Space Engineers
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T.N.F. Ship Ordnance 'Missile Rack I' Mk.I
   
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Type: Blueprint
Mod category: Exploration
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8.235 MB
16 ян. 2016 в 17:37
4 март 2019 в 23:38
4 бележки за промени ( преглед )

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T.N.F. Ship Ordnance 'Missile Rack I' Mk.I

В 1 колекция от Malmhrid
T.N.F. Ordnance Factory
12 артикула
Описание
An offensive payload rack with four kinetic missiles using Whip's Missile Guidance Script. It is made from a mix of light and heavy armor, and is designed to be attached to a larger ship. It requires a connector in order to be operated from the ship's cockpit, although you could use the rack's antenna and remote control it. It does not have a reloading mechanism, but it does have a reloading projector. The idea is that the projector can be loaded with different types of missiles, while the rack itself remains the same.

How to install:
- Latch the rack on to a connector on your ship and lock it. Lock the landing gears.
-Alternatively, lock the landing gears and use the rack's remote control using antennas.
-If you wish, you can turn the "reconnector" timer block on, it prevents the rack from losing connector and landing gear lock.
-Add the following to your toolbar:
o Add camera as “view”. Use it to aim.
o Add sight projector as on/off.
o Add the four “fire missile” groups as “trigger now”.
-To fire a missile, press "trigger now". The missile will be guided by your sights thanks to the script.

General characteristics:
-Weight: 50,868 kg
-Length: 8,5 m
-Width: 8,5 m
-Height: 3,5 m

Known issues:
None at the moment.

Acknowledgements:
-The missiles' firing mechanism and general design is heavily inspired by the fantastic http://steamcommunity.com/sharedfiles/filedetails/?id=452149353 by Whiplash141.
-The missiles are controlled by Whip's Missile Guidance Script by Whiplash141.
2 коментара
Cpt Campbell 21 март в 14:49 
Do these still work? What's the range these can be fired from an enemy?
Bearded Panda 19 февр. в 11:47 
thinking about hooking this up to the bottom of the crimson charmer