Europa Universalis IV

Europa Universalis IV

168 ratings
The Idea Variation Extended Timeline Addon
   
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40.064 MB
Apr 29, 2016 @ 9:15am
Mar 20 @ 12:17pm
66 Change Notes ( view )

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The Idea Variation Extended Timeline Addon

In 1 collection by flogi
The Idea Variation + Addons
11 items
Description
Dies ist ein Kompatibilitätspatch für das richtige funktionieren der mods "Extended Timeline" und "The Idea Variation" zusammen.
Ihr benötigt Extended Timeline und diese Mod.


Download via forum:
here[www.strategie-zone.de]
Popular Discussions View All (5)
9
Feb 26, 2018 @ 12:51am
New Idea Variation Buildings
flogi
0
Oct 17, 2021 @ 11:38am
Building bug while running with ET
TitanFury[SPQR]
0
Apr 6, 2018 @ 10:18am
[SOLVED] This IV/ET compatibility mod freezes on launch with Auto Development
Idanwin [SLUG]
395 Comments
flogi  [author] May 7 @ 6:18am 
No.
Yomiko...(",) May 7 @ 6:09am 
Yes…unfortunately though, just read regarding the compatibilty at ur main IV threads..you create such an amazing mod..
No worries…
I’ll try testing with this and ET later tonight..
Just asking, is this compatible with expanded series?
flogi  [author] May 7 @ 6:04am 
Crashes on game start are almost always some UI mods that dont go together.
Yomiko...(",) May 7 @ 5:44am 
Not sure what is the culprit, but this mods and ET together usually crash on game start…
I’m not sure it if is compatible with mods that changes UI like bigger production view and etc
yapp Feb 23 @ 1:34pm 
Just in case anybody else is experiencing the UI glitch: it happens because you have The Idea Variation on (the one that is not for ET). Just disable that one and it works 100% fine.
flogi  [author] Feb 23 @ 1:34pm 
Make sure you only use this and Extended Timeline, not the IV main mod.
Timba Jul 30, 2024 @ 2:15pm 
Don't think it can be the ideas as i'm in the year 58 and it's not yet possible to get any idea groups selected. I'll try tomorrow again. Thx for your quick response!
flogi  [author] Jul 30, 2024 @ 2:05pm 
The AI might take ideas increasing their pips. Apart from that this mod is not changing starting pips.
Timba Jul 30, 2024 @ 1:56pm 
Is this mod causing generals to get additional pips? When I start an extended timeline session in 58 my neighbours have all 2 star generals with more then 7 pips. That shouldn't be possible. It's only when I activate this mod.