XCOM 2
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World Expansion Project: ADVENT
 
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5.089 MB
Feb 17, 2016 @ 5:54am
Feb 22, 2016 @ 4:22am
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World Expansion Project: ADVENT

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Description
World Expansion Project: ADVENT

Latest Update: 22/02/2016
- Added new ADVENT Landing Pad for the CityCentre

The first release of the World Expansion Project, 'WEP: Advent' adds a number of new ADVENT map PCPs and Parcels to the XCOM 2 map generation pool, creating more variation in the levels that are generated for you to enjoy.

You don't need to do anything except subscribe and enable the mod in the launcher - the level generator will automatically add the new content to generated levels. You do not need to start a new game.

Compatible with any other new parcel/PCP packs.

Currently the mod contains:
  • New ADVENT checkpoints
  • House raids
  • Traffic stops
  • Dropship Pads
Please feel free to suggest new content for this pack, as well as the next area you'd like the Map Expansion Project to cover!

Thanks to PilotGuy for the awesome Workshop image!

Also available on the Nexus[www.nexusmods.com]

Please make sure you back up your save-games - the game will not load games that have been saved while using mods that have then been disabled.

The creator is not responsible for any loss/damage/injury associated with use of this mod. Use at your own risk.
Popular Discussions View All (3)
3
Oct 17 @ 1:49pm
Does this work with WOTC?
NUK3D
13
Jun 28, 2017 @ 10:15am
World Expansion Project: Abandoned Cities
Beacon
13
Mar 18, 2016 @ 1:19am
Looking for a 3D modeler!
Beacon
< >
209 Comments
Soupidity Sep 30 @ 11:19am 
Beautiful mod, works with LW 2 for the guy asking below. I have a question myself: does the mod add advent stuff to every map? Like, it's totally random right? So more likely than not, will every map have some kind of advent landing pad or checkpoint, even in the wilderness? I feel like that might be a problem (but I'm only wondering, not at all sure)
famouswolfe Jun 26 @ 4:18pm 
Compatible with WOTC?
Rusty | SkyPaladin May 29 @ 5:54am 
Please make a version compatible with LWOTC / Highlander?
awbecker1990 Mar 23 @ 2:58pm 
Hello is this mod compatible with long war 2/LW2? Please and thank you
Rusty Mar 4 @ 5:06pm 
No WotC
Sir Luis Jan 13 @ 8:11pm 
please add ADVENT warehouses to raid or ADVENT a army barracks that you can just go into and kill
Eggers11bmre Jan 2 @ 3:49am 
WOTC
寻梦弗莱迪**炸鱼儿 Dec 28, 2017 @ 4:40am 
want WOTC +1
Sorrow and Sadness Nov 19, 2017 @ 1:39pm 
Just recently, for various missions ranging from kidnap target, hack workstation, to even a alien facility, my squad begins right on top of the objective. In the case of the facility, if I blow up the ceiling, I would be right by the C4 target. I am not sure if this mod is causing it or the better advent 2, I am asking both. Are you aware of this?
Dragon32 Sep 11, 2017 @ 12:40pm 
Hey Beacon, not sure how the map-makers' grapevine is going but I saw a couple of posts by Vozati over on his mod's Discussion page. Maybe old news to you, but...

If you want to port a plot you need to do 2 things:
1- Steal an XcomLevelVolume from a working plot and put it on yours then build the level
2- Copy the PCP_arctype and xpack package file and include them in your mod
That will fix the game just using random pcps since the file path for the game and editor are apparently different.

I think parcels missing assets is the same problem of mismatching file paths, I could not get posters to work until I copied that package into my mod but copying entire asset packages is something that should be avoided. Plus some parcel types need new objective spawn possiblites as well.