ARK: Survival Evolved

ARK: Survival Evolved

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Night Vision Scope
   
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3.892 MB
Apr 14, 2016 @ 9:42am
Apr 21, 2016 @ 12:15am
2 Change Notes ( view )

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Night Vision Scope

In 1 collection by P0k3r
P0k3r's stuff
21 items
Description
Night Vision Scope & Holo Scope

THIS MOD IS A WORK IN PROGRESS. THINGS MAY OR MAY NOT CHANGE AND FEATURES MAY OR NOT BE ADDED OR REMOVED AS IT PROGRESSES. THERE MAY OR MAY NOT BE BUGS.

100% Clean & stack-able

What this mod does:
This mods adds a Night Vision scope that can be used on any weapon that uses the standard scope as well as a Night Vision Holo scope for the weapons that use the standard Holo scope.
  • Night Vision can only be activated at night.
  • Activate the Night Vision by pressing "N" while you are holding a weapon equipped with one of the scopes then zoom in.
  • NV Scope (NOT Holo) doubles as spyglass - Shows target species, gender & level. Press "N" to toggle during the day. (it's NV AND Spyglass at night or neither)
Night Vision Scope
Unlocks at level 50 for 0 Engram points - Crafts in your inventory
Crafting Requirements:
  • Scope - 1
  • Crystal - 25
  • Electronics - 50
  • Polymer - 25
  • Cementing Paste - 15
Night Vision Holo Scope
Unlocks at level 65 for 0 Engram points - Crafts in your inventory
Crafting Requirements:
  • Holo Scope - 1
  • Crystal - 40
  • Electronics - 75
  • Polymer - 35
  • Cementing Paste - 35


Admin codes -
Night Vision Scope
cheat giveitem "/Game/Mods/NVScope/PrimalItemWeaponAttachment_NVScope.PrimalItemWeaponAttachment_NVScope" 1 0 false

Night Vision Holo Scope
cheat giveitem "/Game/Mods/NVScope/PrimalItemWeaponAttachment_NVHoloScope.PrimalItemWeaponAttachment_NVHoloScope" 1 0 false


Installation for dedicated server:
Same as all mods, subscribe then copy this mod's folder (665364054) and the 665364054.mod file from your ARK\ShooterGame\Content\Mods to your servers Mods folder and add Mod ID - 665364054 to:
GameUserSettings.ini
[ServerSettings]
ActiveMods=665364054

Current version 2


Mod developed by:
P0k3r

More updates/additions coming soon. Please feel free to leave a complaint, suggestion or just critique it!
Enjoy!

TL:DR?
Night Vision Scope


P.S. Don't forget to rate it!
Popular Discussions View All (1)
1
May 13, 2016 @ 4:18pm
Servers running this mod
warchild
12 Comments
Sarminia Apr 22, 2016 @ 8:24am 
Rezzy Il y a 7 heures
This needs to be put into the Fabricated Sniper rifle because it does not make any sense that its the same scope has longneck pistol ETC I really hope this scope gets added to the game!!!

i agree id can be fun but i got a little issue whit this. the sniper rifle is the most power ful wepon of the game. if you but nigth vision on it trust me the embushe will be whay to motch deadly.
whacky Apr 22, 2016 @ 1:06am 
This needs to be put into the Fabricated Sniper rifle because it does not make any sense that its the same scope has longneck pistol ETC I really hope this scope gets added to the game!!!
Paul Apr 21, 2016 @ 11:42pm 
@P0k3r: Also, is it possible to offset the name of the dino so that it is either below or above the reticle? It's a little hard to aim with that name smack right in the middle of the scope. That said, I do love the two-in-one feature of your night vision scope.
Sarminia Apr 21, 2016 @ 12:39pm 
Sarmina - If I have the scope equipped on the rifle and load it with darts the scope comes off. When you put the scope back on, it automatically uses any long neck bullets in your inventory

yup but its only a bug of grapism id no not show your amunition on teh gun like it must do as a regulard scope. minor bug.
Paul Apr 21, 2016 @ 9:39am 
@P0k3r: Hmm... I see. You would think that the "on" and "off" states have different/separate timers. For example, wait 0.5 s after zooming in to activate the effect and wait 0.0 s after zooming out to deactivate the effect.

What about the scope's grey colour scheme? Would it be possible to get a black variant at least, even if you want to keep the grey one as the "main" version? I do like the green back-end and green tip though.

Great job regardless.
P0k3r  [author] Apr 21, 2016 @ 9:10am 
Crimson Flare - It already has a bit of a delay and if it is made any longer the screen stays bright after you zoom out. Where it is now was the best balance I could find.
Sarmina - If I have the scope equipped on the rifle and load it with darts the scope comes off. When you put the scope back on, it automatically uses any long neck bullets in your inventory
Sarminia Apr 21, 2016 @ 6:57am 
For the bullet it saying then you are like not loaded it is strange gonna test it again.
are you going to make pre requirement like i say? it will make more realistic for a server use
Paul Apr 21, 2016 @ 4:12am 
@P0k3r: Phenomenal work with this MOD! It's the best night vision one I've tried so far! I love how it actually has a custom icon and 3D model in-game. Also, DAT ACTIVATION SOUND.

Now, for some feedback.

1. After activating the night vision mode, when you right-click to zoom in, you see the entire screen briefly light up before you get the scoped view. Basically, the effect is applied a tad too early. You can easily fix this by setting a delay for the mode upon zooming in.

2. The custom 3D model is nice, but its grey colour scheme clashes terribly with the default matte black look of the modern firearms. May I suggest having its main body changed to black so it doesn't stand out so much?

Looking forward to your response :)
P0k3r  [author] Apr 21, 2016 @ 12:25am 
Sarminia - It's exactly like the regular longneck, it can only be used with simple rifle bullets when the scope is equipped. As for making the engrams cost points, likely not going to happen. Causes too many issues with reclaimed/negative points when someone decides to stop using the mod not to mention most people I know don't download mods that spend points. There are few enough as it is.
Doublee313 - Done! See description above for more info
Sarminia Apr 20, 2016 @ 11:04am 
I'm actually testing your mod and i finded an major problem. Your scope atatchement upgrade canot be set on a longneck riffle whi any kind of bullet.

I suggesting to put the engram point required ath 5 for each scope. it will help to be more competitive.

For the moment it is not really important but later you will ahve to set pre requirement for teh scopes. Make them not craftable whthout the original one. I'm also suggesting to set obligate requirement for the reg attach to get electronic into you pre requirement.

Note : Doublee313 16 avr à 15h12 comment is true, see the levels of dinos can be a serious good add!

If you fix the first problem and set engram point 0 to 5 i will use it on my server.