Cities: Skylines

Cities: Skylines

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Quad's Stardeck No-runways
   
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5.469 MB
Jan 16, 2016 @ 5:51pm
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Quad's Stardeck No-runways

In 1 collection by Quad Rioters
Quad
234 items
Description
Engage.

- Airport
- 16x8, No-clipping part
- Tri: 1954
- LOD: 248
- Note: Stat-changed building.

- Stat
Cost - 50000
Upkeep - 640/week
Workers: 0/20/20/20
Noise Pollution: 150
Summary: Much cheaper, non-functioning airport. Is used for visual purposes or with custom runways. If you want the functioning airport, see the link below.

- Set, Stardeck
Stardeck
Stardeck Hanger
Stardeck Terminal
Stardeck Tower
Stardeck No-runways

- Known Issues
The paths appear to block the placement behind the asset.

- Special Thanks
Shroomblaze for some discussion.
Tomcat for Tomcat's Blue Airport for the initial asset.

Don't forget to Like, Favorite and/or Comment. Thank you and enjoy.

More contents at Quad's Workshop.
Set, News and Updates at Quad Collection.
Patreon - www.patreon.com/quadrioters
13 Comments
mimikins May 26, 2020 @ 2:30am 
Ive been trying to make a custom airport using the airport roads mod but i cant get it to work with this no matter what I do any suggestions?
TechiCat Oct 26, 2016 @ 3:00pm 
Had no idea this wasn't a working airport. I simply got it cause I like your stuff and subscribed to just about all of it. :steamhappy: Been using this asset and was wondering why no planes were landing. Now I know. :steamfacepalm: My only complaint is that since I have it positioned partially over water, the water doesn't often flow beneath the pad. No matter how low I terraform the ground, water still chooses to go around. But either way, this helps give my city a futuristic feel.
AstroStelar Aug 28, 2016 @ 9:49am 
Read through the description again. I'm pretty sure the anwser is yes.
AstroStelar Aug 28, 2016 @ 8:53am 
Does the No-Runways version (this one) dock airplanes when I connect them with taxiways using the Airport Roads mod? I want to make a futuristic metropolis (Futuropolis) with a custom airport using these assets, and it would be sad if they didn't dock airplanes (or Levitators).
Quad Rioters  [author] Apr 29, 2016 @ 6:01am 
@honeybadger223 - Apparently, the extra paths were added without my knowledge, possibly during the update. I will need to find out how to remove them. Sorry for the late reply.
The_Flanderszone Apr 27, 2016 @ 5:18pm 
Hey Quad, I'm trying to get this asset placed like you have in your pics. But I can't place them because the airport is in the way. Prior to this last patch it worked just fine but ever since, I've had that issue. Thoughts?
Lamecius (lulu) Jan 26, 2016 @ 6:22am 
So, will there be trainstations, and bus / taxi, terminals?? adventually...
creativeDEX Jan 18, 2016 @ 10:18am 
This game dont need a futur dlc, Quad Rioters finished this job.
Droidhacker Jan 17, 2016 @ 1:05pm 
based on my test, this can dock two planes, however, since this has such a small footprint you could just build two right next to eachother. It still would be really great if the other two modules could dock planes as well. These look really really awesome by the way. Dude you are an amazing modder!
Droidhacker Jan 17, 2016 @ 10:50am 
How many planes can dock at this? are you going to make it so your other two module buildings can dock planes too?