Arma 3
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(@Co30) Evolution Blue Classic - CUP
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: OtherMap
Tags: Tag Review
File Size
Posted
Updated
1.718 MB
May 2, 2016 @ 3:04pm
Aug 2, 2019 @ 7:10am
13 Change Notes ( view )

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(@Co30) Evolution Blue Classic - CUP

Description
Evolution Blue Classic is a remake of the popular Armed Assualt (ArmA) mission, Evolution Blue by KilJoy. Evolution Blue Classic features all of the original gameplay mechanics, either in their original form, redesigned by myself, or with similair community content replacing the functionality of the original outdated code on the Sahrani island itself.

All features can be disabled/enabled via mission parameters.
AI units can be recruited via bon_recruit_units at the staging base via action menu, and airdropped in the field via BI's communication menu.
Dynamic view distance settings with CHVD can be set via action menu in the staging base.
HALO insertions using ATM_airdrop via action menu in the staging base.
Player loadout saved to user profile and modified via BI's Virtual Arsenal.
The original Evolution sounds!
BI's dynamic groups interface can be used via action menu at the staging base or at anytime by pressing 'U'.
Meatball's randomWeather2 generates random, MP-sync'd weather throughout the game.
Quiksilver's cleanup and BI's wreck and corpse management keeps the mission running smooth throughout the entire game.
Overall unit management moved to MCC_GAIA for complex AI counterparts.
Headless Client implementation automatically detects and offloads AI to your HC.
Pilot loadout requirements enforced to fly aircraft, includes auto-switching of loadout if you're in the base.
Modular sidemissions that provide bonus points to all players, and extra bonus points to the players responsible for completing the task, including: CSAR, Defend, Attack, Defend the Base, Ambush, and AAA hunt.
Officer and POW Capturing in every area of operation for bonus points!
OPFOR support assets may be available at the AO including mortar, anti-air, CAS, and sniper support.
All powered by the Community Upgrade Project.

Evolution-A3 Classic requires the Community Upgrade Project.
33 Comments
Да и Нет Aug 11, 2023 @ 3:52pm 
does the card get its own updates here in the 1st city the radio tower doesn't spawn how is it supposed to complete when there are no more bugfixes
Sassy May 12, 2023 @ 6:23am 
I got a message saying the AH1Z file could not be found for the mission to start
Да и Нет Nov 26, 2022 @ 4:56pm 
where is the MHQ that's missing here on the map how it used to be that man could respawn and why can't the radio tower be destroyed? I used an explosive charge and because the tower didn't bother me at all
GeneralX© Jul 16, 2022 @ 4:14am 
The first Task at Paraiso does not work! The Radiotower will not placed there in that Area. Please Fix this :)
Hawkeye Jan 9, 2022 @ 7:27am 
Sheppard you same Sheppard playing on the Vietnam Experience MF server also?
|AUT|Observer162 Jan 8, 2022 @ 3:40pm 
Has anybody an idea why i don't see a tower in paraiso? I have the mark on the map but the tower is not there. Also to place a satchel charge doesn't has effect on completion of the mission :/
Sheppard Sep 21, 2020 @ 8:46am 
is it possible to save the mission progress with an local dedicated server ?
so i can shut it down and start it and the progress is still there?
Kasjo Oct 7, 2019 @ 10:55am 
Mr. Komain, im playing your non Cup version on a Server. If you dont mind, may you can add me in steam. I had a Question about bodys from killed enemys. If you have time, pls msg. me. By the way, your map is the only reason why i play now arma 3 :)
IceManRyder Sep 30, 2019 @ 4:39am 
yeah got it on a dedicated server for more performance and playing it from time to time with a good friend.
Kolmain the Coaltrain  [author] Sep 29, 2019 @ 3:49pm 
@IceManRyder
Thanks mate. Is it still working well?