SEGA Mega Drive & Genesis Classics

SEGA Mega Drive & Genesis Classics

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Tweakforce II
   
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4.194 MB
May 2, 2016 @ 7:51am
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Tweakforce II

Description
THIS VERSION IS OUTDATED. PLEASE CHECK [Tweakforce II - Final Cut] https://steamcommunity.com/sharedfiles/filedetails/?id=829497049


Tweakforce II is a modification for Shining Force II that rebalances and increases challenge for late game. All monsters have had a significant boost in difficulty, but at the same time grinding has been drastically reduced to speed up runs.

Several changes included:-
-Decapitalization of recruitable NPC names.
-Large increases to the HP, defense, attack and MP pools of many enemies.
-Monsters, like Monks, have been given some extra spells.
-The Life Ring (Originally Japan only) now drops from a boss.
-An Extra Mithril stone drops from a boss.
-An Extra Pegasus wing drops from the boss, allowing you to have three Pegasus knights instead of one.
-Luke and Screech have been buffed considerably. Peter took a slight hit to the stats and gained a few extra -weaknesses. Birdmen and Pheonixes, as well as all flying enemies are weak to wind and electricity.
-More enemies have weakness and resistances to spells that make more sense. Undead were unchanged; but given more ice resistance like SF1 variants.
-Kazin (Wizard) has been made more viable.

And much more!

I'll be updating this a few times, as lategame may need some damage balancing.


Detailed Changelog:- [Spoilers]
-Experience gain on all enemies was increased to the maximum yeild. You won't notice this on the first battle with the Gizmos.
-All enemies have had stat increases. Gizmo's for example have had their HP increased from 5 to 8, and their attack increased by 1. Giant Rats in the second battle pack more damage and have 25 HP, requiring you to effectively use land effect. Dark Smokes feel like actual bosses!
-Egress has not been removed, but the need to use it asides town jumping is minimal. Late bloomers such as Slade and Kiwi will no longer need 'babying'. Use the spell at your own discretion.
- Sarah (Priest) was given more mana and some interesting spells to counteract with the popularity of Master Monks. MMNK has been mostly unchanged.
- Kazin (Wizard) was given more mana and muddle and desoul were changed over for Freeze and Attack (1) to counteract the popularity of Sorceror.
- Elric and Randolf at Creeds manor have had various stat increases.
- Some enemies names were changed. Dark Madam, Lesser Demon etc.
- Red Baron drops a Mithril on death.
- Zeon has a very high chance to crit, double attack and counter.
- King Galam gained Freeze level 4
- Flower Lasers can MP drain
- Zalbard drops the Life Ring, he can also use Demon Breath and Bolt 4!
- Ghesp can also Demon Breath!
- The Kraken head has an extra deadly attack, to prevent it being cheesed by the birds.
- 'Black' Monks Palette was fixed to match his overworld sprite.
- Huge Bat is using an unused palette.
- Zynk's movement was increased.
- Extra abilities added to Chester, Luke.

Known Bugs:- To be fixed when workshop allows revised versions.
-Several enemies, including the Galam Mage and Galam Knight have spells with the incorrect mana amount to use them.
8 Comments
Shmonut Oct 14, 2016 @ 5:33pm 
Thank you for the reply! I shall get the up to date version. Luke's missing Boost spell didn't matter much too me because he is one of the strongest members on my team and I was just curious on what the MP was for. Hope the rest of the modding goes well!
Zephyr  [author] Oct 14, 2016 @ 1:46pm 
The version listed above isn't perfect yet, it should have a substantial amount of fixes you want. In terms of Life Ring/Mithril, those have already been adjusted for the final version. I have a log of an up to date Tweakforce playthrough at https://www.twitch.tv/heroinedp/v/90321796 there I've been making a log of progress and fixes for the hack. It's still very new, and originally a personal difficulty hack so it's still a little rough around the edges. Hope you've been enjoying it so far though.
Zephyr  [author] Oct 14, 2016 @ 1:46pm 
@Shmonut_ I'm not sure how to reply so I hope you read this. There is a newer, up to date version of Tweakforce here https://steamcommunity.com/sharedfiles/filedetails/?id=758377869 I'm currently combing through a final version with several players in the Shining community.

There's a lot of crop ups in this version, namely, Kazin Chester and Luke don't learn everything they should. (Kazin is missing higher levels of Freeze at some points.) Luke is also really strong in the game now so MP will be removed in the final version (It was originally for the boost spell.) Pegasus Wing, Life Ring and the Mithril will become obtainable by other means in the final. They haven't dropped during multiple playthroughs.
Shmonut Oct 14, 2016 @ 1:36pm 
So i'm nearing the end of my playthrough and have a question and I've noticed some things

1. So is it a chance to get the mithril or life ring from the bosses that drop them? I've defeated the bosses that drops those with Bowie with an empty slot in his inventory and I didn't get the life ring or mithril.

2. What is Luke's extra ability and does it require mp? I'm at Geshp's fight and Luke is level 31 (promoted) and he hasn't learned anything new

3. Zynk's movement was still at 4 when I got him

Other than those, I'm loving this mod!
Tyler Isn't Here Much May 23, 2016 @ 6:00pm 
Sounds cool!
Shmonut May 3, 2016 @ 3:47pm 
So far so good, first two battles were more of a challenge!
Lukey x3 May 3, 2016 @ 8:06am 
Sounds really nice :) i'll give this a go :D
Ro-TST May 2, 2016 @ 9:20am 
There's already a Pegasus Wing hidden on a lower wall below the throne room in Pacalon Castle so making one extra drop from a boss gives you the potential to have 3 Peg. Knights since Jaro is already one when you recruit him.