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For anyone else: the "move button" functionality is disabled. It was rolled out in a update, but that update was buggy and the release was reverted to an older version without the functionality on 01/24/2017. All settings/files/readme references to it are invalid.
I checked that the mod class being modified by the offset didn’t have a typo, it’s the same as the one injected in the mod’s Xcom engine ini
[On WotC]
I was wondering if you could provide a list of such values for non-legendary difficulty, or if you no longer have said list, if you could just send me the entire X2StrategyElement_DefaultTechs.uc file for me to sort through (I know you had it at some point, you asked for it in the aforementioned thread ).
However my XCOM2(vanilla) mod list is now some 150+ mods long, adding many things from the LW Lasers Pack to Beam Grenades to several alien packs.. it's getting hard to remember where my "custom content" slots into the tech tree.. and then I'm like "oh yeah, I need to build X first"
Is there a way to expose where/what this texture file is? Can it not just show a Raw Image in a JPG or PNG format with the neccessary scrollbars?
This way an end user could tell an .ini file what image to use, which would allow someone to use the LW2 trees in the disscusion threads above OR create their own, based on what they have personally downloaded