Tabletop Simulator

Tabletop Simulator

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Everyone is John
   
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Type: Game
Complexity: Low Complexity
Number of Players: 3, 4, 5, 6
Play Time: 60 minutes
File Size
Posted
Updated
24.733 KB
Jan 14, 2016 @ 1:08pm
Aug 29, 2020 @ 2:41pm
14 Change Notes ( view )

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Everyone is John

In 1 collection by Markimus
One-Shot Roleplaying Games
11 items
Description
My set-up of Everyone is John.

[www.paypal.com]

Includes:
  • Notebook rules
  • Two dice towers with a D6 in each
  • Character sheet templates
  • Custom Willpower tokens
  • Scripted set-up

Script Information:
  • Place a character sheet at any player space and it automatically draws 10 willpower and places the appropriate hidden zone around it.
  • Remove or move a character sheet to another player's space and it will remove the old zone and willpower.

Some Passing Advice:
  1. When it comes to bidding, put the amount of Willpower you want to bid on top of your notecard and then draw a ruler from the center to indicate that you're done.
  2. Once everyone has done this, everyone should drag the Willpower from their card out of their hidden zone and on to the table.
  3. If there's a tie, lock down the bids they've already submitted on to the table and give them one final chance to bid extra for the spot.
  4. If there's another tie, they should roll to see who goes first. Highest number takes it.
  5. To avoid people bidding with no Willpower, make sure that if a person gains control they must discard at least one Willpower token (if they have any).

There are multiple ways to play Everyone is John. John doesn't have to be from Minneapolis, he can be from anywhere the host chooses. He can be any age the host chooses. He might not even be a guy at all.

You can either play as a voice telling John what to do with the host playing John, or describe John's actions as if you were John himself. There's no right way to play.