Arma 3
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CZ75 Breaching Doors Script
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: Altis
File Size
Posted
Updated
13.245 KB
Mar 8, 2016 @ 4:43pm
Aug 22, 2017 @ 2:29pm
2 Change Notes ( view )

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CZ75 Breaching Doors Script

Description
Breaching Doors Script by CZ75 Squad

Description
This script locks doors or gates of ArmA3-Buildings in a trigger area and makes it possible to force open them with a Claymore charge.

Installation
Make sure the script is in your missions-folder. (Take the script out of the mission.pbo you will find in this folder:
"C:\Users\<username>\Documents\Arma 3 - Other Profiles\<profilname>\Saved\steamMPMission")

Execution from a trigger:
  • Size - Script is running for every building or gates in the trigger area.
  • Condition - true
  • On Activation - 0=[thisTrigger] execVM "cz75_breachingdoors.sqf";
Parameter:
  • Trigger name - Variable Name of the trigger (default: thisTrigger)
  • Buildings percentage - How much percent (0-100) of buildings with closed doors (default if empty: 100)
  • Doors percentage - How much percent (0-100) of closed doors (default if empty: 100)
  • Building class - Which classes of buildings have closed doors (default if empty: "Building")
Examples:
  • 0=[thisTrigger] execVM "cz75_breachingdoors.sqf";
    In this case all doors of all buildings or gates in the triggerarea are closed.
    (equal to: 0=[thisTrigger,100,100,"Building"] execVM "cz75_breachingdoors.sqf";)
  • 0=[thisTrigger,20,100] execVM "cz75_breachingdoors.sqf";
    In this case in 20% of all buildings or gates in the triggerarea all doors in this building are closed.
  • 0=[thisTrigger,100,50,"Land_Cargo_HQ_V1_F"] execVM "cz75_breachingdoors.sqf";
    In this case 50% of the doors of all Military-Cargo-HQ buildings in the triggerarea are closed.

Features
Breaching Doors
Parameters buildings percentage, doors percentage and building class
Works on dedicated servers
ACE3 compatibility
Works only with ArmA3 buildings at this time

Forums Topic
BI Forums[forums.bistudio.com]

Credits & Thanks
Script made by LuzifR
Tested by: M.Blackwell, Spiderman and LuzifR
TS3-, FTP- and ARMA-Server by The Oldboys[www.the-oldboys.de]
CZ75 Squad (TOB)
Classic Squad (TOB)

12 Comments
wynans13 May 25, 2020 @ 12:12pm 
hi. does it need to be a special soldier? because i dont get a order to blow up the charge wirh the mouse wheel menu
Igor-SG Dec 31, 2017 @ 3:09pm 
I can not find the script (cz75_breachingdoors.sqf)!!
HELP ME!!
LuzifR  [author] Oct 29, 2017 @ 1:21am 
it works on the official maps. doors of community-maps sometimes have other classnames. then the script doesn't work.
Baraz Oct 29, 2017 @ 1:06am 
I presume it works on any map.
LuzifR  [author] Oct 29, 2017 @ 12:52am 
Thanks. its a "script/template". There isn't one of these data types. i'll change it to type "mod".
Baraz Oct 29, 2017 @ 12:38am 
By the way, I had not found your mod on Steam, because you chose the Data Type "Scenario" instead of Mod. I was looking for a Mod, not for a Scenario :P Also, why select the tags Multiplayer and Altis ?
silver Feb 28, 2017 @ 11:07am 
Is there any chance you doa video explaining how to edit the PBO if there is any before hand, not new to arma, but havent edited any of the PBOS
LuzifR  [author] Jan 7, 2017 @ 4:21pm 
You can use everything that can make some damage.
Jake S Jan 7, 2017 @ 4:00pm 
Nice script. Do you only have to use the claymore? it would be good if you could use a shotgun or a C2 breaching charge?
MATTXYO Apr 29, 2016 @ 8:30am 
Very Nice script works great. For some reason the mission file would not be added to my folders when I subbed here, so got it from Armaholic. Really nice job!