Sid Meier's Civilization V

Sid Meier's Civilization V

147 ratings
The Kuikuro (Brave New World)
File Size
20.387 MB
May 2, 2016 @ 6:19am
Feb 6, 2017 @ 2:55pm
7 Change Notes ( view )

Subscribe to download
The Kuikuro (Brave New World)

In 1 collection by Tomatekh
Tomatekh's New Civilizations
31 items
Adds the Kuikuro to the base game.

An indigenous tribe of the Upper Xingu region of Brazil, the Kuikuro represent one of the great lost civilizations of the Amazon jungle. Approximately 1,500 years ago they built a sophisticated complex of cities centered near lake Kuhikugu. Hosting a potential population of over 10,000, these settlements exhibited a complex network of roads, palisades, and plazas and featured extensive agricultural efforts integrated into the local landscape. Much like most of pre-Columbian America, their population was devastated by the introduction of European borne diseases and slavers. Today, only about 500 members of the tribe remain with most of their history either forgotten or regarded as legend.


- This civilization requires the Brave New World expansion.
- Updates to the mod will most likely break save games. Please do not update until you are ready to begin a new game.
- At the moment, the UA won’t work with improvements added by other mods (i.e. workers will still remove jungle when building them). I’m looking into which I can add compatibility for, but, depending on the other mod, it might not be doable on my end.


Leader: Anetü

UA: Garden Cities: Workers may build Improvements without removing Jungle or Forest from tiles.

UU: Huka-Huka Warrior: Replaces Warrior. +30% Combat Strength when within 5 tiles of a friendly City celebrating a 'We Love the King Day'. Earns a bonus +10 XP every time the Unit is upgraded.

UB: House Garden: Replaces Granary. +1 Production on Bananas, Cocoa, Spices (instead of +1 Food on Wheat, Bananas, Deer). Civilian Units trained in the City start with the Woodsman promotion. No Maintenance.


- Leader scene and icon by Janboruta
- UU and UB icons by TarcisioCM
- Civ V UU model converted by DJSHenninger from Bakuel's Civ IV Filipino Ancient Unit Pack[]
- Peace and War themes taken from the "Apocalypto" soundtrack; copyright 2006 James Horner and Hollywood Records
- All code and art otherwise not listed created by Tomatekh (primary author).


Forum Thread[]
Direct Download[]
< >
mikusingularity May 24, 2018 @ 12:35am 
On a map with true start locations, their ability gives them an absolutely MASSIVE advantage in science.
andmcc Mar 3, 2018 @ 12:16pm 
I was really having fun with this civ, when something went wrong. Unfortunately I can no longer choose Production in my cities. I can buy with gold, but the menu to let me choose Production just isn't appearing, and so I can't move on... Is this something anyone else has encountered?
Cinn Dec 18, 2017 @ 5:02am 
I've noticed 2 wee glitches that perhaps can't be fixed with a mod like this:
1) The UU doesn't get an XP bonus from an upgrade the occurs from exploring a goodie hut
2) The Worker granted by the Liberty policy tree doesn't gain the Woodsman promotion, even if the policy is achieved after the House Garden is built in the city where the Worker appears.
PixelConglamorate Nov 6, 2017 @ 10:04am 
Best UA ever.
Tomatekh  [author] Feb 6, 2017 @ 2:56pm 
v. 26

-CiD update
Tomatekh  [author] Dec 27, 2016 @ 9:03pm 

-Minor fix to the lua, should still work with the previous version (20) saves.
DownForDicking92 Aug 29, 2016 @ 1:03pm 
Works wonderfully!
I love how the UA can be deceptively useful.

It also seems to be compatible with Vox Populi (CBP) :)
Tomatekh  [author] Aug 15, 2016 @ 3:05pm 
Hey everyone!

You might be interested in checking out Leugi's new Olmec civilization for BNW!
Tomatekh  [author] Aug 5, 2016 @ 4:37pm 

-Compatability update for the CiD and Future Worlds mods.

If you need the previous version, 19, to continue a save, a download link is at the bottom of the description.
Tomatekh  [author] Aug 5, 2016 @ 6:02am 
The mod essentially uses lua to replace all of its workers with a dummy unit identical to the worker but which has a seperate set of build commands attached to it. It's not the best way to do it (as this method will cause some problems with other mods that add new standard build commands that don't have support), but it was the most seemless looking, I guess. You could also use lua to just add/remove jungle/forest directly after an improvment was built.