Crusader Kings II

Crusader Kings II

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Sin's Custom Realm Builder
   
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247.844 KB
Mar 9, 2016 @ 12:37am
Mar 23, 2016 @ 10:03am
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Sin's Custom Realm Builder

In 2 collections by SinStar87 (He/Him)
Sin's A Game of Thrones Mod Collection
57 items
Sin's Influence Collection
34 items
Description
Request and design input from Steam User SnowHawk to build a Custom kingdom on start.
If you are a count or duke, this will allow you to form a new kingdom based on your primary title. This enables a number of diplomacy options to absorb neighboring realms, annex neighboring kingdoms, and revoke realm titles.

Several decisions so you can also convert your realm and lords to your culture and religion as well as convert your realm government to either Feudal, Merchant Republic(if you capital province is coastal), or Tribal(tribals are disabled in AGOT because it could be buggy).

Short Walkthrough
1 - Use the Intrigue decision, Form Realm, this opens up the various decisions/diplomacies to form a new realm
2 - Use the diplomacies; Absorb Realm, Revoke, and Annex Realm, on neighbors/titles to build your kingdom. Limit range of 1 sea province between provinces.
3 - Use the intrigues; Convert Realm, Convert to Feudal Realm, Convert to Republic Realm, Convert to Tribal Realm, to shift your new kingdom to your culture, religion, and government type.
4 - Let the game run a day to disable the mechanics.

To use with A Game of Thrones Mod, you need to use a text editor, like notepad, to add a dependency to Sin Realms.mod in the mods folder, E.G. ***\Documents\Paradox Interactive\Crusader Kings II\mod

AGOT example:
dependencies = { "A Game of Thrones" }

http://www.moddb.com/mods/sinful-mods-for-enhanced-gameplay-and-flavor/downloads/sins-custom-realm-builder
Popular Discussions View All (1)
1
Jun 25, 2018 @ 1:45pm
CK2+
Ash39503
79 Comments
Kronosfobi May 10, 2024 @ 6:01pm 
It works to this day.
SinStar87 (He/Him)  [author] Apr 27, 2020 @ 5:18pm 
no reason in the code it shouldn't.
SinStar87 (He/Him)  [author] Jan 31, 2020 @ 12:39am 
dont have the code at hand so you'd have to check it
Elidurden123 Jan 30, 2020 @ 2:01pm 
Does this mod allow one to create a dejure kingdom?
Inbred King Mar 23, 2019 @ 8:19am 
dependencies = { "Elder Kings" }*
Inbred King Mar 23, 2019 @ 8:18am 
Works with Elder Kings just edit the .mod with dependencies = {Elder Kings" }
SinStar87 (He/Him)  [author] Feb 21, 2019 @ 3:40pm 
probably, though need to add a dependency
nlinzer Feb 21, 2019 @ 2:56pm 
does this work with full conversion mods(specifically mythos 2)
NKato Jan 19, 2019 @ 7:08pm 
Will try Manual version. Thanks. Not running any overhauls, too.
SinStar87 (He/Him)  [author] Jan 5, 2019 @ 10:31am 
are you using it with an overhaul mod? And try the manual version, workshop has numerous issue s with it.