XCOM 2
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Second Wave Reborn
   
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Feb 12, 2016 @ 11:44am
Jul 2, 2016 @ 10:16am
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Second Wave Reborn

Description
The Beloved XCom:EU/EW Second Wave options are back! Now adapted for the new XCom, they will make your games much more unique. (NO UI)

This is the UI Free version made for compatibility, for UI final version go to:
https://steamcommunity.com/sharedfiles/filedetails/?id=667691437

1)Not Created Equally is back and it's better than ever, with more stats to roll and a larger range.
Hop in and get your own unique XCom troops, different every time!
currently randomised stats are: HP,Aim,Defense,Mobillity,Will,Hacking,Dodge,SightRadius,Flank Crit Chance and Armor. Activated by default.

2)Epigenetics is a new Second Wave option- enemies get randomised too now, all balanced around the muton(for now, greater details in the ini file) each enemy will be randomised at start. Working on a range and not absolute stats it should scale with any difficuly and any new enemies inserted into the game. Disabled by default.

3)Hidden Potential is here, just as you think it is now you can randomise promotion stat level ups, works with Commander's Choice. Change the stats on the dedicated ini file: "XComHiddenPotential" to add more classes also add SoldierClass names that correspond to the class names,add in the same order you add the 7 ranks to the ini.
Disabled by default.

4) Red Fog is now back, every unit (both friendly and hostile) that gets hit beyond it's armor HP bonus will suffer lower mobility and aim! As deafult it includes robotic enemies, if you want to disable this go to the XComSecondWave.ini File. Disabled by default.

4.5)Gaussian Red Fog - Red fog will use calculations based on a gaussian distribution to calculate the new stats.
(configurable options in the ini file). Disabled by default.

4.75)Robotic Red Fog - Red fog will include robotic enemies when searching for injured units. Disabled by default.

5 ) Commander's Choice walks among us once more! This ability lets you to change the class of any squaddie to any other class, It's On by default but it can take a second for the UI to show up, so be patient.
If you want to toggle this ability go to the bIs_CommandersChoiceActivated in the XComSecondWave.ini file. Activated by default.

6)Absolutely Critical is here, quite easy to put in, it's now effecting both XCOM and the aliens: Watch the flanks!! Disabled by default.

There is the XComSecondWave.ini File in the mod directory, there you could disable and enable the indevidual mods within this pack.

The ini location is:
yourSteamLibrary\steamapps\workshop\content\268500\622475105\Config\XComSecondWave.ini

Commander's Choice is not compatible with any mods that override the "UIArmory_Promotion" screen.

Mods have bugs and this one is has a lot less than it did but there might be some we missed too. Caution is advised: playing an Ironman game while this mod is Activated is risky.
Popular Discussions View All (8)
133
Jul 26, 2016 @ 8:09pm
PINNED: Bugs Bugs and more Bugs
EladDv
52
Apr 3, 2016 @ 3:33am
PINNED: Requests and New Features
EladDv
42
May 14, 2016 @ 2:30am
PINNED: Q&A and Tutorials
EladDv
824 Comments
Liquid5n0w Oct 24, 2016 @ 8:27pm 
Uh, it seems red fog is causing a permanent reduction in stats that remains on the solder in the strat view even after fully healed and after multiple missions. Not sure if it's because of a mod interaction but it's quite game breaking.
EladDv  [author] Jul 14, 2016 @ 10:00am 
not in the next little while no. I'm considering an overhaul of the SWReborn project,basically rewriting most of it (i think NCE and Epigenetics will stay the same) and i might split the mods up (but really i dont see why if it's all in one package- you dont have to use everything, there's a reason i made it configureable mid campaign). but that's gonna come out around september at the least and it might even get delayed to november.
DAOWAce Jul 14, 2016 @ 8:08am 
Like Knight Grey, I too just want Red Fog.

Any chance to split it from this mod? LW Toolbox has it too.. but that mod is also causing game breaking issues for me.
EladDv  [author] Jul 2, 2016 @ 10:17am 
New Update:
-You wont be able to change soldiers to Sparks with commander's choice and sparks wont be able to change to other classes
-Spark robots are now not affected by NCE
EladDv  [author] Jun 5, 2016 @ 4:02pm 
New Update:

Changelog:
-Fixed Problems with Red Fog not working correctly(forgot to initilize some variables) - thanks @Timbo327 for finding this
Victoria on Fire May 31, 2016 @ 12:09pm 
Ah, that's too bad. I may just have to get used to not having red fog. Well, thanks for telling me what it was anyhow. Cheers.
EladDv  [author] May 31, 2016 @ 11:54am 
no.
Victoria on Fire May 31, 2016 @ 11:54am 
Neat. Is there a way to remove hidden potential being saved? I've only ever used Red Fog. I'm looking at some of the .ini files now but it seems like something else may need to be modified.
EladDv  [author] May 31, 2016 @ 11:38am 
Hidden potential is getting saved even if you dont have it enabled. just in case you use Commander's choice
Victoria on Fire May 31, 2016 @ 11:16am 
Interesting. What data does the mod store? I was thinking Red Fog data was being reset at the end of every mission. Does it keep something running in the background?