ARK: Survival Evolved

ARK: Survival Evolved

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Cozifier
   
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File Size
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Updated
16.073 MB
Feb 13, 2016 @ 7:59pm
Jan 12, 2018 @ 5:55pm
7 Change Notes ( view )

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Cozifier

Description
A tempature controller to make your house cozy!
Must be fueled with sparkpowder to run.

Mod Id#:
623782489
Admin code:
giveitem "Blueprint'/Game/Mods/Cozifier/PrimalItemStructure_Cozifier.PrimalItemStructure_Cozifier'" 1 1 0

When crafting it uses a full Water Jar, not empty.
19 Comments
Allmyfood  [author] Jan 12, 2018 @ 6:35pm 
The Cozifier is now up-to-date. Should be compatible with Aberration.
Allmyfood  [author] Dec 24, 2017 @ 2:37pm 
It was still working, but the Elite Cozifier has been updated more recently. I would stick with that for now. I havn't had time to work on Ark mods. Hopefully after things quite down I will have time to update all of my Ark mods.
Jules Dec 24, 2017 @ 11:21am 
Oh I have removed and replaced the mod and destroyed/built new cozifiers to try to fix it. No go :\
Jules Dec 24, 2017 @ 11:20am 
Hi, happy holidays! Forgot to post this a couple of days ago. Can you verify the cozifier still works with the latest Ark? I found mine only allows "Access Inventory" now, found a problem with the campfire (engram was missing, it's a semi-known bug when you change the engram level) and fixed that. But the cozifier still doesn't work.
Allmyfood  [author] Nov 22, 2017 @ 10:37am 
:D Thanks. I need to update this a bit. The range is a little too short and its just a tad under powered. If you find it to be a little weak for your the Elite Cozifier will solve that. That one needs an update too, but it does a better job at combating the harshness of Ragnarok.
Jules Nov 19, 2017 @ 4:05pm 
Oh this is great for Ragnarok. Rain takes 20c off the temp, and Rags isn't warm in the first place. When it rains you can freeze in a thatch hut and get chilled in a wooden house even with hide clothing. So something like this is fantastic to take that annoyance away.
Allmyfood  [author] Feb 20, 2016 @ 10:00am 
Ah I see, that would be simple then. Although i'm not sure if I will change this one or just add a primitive looking one as a seperate mod. But I will probably make / modifiy at least one of them.
Wild Feb 20, 2016 @ 3:02am 
Thanks for the reply. The materials are fine for primitive too (metal is ok, is needed for longneck rifle etc, wood will prolly look better with the others structures of a primitive server. Eletronics and polymer are off-limits) and i love the fact that it doesnt require a special table. Hate to have to craft 1 special smithy for every mod. Mine was just an aesthetic request if it doesnt take to much work, the mod still full fuctional even for primitive server. :D
Allmyfood  [author] Feb 19, 2016 @ 6:04pm 
I will think about it. My goal was to keep them a higher tier, but without creating a moded smithy or fabricator. But I will definitely think about making a primitive version that does not require metal and looks something like a preserving bin. I may reduce the stats and effectiveness slightly to match the lower cost of materials.
Wild Feb 19, 2016 @ 12:00am 
I was wondering, since look like a "primitive" mod, if u maybe can change the skin in a little preserving bin instead of using the metal AC. A must have for any primitive server (if u dont want to get crazy tryng hatch a egg :D )