favorite of many famous Gungoneers, such as Two-Shot Erias, Carlos the Clip Master , and Zorn.
CREEP VALUE: 16 Shells
RARITY: Uncommon

--Meatbun--
EFFECT: Upon consumption it heals one heart of damage, however, a special rather spicy ingredient also causes you to kick ass until the next time you take a hit.
NOTES: A quick-snack of the Gungeon, it is simply bacon, egg, sausage, and other meat wrapped in a spiced bread wrap. It's healthy AND delicious!, a perfect balanced breakfast.
CREEP VALUE: 16 Shells
RARITY: Uncommon

--Medkit--
EFFECT: Simply apply some cream and band-aids and your all set, from internal bleeding to concussions that is all the medkit supplies. Only one use
The Gungeon Itself -?-
---THE GUNGEON---
The Gungeon consists of many floors. Commonly known as "Chambers" these floors house the many diffirent enemies,guns, and other things in the huge Gungeon. All floors have a 'Boss' or 'Guardian' that protects the elevator that decends into the next Chambler.

THE KEEP OF THE LEAD LORD (Chamber 1)
Chamber 1 is the most domestic and least hostile floor of the Gungeon. Ruled by the Bullet King, and his trusty loyals, The Gatling Gull and the Trigger Twins, the first floor is ment to deter novice Gungoneers. This floor usally is quite small, usually less than 12 rooms or such.

Gungeon Proper (Chamber 2)
Chamber 2 is where things get harder and meaner. Gungeon Proper is a dirtier, hazardous version of Chamber 1. Traps are more common and Chandeliers are no longer present.
Tips & Tricks Pt. 2 (BONUS: Curse System) -*-
More Tips and Tricks, made aware by fellow Gungoneers and Guntologists. Contribute by commenting your own Tips, Memos, and little secrets to help the Gungeon community. Anyway's enjoy the community contributed facts below!

-COMMUNITY TIPS-
TIP #001 "Holes!"
Contributer: Hunter -(URL)-
Some rooms have holes and pits in them. Attempt to kill enemies that are a bit away from them, as Money Casings, Hearts, and Ammo can drop into the Pit and be lost forever.
----------
TIP #002 "Secrets..."
Contributer: Nassu -(URL)-
If you have any gun other than your starter weapon, check the walls of chest rooms. They have a high chance to contain secret rooms.

AD: Come visit Angry Floof's Big Floofin' Blank Shop! They sell Blanks, Blank accesories, Blank decor, Blank Blanks, and Blank sheets of paper! (Seriously, Blanks are important)


---THE CURSE OF THE GUNGEON---
The Gungeon itself has a strange Karma system built in, called "Curse". Curse is generally awarded to dishonorable Gungoneers, picking up cursed Guns, Stealing, or praying to a demonic idol can increase curse. Curse has a number of effects including:

- JAMMED ENEMIES
Certain enemies will become 'Jammed'. A eldritch curse that causes the enemy to be overwelmed with evil, hatred, and wrath. This causes enemies (Or even bosses) to do a full heart of damage, have increased health, and increased speed. Dispatching them is quite a challenge.

(This picture shows my second time in the Gungeon, as you can see, I sucked.)

-
The BOSSES! -I-
--THE TERRIBLE KEEPERS!--


What be a Dungeon without BOSSES? Guardians of the elevator and of the Gungeon itself, Bosses are the ruler of their respective floor. Like enemies, they get harder each Chamber (Kinda). I myself have seen many of the bosses, including the well hidden ones. I will go over all of them and will go indept from their backstories and more.

(01) The Gatling Gull
LOCATION: Chamber 1 (Keep of the Lead Lord.)
NOTES: The Gatling Gull was once a normal peaceful raven, who nested within the castle. But on the day the Great Bullet fell, it transformed the bird into a defender of the 1st chamber! Now a expert in firearms and jumping, the Gatling Gull challenged Gungoneers with honor and determination. His brother, Vulcan, was also changed, but he flew off to somewhere far.
STRATEGY: The key to Gatling Gull is to KEEP YOUR DISTANCE . Staying to close will get you chewed to shreds. The gatling gull will constantly spray bullets and walk towards enemies as it's main attack, but it has two special attacks with it. Including shooting a large FLAK ball that covers 180* degrees in bullets. The other is two waves of bullets being shot. Just take cover for both of these attacks, or dodge roll through them. Finally, the bird will reposition itself and fire rockets (I don't know how...) from it's gullet at the player, the rockets will mark the ground and will slightly predict the Gungoneer's movements. Simply move around counter-erraticly while shooting, or dodge roll until this sequence is over. By the way, he hits hard if ya get close, so get a ice pack ready.

(02) Trigger Twins, Shady
LOCATION: (Chamber 1)
NOTES: Shady is the older, more mature brother of the Trigger Twins. With a steady aim and the gift of infinite ammo, Shades was born to fight. Cast in the same mold as Smiley, the ow have always stuck together, through ups and downs. Shades likes Type .2 cigars, thunderstorms, and the smell of hard liquor and gun smoke.
STRATEGY: Shades and Smiley both have similar attacks, both will attempt to charge the plater, summon 2 weak novice Bullet Kins, Firing six bullets quickly, and hopping in place causing bullets to fire around them in a ring formation. However Shades has his own trick, nicknamed "The Sixer", it is when Shades fires three rounds of three bullets, slightly prediciting the enemy's position.

(03) Trigger Twins, Smiley
LOCATION: (Chamber 1)
NOTES: Smiley is the care-free, loving brother of the two. Smiley is the leader of the Bullet Kin recruitment and principal of the Gungeon's Cult School. Smiley, when not fighting or hanging out with Shades, is often out with his best friend, Treadnaught's commander, Dave.
STRATEGY: Smiley has his own special attack, named "The Stream", is exactly how it sounds. He shoots a long stream of bullets at his enemies. If one of the two Trigger Twins dies in battle, the other one will become furious and double their efforts to avenge their sibling. This means more speed, double bullets, and some health regen. Due to this, I recommend targeting one twin at a time or hurting them equally and finishing them off before the other gets the health bonus.

(04) The Bullet King!
LOCATION: Chamber 1 (Keep of the Lead Lord)
NOTES: The Bullet King is the ruler of the first chamber, ruling with a iron lead fist he watches over the dungeon's entrance. Bullet King often spends time counting his casings and observing changes and modifications to the Gungeon, but when he is not working he likes to play some golf. His trusted apprentice, Caser, has been with him since the start of his rule, though weak, he holds a burning rage...
STRATEGY: The Bullet King is similar to the Gull, STAY AWAY! Most of his attacks are entire area attacks, most notable his 'Spinning Bullet' attack, inwhich he spins around firing alot of bullets all around him (Just walk through it, avoiding the bullets at a distance). Then he has his burst attack, a single bullet that bursts into random prohectiles, his side shots, a quick hop that fires bullets 180* around him, and finally his special brew "Taco Tuesday" which lights the area on fire, but this can be shot mid-air to stop it. Just stay away and dodge roll into most of his area attacks besides the spinning one.


(05) The Ammoconda
LOCATION: Chamber 2 (Gungeon Proper)
NOTES: The Ammoconda was a snake that was consumed by the evil of bullets upon the day of the Great Bullet. The Ammoconda is a hungry beast with a unending desire for murder! Due to it's uncontrable nature, it was locked in a boss room, unable to roam the rest of the Gungeon.
STRATEGY: The Ammoconda has a variety of attacks, though the key to the ammoconda is to focus on body segments, this can be difficult.. The Ammoconda can shoot lines of bullets outwards, shoot a burst of bullets around itself, shoot waving lines, or cardinal lines that can turn to the Gungeoneer. The Ammoconda can also spawn turrets that will shoot at you, but it will eat them at times, gaining some health and a short speed boost!
P.S: A Gungeoneer sent me this -> http://steamcommunity.com/sharedfiles/filedetails/?id=682684881

(06) The Beholster
LOCATION: Chamber 2 (Gungeon Proper)
NOTES: The Beholster is a large beast from ancient Gungology, born even before the Gungeon, but before then he wielded crossbows and swords. He found out that lasers, rockets, and rifles are much better (Which they are), along with him is his trusted minions, called Beadies, who possess deadly accuracy.
STRATEGY: The Strategy to the Beholster is that, well... stay hot on your feet and aim well! The Beholster fires two spreads of bullets at it's enemy followed by two rings that fly in all directions. Also, with it's TX-23, he will fire three small lasers at ya. If that's not enough, using a stinger he will fire two locked-on missiles that will follow you, don't worry, they can be destroyed by well-placed bullets. Rarely, he will fire a huge lasers from his eye that is made of pure hatred, simply dodge roll into the beam to the other side, as it cannot be ran away from. Finally, he will spawn one of his minions, a Beadie. Beadies are weak but can be a problem amunst the other chaos in the fight. Take them out as soon as possible. He usually spawns them during the first attack, the ring bullets.

(07) B̸̛͘ȨH̵O̡͜L̸̸STÉR͝??
LOCATION: ??? ??
NOTES: A eldritch beast that lives between the walls... This entity should not exist.
STRATEGY: I guess use the beholster strategy x2, or pray to whatever deity you have that you won't be ripped apart.
NOTES: Call SCP Foundation: XK-Class Scenario.
Call Ghostbusters: Failed, what did i expect?
Call The Mystery Gang: Failed, zoinks.
Call The Men in Black: Failed, Agent down
--Pt.2
The BOSSES! Pt. 2 -II-
THE BOSSES, PART 2

(08) The Gorgun
LOCATION: Chamber 2 (Gungeon Proper)
NOTES: The Gorgun, named Meduzi is a creature of mythological power, with a lust for submachine guns! Her rage can turn guns to pure lead, and her shrieks call shells from beyond. Meduzi came to the gungeon as a normal woman, but was transformed by water and bullets into the Gorgun. She still hates Bullet kins, as apparent by her room.
STRATEGY: The gorgun has some key attacks, a good tactic is to get her against a wall, eliminating most danger from her attacks, do this by going near a wall when she submerges herself into the toxic water. When she shrieks, she releases a wave of evil energy that can freeze guns solid, rendering them inert for a short while. This can be avoided by either being out of range of the attack or facing away from Meduzi. Another attack is similar, accept releasing a ton of bullets, the key to this is to get near the Gorgun, as the bullets will corralate into rings as they spread out. Other attacks include two sprays of bullets around her, and finally diving into the water, spreading poison where she swims around you.

(09) Treadnaught and Dave
LOCATION: Chamber 3 (Black Powder Mines)
NOTES: Treadnaught is a T-36 Hegemony War Tank, stolen by the bullet kin a long time ago. They have learned how to use the machine and ave set up a checkpoint in the Black Powder Mines. It's commander, Dave, is a short-tempered soldier, with a nick for Yo-Yo's. Dave has a terrible secre though, he is racist... bad Dave.
STRATEGY: One of his attacks is Minion Bullet, launching a Tanker Kin where it detonates. Immeditaley target him, he can get problamatic. His main exploding shell will destroy pillars, this can be both bad and good, getting rid of cover, but allowing more room to run around. Dodge-rolling into this missile will launch you back, and you won't take damage. The Pulsar Turret shot is a small spherical round that releases bullets, simply dodge roll through the ways. The Rocket can be avoided by running diagonally and dodge rolling. And finally the spreading bullet, simply run sideways or dodgeroll. This boss use to be EXTREMELY hard, but the Gun Godz sent upon a 'NERF Spell' to decrease it's power!

(10) Cannonbalrog
The Gun Almanac! (PT. 1) -?-
Now for the part you've been waiting for!
---------------------------------------------------------

Welcome to the VAST Gun section! I will talk about EVERY weapon in the game, sorted by weapon type. Pistols, to Hypersonic Reconnicance Phasers, to Nuclear Arsenal! WELCOME, TO THE GUN SECTION!

STARTER WEAPONS!
"Even the noobs need to cap em'" -Vinny, The Deconstructor

-Rusty Sidearm-

DMG: 6
Mag size: 6
Ammo cap: ∞
Firing Speed: Fast (0.20s)
Quality: N/A
Almanac Entry: This infamous sidearm has been wielded by hundreds of well-known gunslingers. Given to the Huntress as a gift from her father. The gun was cursed a long time ago, forever hindered and rustic, but would never fail. The gun anomalously retains the newest model, but always has wear and rust. The gun is a great weapon with the crossbow, able to finish off wounded targets.

-Budget Revolver-

DMG: 6
Mag Size: 5
Ammo Cap: ∞
Firing Speed: Fast (0.15s)
Quality: N/A
Almanac Entry: The Budget Revolver was created by various companies around the galaxy. Cheaply made, and prone to jams and malfunction. However the bullets are cheap and it still packs a punch. Was given to the Convict by the Hegemony Regional Magistrate, so she may either undo her crimes, or die in the Gungeon. This weapon does good damage, but it needs to be reloaded often.

-Rouge's Special-

DMG: 5
Mag Size: 8
Ammo Cap: ∞
Firing Speed: Quick (0.25s)
Quality: N/A
Almanac Entry: The Rouge's Special is a very unique gun, only 300 are known to exist in the galaxy. Pilot got his from his trusted friend whom is only known as 'Z'. Z got it at the original give-away, sorta like a lottery win. This gun is handy and shoots quite fast. However it has a drawback is in its magazine size and range.

-Marine's Sidearm--

-Dart Gun-

DMG: 6
Mag Size: 6
Ammo Cap: ∞
Firing Speed: Fast (0.20s)
Quality: N/A
Almanac Entry: The Cultist uses this gun for his/her own protection. Though not very usefull, it does the job. Children have been known to challenge the Gungeon, few survive. This is a relic of one child whom strived to be one of the few to survived... But failed. This gun has a terrible magazine size but does have a good rate of fire. This can only be used by the Cultist (Due to some black magic ♥♥♥♥♥♥♥♥.)

SPOILER WEAPONS! SHIELD THY EYES!
-Robot's Right Hand-

DMG: 5
Mag Size: 20
Ammo Cap: ∞
Firing Speed: Fast (0.20s)
Quality: N/A
Almanac Entry: The Robot was a TX-38 Killbot Assault used by the Killbot army to destroy humanity. He went AWOL and failed to destroy the last human, resulting in the fall of the Killbot army. The robot hates his destructive nature, but must get through the Gungeon to change it. This gun has a large magazine and very good firing and bullet speeds, however it has noticably low damage.


-Blasphemy-

DMG: 14
Mag Size: N/A
Max Ammo: ∞
Firing Swing Speed: Fast (0.20s)
Quality: B
Almanac Entry: What is this? What heathen brought this disgusting thing into the Gungeon! Long ago, a Gun Mage put a spell over the Gungeon, causing all melee weapons of any kind to disintegrate upon entering it's walls. This sword seems to have ignored this spell! Blasphemy does good damage but obviously lacks in range. While a Gungeoneer is at full health and feeling harty, the sword will release a powerful (and colorful) projectile when swung. Reloading this weapon will destroy bullets around you in a small range. The Cog of Battle will work with Blasphemy, giving it a permanent damage boost.


-------GUNS IN ALPHABETICAL ORDER---------
The many firearms of the gungeon all require ammo, so be very conservative as for some reason, ammo is quite rare. Try using your less powerful weapons to deal with basic nuisances. Save your good weapons for the big baddies and the bosses! -Lt. Tom Shades

-.38 Special-

DMG: 5
Mag Size: 6
Max Ammo: 360
Fire Rate: Extreme (0.07s)
Quality: D
Entry: The .38 Special is a very... 'special' gun. It's handle is coated in a mix of tears, blood, and what is presumed to be powder PCP. This causes the Gungeoneer wielding it to fire extremely rapidly upon dodge rolling for a short time! It's low magazine size is it's downfall however. This weapon is popular with investigators, P.Is, and detectives for it's quick firing power and cheap ammo. The famous detective and Gungeoneer, Kulak Me, once took on the entire Blood Bottle gang in the Gungeon, with just this weapon.

-A.W.P

DMG: 39-40
Mag Size: 10
Max Ammo: 60
Fire Rate: Slowish (1.20)
Quality: A
Entry: The Arctic Warfare Police, or simply AWP is a very powerful rifle that can peirce through one enemy with it's bullets. The AWP is banned in most sectors due to it's power and strange effect on people to buy CS:GO. The AWP has very good damage and a good magazine size for a rifle however it lacks in fire rate and it's reload time. Some say that putting it away while reloading will mysteriously load it when taking it back out.

-Abyssal Tentacle

DMG: 22.5/s
Mag Size: 500
Max Ammo: 500
Fire Rate: 0.10s
Quality: A
Entry: This disgusting limb belonged to a ancient eldritch horror not from this dimension. Cut off by a brave warrior it still lives even to this day. When 'stimulated' the tentacle will launch forward, homing in and gripping any enemy in it's path. The tentacle will crush the victim, slowling damaging them. This will work on disappearing bosses such as Cannonbalrog or the High Priest and will damage them while they are not visible.

-AK-47

DMG: 5.5
Mag Size: 30
Max Ammo: 500
Fire Rate: 0.11s
Quality: B
Entry: The AK-47. One of the mot iconic firearms since it's humanly production in 1946 (Human Standard Calender). This weapon is well balanced with ammo to damage stats and is a great general weapon. This weapon won many awards, including the Barvok 2031 Olympic Games Silver metal in the FastCaliber Bobsled team.
  • Muscle Relaxant: Increases damage by 50%
  • Wolf and Sniper Rifle: Decreases reload time by 30% for both AWP and Sniper Rifle.

-AKEY-47

DMG: 5.5
Mag Size: 30
Max Ammo: 500
Fire Rate: 0.11s
Quality: S
Entry: The AKEY-47 was a masterpeice of gungeoncraft, created by the famous gunsmith Lord A.R Powder IV after he accidentally locked his keys in his car. Frustrated, he quickly made a gun that shoots keys and blasted his car. Although it simply just blew holes through his door, it gave him a brilliant idea. This gun will unlock any lock it is fired at, and will let users unlock and chest/door for free. This gun is otherwise functionally identical to the AK-47 accept it has lower range.

-SEE PART 2 FOR MORE-
-INFO BY GUNGEON WIKI AND GUNGEONEER ASSISTANTS.-


180 Comments
Banam Dec 23, 2023 @ 10:58am 
also theres wall mimics.
Banam Dec 23, 2023 @ 10:28am 
I read shrines 101 and it appears you are missing one, the blood shrine I belive its called.
If you read its inscription it takes away 1 heart container but lets you steal life from random enemies.
Floof #SaveTF2 Jul 18, 2023 @ 6:41pm 
i swear, i saw some bright eyes lurking in the dark of the mines, maybe it was just some stray bullets, but something clearly isnt right.. I think this powder is getting to my head. Oh look, an inconspicuous chest!
zapbuilder May 27, 2023 @ 10:26am 
░░░░░░▄▄▄░░▄██▄░░░
░░░░░▐▀█▀▌░░░░▀█▄░░░
░░░░░▐█▄█▌░░░░░░▀█▄░░
░░░░░░▀▄▀░░░▄▄▄▄▄▀▀░░
░░░░▄▄▄██▀▀▀▀░░░░░░░
░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
░░░░░░▐▌▀▄▀▄▀▐▄░░
░░░░░░▐▀░░░░░░▐▌░░
░░░░░░█░░░░░░░░█░░░
AllHailKingDoge Jan 13, 2023 @ 9:22pm 
Just a quick reminder not to give this post any awards as the person who created this account has since lost access. Still a great read tho.
shlumpsk Apr 23, 2022 @ 8:54pm 
nice guide
Mirpcow Jul 29, 2021 @ 9:37am 
I've been following the comment thread for this guide since it was created. The reason it hasn't been updated in a long time is since the author, Mass Murdering Diplomat, lost access to his steam account. He cannot access this guide anymore. As far as I know, he's still active on steam, but just under a different name.
Revalopod Jul 29, 2021 @ 3:17am 
this was last updated 4 years ago :steamsad:
TheGungeonologist Jul 28, 2021 @ 3:05pm 
also in the story of the gungeon you forgot: The wizard, Cannon, The Gunslinger, and the blobulon empire.
TheGungeonologist Jul 28, 2021 @ 3:03pm 
ok so i just started reading this, and i noticed how you said the planet that the original dungeon was on was a random number. the planet is actually called gunymede