Portal 2

Portal 2

80 ratings
Getting through the Fizzler
   
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7.150 MB
Feb 21, 2016 @ 9:01pm
May 6, 2017 @ 8:10pm
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Getting through the Fizzler

Description
A relatively short/easy test I made in hammer.
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10 Comments
hub Feb 15 @ 8:27am 
:vote_yes:
The Anti-Ninja Dec 9, 2017 @ 10:33am 
Clever, simple, and fun. Thanks!
bullfrog Jul 6, 2017 @ 2:39am 
Ok, it's a "short/easy test", but quite good fun and looks pretty good to me. I didn't use the Faith Plate, so I assume it was only there to prevent trapping?
Pinhead  [author] Feb 27, 2016 @ 8:12pm 
Thanks for the feedback, I'm still working on nailing the clean style so I expected it to still look a bit pti-ish going in. I had an env_projected_texture using flashlight_003 (IIRC) embedded in the observatory room. So given that plus the square geometry of the room there wasn't really any place for grates or the sort, although I would have liked something like that. But yeah thanks for the tips, I'll make sure to remember them for future clean tests I do.
Rector Feb 27, 2016 @ 7:59pm 
Nice easy puzzle, but it kinda looks PTI-ish. Some things that contribute to that is the 256x128 observatory room, the 128x128 textures, your high Goo level, and the fizzler being embedded in the middle of two tiles. You're also using wall textures for the ceiling. Try not to do that. I also can't tell if you have an env_projected_texture but try to use that in your map. (If you do have it in your map, make it stand out more like have a grate or some sort of square beams so that it casts some beautiful shadows) But other than that, it looks pretty good! :p2cube:
benvent Feb 27, 2016 @ 7:16am 
good job
quatrus Feb 25, 2016 @ 1:01pm 
Much better - had to use the flipper this time - assume was intended....thanks for responding.
ZAEROS Feb 25, 2016 @ 2:52am 
Very tricky even when using portal bumping on ceiling to get across for cube will go back and try to complete without cheating. Good fun, Thank you.
Pinhead  [author] Feb 24, 2016 @ 3:10pm 
Thanks for the feedback. I've updated it now so throwing the cube to the button should be very hard, if not impossible.
quatrus Feb 24, 2016 @ 10:50am 
Easy test. Some elements not used? Portal up to the button, get portal over to the other side drop cube - portal to retrieve cube and place on button level - portal back up to button - place portals for funnel - toss cube into funnel and exit.... thanks for mapping. Just a bit more time on your intended route...