XCOM 2
234 valoraciones
Mafia Tattoos
   
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141.664 MB
21 FEB 2016 a las 6:44 p. m.
3 MAR 2016 a las 2:04 p. m.
16 notas sobre cambios ( ver )

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Mafia Tattoos

Descripción
Mafia Tattoos - - if you like it please rate it, thanks

this mod will be updated with more tattoos

COMPATIBILITY NOTICE PLEASE READ:
This mod, as all mods will affect your save games; once you have installed this mod and you create a new saved game / save over your old save, that save becomes dependent on this mod (as far as I know).
Discusiones populares Ver todo (2)
0
5 MAR 2016 a las 7:56 p. m.
FIJO: Mod not working? Mods still have their effects after you disable them?
mafia_corporation
0
21 FEB 2016 a las 6:50 p. m.
FIJO: Tattoos Included in this mod
mafia_corporation
38 comentarios
CJS 26 SEP 2019 a las 10:27 a. m. 
absolutely fantastic work
Nasarog 14 OCT 2017 a las 1:10 p. m. 
Still wishing this bad boy was ported to WotC.
Nasarog 30 SEP 2017 a las 5:46 p. m. 
But the mark makes me hesitate. I've had too many campaigns ruined by conflicts. Better safe than sorry.
Markz0rs Evil Twin 10 SEP 2017 a las 6:04 a. m. 
works for me :) you get an ! in the modmanager on startup but the content is visible
hygorct 3 SEP 2017 a las 10:07 p. m. 
working in wotc?
mafia_corporation  [autor] 4 ABR 2016 a las 2:23 p. m. 
thanks for the info, will be fixing that during the weekend
kenanthebarbarian 3 ABR 2016 a las 10:55 p. m. 
Just FYI: Your awesome snake skin tattoo appears to use TemplateName="camo" and it's getting overridden by a camo tattoo recently added into the Plasman Tattoos mod. It makes the snake skin option disappear completely. I got the tattoo, itself, back by deleting that mod's "camo" line from it's content .ini, but it's title still shows up instead of "snake skin" in the customization options.
mafia_corporation  [autor] 3 MAR 2016 a las 2:15 p. m. 
just remove a file that was making the mod a 100+ mb if you are experiencing any troubles please comment, thanks
Yeoman 2 MAR 2016 a las 4:29 p. m. 
Hi. I was wondering if you could check if your mod is suffering from this recently discovered bug: https://www.reddit.com/r/Xcom/comments/48lqpt/modders_please_remove_this_ram_issue_that_the/

It's a potential RAM problem caused by all mods, it causes them to be unnecessarily large and taxing on the game.
Zodyr 2 MAR 2016 a las 3:16 a. m. 
Mayan and Shoulder 1 and 2 are quite far apart. tattoo1 and tattoo2 aren't exactly great names either. Just fixing simple stuff like this would make the mod feel much more organised =)