Europa Universalis IV

Europa Universalis IV

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Organic Culture Transmission
   
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Apr 27, 2016 @ 6:43am
Jun 30, 2016 @ 5:17pm
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Organic Culture Transmission

Description
Organic Culture Transmission
A Culture Conversion Alternative

Updated for 1.17.x.x
Compatible with 1.18.x.x

Fully compatible with Extended Timeline via Patch

Description:
This mod provides a new mechanic for culture conversion. In contrast to the default mechanic for culture conversion where a state chooses a province to convert and spends a certain amount of monarch points, this mod makes the process natural and passive. Cultural conversion is a process that happens over time to your provinces when certain conditions are met.

Big picture, the mod works in two steps:
To start with you must own a province that doesn’t have your primary culture.
Step 1. After some time an event will transform the population into a ‘hybridized’ version of your primary culture. Think about it like this: the Ottomans invade and occupy the Balkans for a time. After a while the people there become accustomed to the Ottoman state and way of life. They are still Bulgarians or Serbians or whatever, but they have been affected by their time under Ottoman rule. We can call them ‘Ottomanized’ Bulgarians, to indicate that they are culturally Bulgarian but have are accustomed to Ottoman culture. They fit better into the machinery of the Ottoman state then some other newly conquered people. In game terms this translates into a province level modifier with bonuses which mitigate the negative effects of having a non-accepted culture in the province for the country.
Step 2. After some more time another event will fire which converts the province to your primary culture.

The length of time it takes before each event stage will occur is approximately 80 years, although this is modified by a number of factors such as development, terrain, government type, buildings, religious tolerance, idea groups, etc.
For details on this process please check this linked thread

Moreover, the mod gives the player 3 options on how to implement these mechanics. The player makes a selection at the beginning of each play through (see graphic)
1) Full Culture Conversion. This mode works as described above.
2) No Culture Conversion. This mode allows conversion to stage 1 ‘hybridized’ culture but will not automatically convert provinces to the owner’s culture. This allows players to balance the benefits of having reduced non-primary culture penalties with the diversity of local cultures through the play through.
3) Empire Only Option. This mode tries to strike a balance between the two by allowing stage 2 cultural conversion but only for nations that are Empires. Empires here means a nation EITHER has a government rank of 3 ‘Empire’ (ie you see that you are referred to as an Empire) or has total development of 1000 or greater.

Naturally, this process works for the AI too, not just the player.
It works for every culture built into 1.17, including cultures with no tags and nation designer specific cultures (such as Old Egyptian)
It works for all new cultures and culture groups introduced in the Recommended Cultural Depth Mods section below and all cultures in the mod Extended Timeline.

Explanation:
I dislike eu4’s default mechanic for culture conversion. An intentional choice to spend state resources in culture conversion seems a bit... far fetched. Yes, clearly populations change over time and yes sometimes that is supported by policy. But I can’t really think of an instance in which a government decides, ok we are going to turn the people of this area into our own culture. Ready? Go! Instead I envision a gradual, nuanced process that certainly doesn’t happen all at once. While there are policies a state can enact to make spur or encourage the process, people make up their own minds according to the situation they are in.

I’ve tried to provide a mechanic that reflects the complexities of culture and identity, the factors that contribute to changing a notion of cultural identity, an appropriate timespan for such a change and most of all is fun to play. Instead of micro-managing the culture of your provinces you only need to worry about ‘doing the right thing.’ If you are successful, modernizing state and you either convert the provinces to your religion or adopt policies and select ideas which create tolerance for other religions then you are set, the process will happen by itself. The result is a more fun and rewarding experience. It also supports and celebrates a more diverse cultural foundation for the game, meaning you don't need to have Turks part of Arab culture etc.

Overhaul Options:
You can take the concept in this mod a step further and effectively disable the vanilla culture conversion mechanic in eu4 for both AI and player. This will still allow conversion that is handled by this mod (assuming you allow that as an option). If you use this mod, the patch and select no No Conversion option then there will be no cultural conversion at all, just hybridized conversion.
No Vanilla Conversion Patch

Compatibility:
Compatible with most mods that do not radically alter game mechanics or add very similar content.
This mod requires no DLC but can be used with all DLC
This mod translates accepted culture threshold and culture conversion bonus modifiers from The Idea Variation and Extended Timeline so you can use both (see note below)

This mod is fully compatible with Extended Timeline but requires you to use This Patch
If you use this with Extended Timeline then DO NOT pair it with a culture depth mod.
If you use The Idea Variation, Extended Timeline and Organic Culture Transmission make sure you have BOTH my patch and The Idea Variation - Extended Timeline patch.

I strongly encourage you to pair this mod with one that adds more cultural depth to the game.
Recommended Cultural Depth Mods
Other Recommended Compatible Mods

Bugs, Feature Requests, Comments, Feedback, etc:
I’d love to hear from you, leave a comment below.
Any problems? Make a Bug Report
Please take a moment to look at my Bug Reporting Tips

Modders Note:
I really like this mechanic. You may as well, but feel that my implementation leaves something to be desired. That's cool. Feel free to use any and all of this to make and host your own mod. Just mention this mod and drop me a note here letting me know what you are up to. I'd love to hear about a better way to set it up.

Thanks and Acknowledgements:
This mod is heavily inspired by gedorfpohm's excellent Dynamic Culture Conversion mod which is another great solution to culture issues in eu4. Thanks very much to gedorfpohm for his work!

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Popular Discussions View All (6)
18
Mar 2, 2018 @ 8:57pm
Bug Reports
user12343
0
Apr 27, 2016 @ 7:57am
Modders Corner
user12343
116 Comments
cossackwarrior Oct 26, 2020 @ 5:03pm 
to be honest if you saw the events file in this mod you would abandon updating it too
003skar98 Mar 15, 2020 @ 5:42am 
yes
Kuro Apr 21, 2019 @ 2:34pm 
Is this abandoned?
macluk Jan 3, 2019 @ 12:11pm 
It rather doesn't work. Or at least is not compatible with some mods.
NoPosar Sep 24, 2018 @ 5:36am 
Does this work? And it is savegame compatible?
Xanthe Dec 30, 2017 @ 1:51am 
UPDATE PLSSSS
say nizzy innit Nov 5, 2017 @ 4:16am 
does this miod still work
Lunar Catgirl Jun 4, 2017 @ 7:58am 
Hello, can you tell us when will you be updating?
Ω Nacho May 12, 2017 @ 5:18pm 
pls update
hsenna Apr 10, 2017 @ 11:51am 
Update, please.