XCOM 2
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Imperium of Man Alternate Flag (Warhammer 40K)
   
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Feb 11, 2016 @ 11:05am
Mar 26, 2016 @ 3:32am
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Imperium of Man Alternate Flag (Warhammer 40K)

In 1 collection by WildsGuard
Warhammer 40,000 Mods Pack (40K) + Wilds Other Flags
68 items
Description
Adds the Imperium of Man as a country flag for soldier customisation.

If you prefer the original black on white version you can find it here.
Imperium of Man Flag - http://steamcommunity.com/sharedfiles/filedetails/?id=621337594
Or if you're one of those people (I know I am) who hates subbing to a million mods and then having to click them all again when your game forgets the ones enabled, this compilation is for you.
Loyalist Space Marine Flags - http://steamcommunity.com/sharedfiles/filedetails/?id=623755352

To edit the probability of recruits having a certain flag go into Drive:\Games\Steam\steamapps\workshop\content\268500 and search 'Add', this mod is 'AddImperiumWhite' and in Config/XcomGameBoard.ini change the unit weight values to whatever you desire.


**Normalised the unit weights so default nations are shown some love.


"The Emperor protects..."


Some users have found that the normal black on white of the original flag was a bit too glaring so I've done a quick colour swap for you guys so it's easier on the eyes. Very simple to do so if anyone has anything wrong with the mods I've put out, please feel free to make yourself heard. I won't kill you for giving me criticism, unless you worship the chaos gods, then you're a heretic and you gonna die. :)

Should also be noted that you can use both the original and alternate version mods at the same time, there will just be two 'Imperium of Man' countries available to select, heh civil war.


Be sure to upvote if you enjoyed using these mods.


If anyone has any requests for specific Successor Chapters/Imperial Guard Regiments or 'other' flags then feel free to comment it down, I'll check and put it on the list and will get them done once I find some time, thankyou for your patience.
28 Comments
WildsGuard  [author] Oct 8, 2017 @ 12:22am 
@NUKA COLA BOMB
As far as I know, flag mods are compatible across all versions of XCOM 2. So no need for WOTC version.
Keno Oct 7, 2017 @ 12:24am 
Wotc?
LazyMacro Mar 16, 2017 @ 4:14pm 
This planet is lost better call in the imperial navy for exterminatus :D
WildsGuard  [author] Feb 25, 2016 @ 5:55am 
@SerWind
That's pretty good . I personally roleplay as the Imperium coming and purging the Xenos from Earth but thinking of this as the Unification Wars is also a nice touch. :D
SerWind Feb 25, 2016 @ 5:32am 
I like to imagine that as the rebellion is growing I'm slowly laying the foundations for a future Empire. This is a nice touch. Get rid of all those pesky old world allegiances ;).
WildsGuard  [author] Feb 25, 2016 @ 1:47am 
@DoorKicker
In the description I've outlined how users can edit the probability of nations appearing, it also applies to the default nations as well, follow those steps if you want to dial it back. But I'll probably dial back the weights for future flags regardless.
DoorKicker Feb 25, 2016 @ 1:40am 
I like the flag, but definitely need to dial back the default frequency value to allow for a reasonable mix of nations. Let the individual user specify a higher rate of occurrence on demand, not as the norm.
Tech-Priest Feb 19, 2016 @ 12:35pm 
Gereon Resists!
WildsGuard  [author] Feb 19, 2016 @ 1:42am 
@White Glint
Sorry I lied, its 'AddImperiumWhite', forgot they were separate.
WildsGuard  [author] Feb 19, 2016 @ 1:36am 
@White Glint
Oh yeah that's because of the unit weights I assigned.

To edit the probability of recruits having a certain flag go into Drive:\Games\Steam\steamapps\workshop\content\268500 and search 'Add', this mod is 'AddImperium' and in Config/XcomGameBoard.ini change the unit values to whatever you desire.

I just made them by default a really high number so that it wouldn't break the immersion of the Imperium coming to kill shit, some people will want that some people won't obviously.