Arma 3
60 ratings
Post Process Effects
   
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Data Type: Mod
File Size
Posted
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15.144 KB
Mar 30, 2016 @ 6:41pm
Apr 12, 2016 @ 2:47pm
4 Change Notes ( view )

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Post Process Effects

Description
Adds some new filters to make things a little more pretty. Some of them look out of place when used on certain maps or at different hours so selecting the right one to fit the mood will depend on your taste. Enjoy :)

To get the most out of them, edit your video settings so that your gamma is 0.5 and your brightness is 1.5.
28 Comments
jahq44 Aug 23, 2023 @ 3:37pm 
how to use
Rooster Jan 31, 2023 @ 12:13pm 
will there possibly be any more of these in the future? they are great for pictures and theres not a lot of other mods like this.
Alexander  [author] Nov 1, 2022 @ 1:38am 
@TheGamingJerk It's a module you place down in-game. Try loading a zeus mission and placing it down to see what it does
Spec0pX Nov 1, 2022 @ 1:13am 
hey how do i use this mod ca i use it in any mission im looking for something like reshade cuz reshade cuase my game to load slow.
Alexander  [author] Sep 24, 2022 @ 11:57pm 
@cabana sure thing :)
Cabana Sep 24, 2022 @ 12:28pm 
Just wondering if my star wars unit could repack this into our Aux mod? Thanks in advance!
Cryptic May 17, 2022 @ 3:32pm 
Sweet dude thank you very much. I actually tried it out for myself after asking that and they look absolutely fantastic so thank you very much for making them.
Alexander  [author] May 17, 2022 @ 3:21pm 
@corrosion yeah mate they're all there, editor, Zeus ect.
Cryptic May 17, 2022 @ 2:39pm 
can you drag and drop these into a mission in realtime in zeus like the other post process environmental effects?
[IFA3 and SPE PL] kju Dec 12, 2017 @ 10:54pm 
thanks :steamhappy: there is couple of WW2 PvP events and several communities doing WW2 COOP of different sorts :)

we want to tweak the PP FX with this mod:
https://forums.bistudio.com/forums/topic/176057-gf-post-process-effect-editor/