XCOM 2
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Stenchfury Modular Helmets
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269.332 MB
Mar 2, 2016 @ 5:36am
Oct 4, 2016 @ 1:07am
30 Change Notes ( view )

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Stenchfury Modular Helmets

Description
The aim of this mod is to make a serie of modular helmets with interchangeable Head\Upper\Lower face parts of sci-fi inspiration.

-Tried to work with both vanilla content and Capnbubs headgear to get around and solve most of the clipping issues, some might still be out there; and some seems unavoidable due to the big helmet being split in the 3 parts. But i think I reached a good compromise where it looks good on most of the stuff.

-Check out my other mod "Stenchfury Modular Armors" at: http://steamcommunity.com/sharedfiles/filedetails/?id=729351665

-If you are interested in more of my works check out my Artstation Profile:
https://www.artstation.com/artist/hasmann

-Video Review by Channel5 Gaming

-If you are looking for the WOTC version follow this link:
http://steamcommunity.com/sharedfiles/filedetails/?id=1124560223


____________________________________________
04/10 - Hotfix, cleaned and reuploaded the shadercache file.

25/08 - Typhoon\Cobalt Helmet set Added.

08/08 - Bugfixing, Decimator Set now re-rigged to an indipendent material.

26/07 - Bugfixing, Komodo Set now re-rigged to an indipendent material.

23/07 - Minor Tweaks on the Spectre Set, Meshes and Textures updated.

23/06 - Tactical Accessories set Added.

09/06 - Spectre Helmet set Added.

21/05 - Added New Elephant parts.

14/05 - Elephant Helmet set Added.

07/05 - Added The Gila Tactical Headgear as upper face customization.

28/04 - Minor fixes on the new visors, added a lower trim on the glasses.

27/04 - Added The Decimator Expanded Visor (3 variations)

16/04 - Gila Helmet Set added.

07/04 -Added Komodo Lightweight Mask and Komodo Visor (lights turned off)

31/03 -Minor tweakings on the Komodo set Textures.

26/03 -Updated Textures on Decimator set.

25/03 -Updated Textures on Komodo set.

19/03 -Decimator Helmet set Added.
-Updated Textures on Komodo set.

04/03 -Serie of Hotfixes to take care of some users having a "Black texture" glitch.

02/03 -Little hotfix for minor clipping on Race 1 and 2.
____________________________________________

Content:
-MH1 Komodo Helmet, Visor, Visor (lights off), Mask and Lightweight Mask.
-MSD Decimator Helmet, Visor, Visor (lights off), Mask, Expanded Visor, Expanded Visor -B, Expanded Armored Visor.
-MHG Gila Helmet, Tactical Helmet, Tactical Headgear, Visor, Visor Blackface, Mask.
-MH3 Elephant Helmet, Visor, Mask; Lightweight Mask, Heavy Breather, Extended Visor and Armored Visor.
-MHS Spectre Helmet, Visor, Visor -Plated, Mask.
-MHT Tactical Headset, Tactical Screens, PEQ, Lamp, Lamps, PEQ+Lamp, UV Visor, Dual UV Visor.
-MH4 Cobalt Helmet, Typhoon Helmet, Cobalt Visor, Typhoon Visor, Typhoon Mask.
Popular Discussions View All (5)
213
Aug 31, 2017 @ 12:39am
PINNED: Screenshots Gallery - Show off your customized soldiers!
Stenchfury
34
Mar 2, 2020 @ 12:38am
PINNED: Troubleshooting - Bug Report
Stenchfury
12
Dec 21, 2019 @ 12:03pm
SUGGESTION BOX - Post you ideas\requests here!
Stenchfury
452 Comments
Tommy Nov 18, 2023 @ 12:04am 
Some helmets are black.
Damien Nov 15, 2023 @ 11:53am 
Thank you
☦ Glove Jan 1, 2021 @ 5:10pm 
Anyone seen a GPNVG 18 quad tube helmet for this game?
Stenchfury  [author] Mar 2, 2020 @ 4:31am 
Indeed always use the WOTC or vanilla version depending on what you are loading! Also you can try and edit the localization ini file, removing entries there should stop loading specific items; but if you actually want to delete some from your hard drive keep in mind they are organized in packs.
HotelCharliHill Mar 2, 2020 @ 12:18am 
This is the ONLY MOD I have added.... so something is wrong with your mod files. I JUST installed XCOM 2 and WTOC for the first time ever (and I'm loading WTOC).... Roughly HALF your models have plain black textures.

How do i get this to work? Short of that (actually, AS WELL, because I don't need every last one of these models) how do I delete SOME of these so they don't load up my hard drives? Lots of mods to go....
Primary Nov 21, 2019 @ 3:20pm 
Most of the pieces have no texture, they are pitch black. Some of them are fine, generally top and bottom of the list. Any idea why ?
Sabaithal Jul 6, 2019 @ 8:36am 
Love the mod, but I have a quick question. I've noticed with the elephantine visor (the one that's transparent) will have different colors, however I can't seem to figure out why. Is there something, like armor color or hair color that's changing the visor color?
Stenchfury  [author] May 16, 2018 @ 4:10am 
Hey, no idea actually; that helmet have been implemented just like the others; You can try uninstall the mod\ clean folder\ reinstall mod; and see if that fixes it; might just be something got corrupted. The solution you proposed works fine, alrenatively you can edit the localization file and remove the Typhoon helmets from the list; that should also work.
Shlorpaderp May 15, 2018 @ 2:22pm 
As a temporary precaution, renamed the MH4.upk to xMH4.upk to prevent it from loading in whenever I hover over their respective names. It's probably just me, since nobody else complained in over 8 months. But if you have any idea what's causing this, I'd appreciate it :P
Shlorpaderp May 15, 2018 @ 2:01pm 
Typhoon\Cobalt Helmets elicit crash when hovered upon in the customization menu.
"pure virtual function being called while application was running (GIsRunning == 1)"

Every other helmet works as intended, as they did before the addition of these new ones

Any way of cutting the two out for now?